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Shadow map caching
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ilya Offline

Post: #1
Shadow map caching
I saw messages on forum about low performance with many light with shadows. And I have some suggestion for increasing it. The idea is very simple. If in scene there are static geometry and static lights then there is no needs to render all geometry to shadow buffers every frame. All static geometry render to shadow buffers once and every frame it's necessary to render only dynamic geometry..
10-13-2011 07:52 PM
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