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Inverse Kinematics
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Harry Offline
Member

Post: #1
Inverse Kinematics
Hello,

I didn't play with EE since january and now when I compile my project on the newest version of engine player keep weapon in wrong direction like in attachment. Could someone give me a tip what was changed?

I think that problem is somewhere here:

Code:
if(C OrientP *point=cskel.findPoint("HandR"))
Vec     current_dir=-point->cross();


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06-22-2011 11:45 AM
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Rabishan Offline
Member

Post: #2
RE: Inverse Kinematics
ya i had this similar problem too. weapon direction is same for both hands.
07-06-2011 07:21 AM
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Harry Offline
Member

Post: #3
RE: Inverse Kinematics
I just rotate in Mesh Editor my weapon but I don't know what was changed that I have this issue.
(This post was last modified: 07-06-2011 12:36 PM by Harry.)
07-06-2011 12:35 PM
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