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How much "world" should the server contain
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kulesz Offline
Member

Post: #1
How much "world" should the server contain
Hi,

After making some beta version of random world generation app I've decided to implement it on my client/server architecture. I'd like server to generate random heightmaps, add grass and trees - then send everything to client (along with further changes).
Information about all these things would be used on client to generate terrain mesh, actors, add objects, physics etc.

My question is - do I need to do all of these on the server also? I mean, generating meshes and so on? Or should I only need to store heightmaps and basic information about objects type/position?

From the one side, server doesn't need to render terrain along with all the objects, so basic information would just be OK (less to send). From the other hand, if I'd like to implement some AI driven NPC's (or mobs) or check some collsions on the server side, these things would be needed (I suppose).

Does anyone have some experience with this?
08-29-2011 07:51 AM
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Esenthel Offline
Administrator

Post: #2
RE: How much "world" should the server contain
it's completely up to you, ineisis doesn't store mesh/phys on the server
09-18-2011 02:54 PM
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