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automatic animation
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Babulesnik Offline
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Post: #1
automatic animation
OBJ_ANIMATABLE in WE if you add a parameter "animate" and specify the path to the animation should work animatsiya.This does not happen, maybe I misunderstood?, maybe I misunderstood?


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(This post was last modified: 06-08-2011 07:18 PM by Babulesnik.)
06-08-2011 07:16 PM
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Esenthel Offline
Administrator

Post: #2
RE: automatic animation
Check sources correctly

You need have "animation" not "animate"
06-09-2011 10:38 AM
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Babulesnik Offline
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Post: #3
RE: automatic animation
(06-09-2011 10:38 AM)Esenthel Wrote:  Check sources correctly

You need have "animation" not "animate"

Thanks, but the animation does not work, what have I missed?

if(skel)if(Param *param=obj.findParam("animation"))skel_anim=&cskel.getSkelAnim(param->asText());

It seems everything is correct, but does not work..(((
(This post was last modified: 06-09-2011 04:46 PM by Babulesnik.)
06-09-2011 04:42 PM
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Esenthel Offline
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Post: #4
RE: automatic animation
Use debugging. Check if skel and anim are not null
Check if mesh with selected skel and anim play animation correctly in model editor
Set animation as looped
06-10-2011 11:12 AM
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Babulesnik Offline
Member

Post: #5
RE: automatic animation
(06-10-2011 11:12 AM)Esenthel Wrote:  Use debugging. Check if skel and anim are not null
Check if mesh with selected skel and anim play animation correctly in model editor
Set animation as looped

Many thanks it have strongly helped
06-10-2011 03:28 PM
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