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[WiP] Medieval Game
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Tottel Offline
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Post: #16
RE: [WiP] Medieval Game
Added a little movie showcasing the terrain. smile
09-05-2011 11:52 AM
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Spezies Offline
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Post: #17
RE: [WiP] Medieval Game
Dont you think, its better to create a small world first and realise your vision there and after that first small tests you can create the whole world ?
09-05-2011 12:16 PM
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Tottel Offline
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Post: #18
RE: [WiP] Medieval Game
That's what I'm doing smile

I'm going to fill up the world that you see now before adding more chunks to it. ("small" is such a relative word, don't you think? ^^)
09-05-2011 12:19 PM
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Tottel Offline
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Post: #19
RE: [WiP] Medieval Game
Updated first post. Replaced all the screenshots and updated info.
10-05-2011 10:48 PM
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Dandruff Offline
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Post: #20
RE: [WiP] Medieval Game
love the fly by, and that blur on the second image is amazing!!!
10-06-2011 07:22 AM
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runewake2 Offline
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Post: #21
RE: [WiP] Medieval Game
Looks really nice, though I miss that pic of the sunset... It was so awesome!
10-06-2011 11:34 PM
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aceio76 Offline
Silver Supporter

Post: #22
RE: [WiP] Medieval Game
By any chance did you use depth of field with the camera to get that sort of blurring you have with the mountains in the far background?

www.thinkplaystudios.com
10-07-2011 06:02 AM
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Tottel Offline
Member

Post: #23
RE: [WiP] Medieval Game
Thank you Dandruff, Runewake2. I'm working on making the sunset better. The previous pictures were with static sunlight, now it's a day/night cycle, so it requires tweaking.

Aceio: Yep; you can simply set the range at which the blur is at its maximum, and it's interpolated in between.
10-07-2011 09:15 AM
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aceio76 Offline
Silver Supporter

Post: #24
RE: [WiP] Medieval Game
Thanks for that tidbit, Tottel.

www.thinkplaystudios.com
10-08-2011 04:21 PM
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kulesz Offline
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Post: #25
RE: [WiP] Medieval Game
Could you share your depth of field settings? You've achieved a great effect with this smile
10-09-2011 11:59 PM
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Tottel Offline
Member

Post: #26
RE: [WiP] Medieval Game
(10-09-2011 11:59 PM)kulesz Wrote:  Could you share your depth of field settings? You've achieved a great effect with this smile

Code:
D.ambientMode(AMBIENT_MED).ambientPower(0.2f).bloomOriginal(0.8f).bloomScale(0.3​f);
D.dofMode(DOF_HIGH).dofRange(500).dofBlurs(2);

And thank you. smile
10-10-2011 06:55 AM
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aceio76 Offline
Silver Supporter

Post: #27
RE: [WiP] Medieval Game
The terrain build itself has much to do with what the DoF does. Good work on the terrain, Tottel.

www.thinkplaystudios.com
10-11-2011 09:08 PM
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runewake2 Offline
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Post: #28
RE: [WiP] Medieval Game
Video does not do this justice! Your tree LOD's could use some work as well.
10-15-2011 02:28 AM
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