About Store Forum Documentation Contact



Post Reply 
D.quad note.
Author Message
Salival Offline
Member

Post: #1
D.quad note.
Func: D.quad ( 2D )

Bool fill=true or false seems broken.

Always filled, works on draw 3D Quad not 2D.

Cheers.
10-21-2011 02:46 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: D.quad note.
thank you, this should be fixed for next SDK
10-21-2011 02:48 PM
Find all posts by this user Quote this message in a reply
Salival Offline
Member

Post: #3
RE: D.quad note.
Great, your doing a good job.
(This post was last modified: 10-21-2011 02:58 PM by Salival.)
10-21-2011 02:57 PM
Find all posts by this user Quote this message in a reply
Salival Offline
Member

Post: #4
RE: D.quad note.
This still does not work in the new updated SDK.

D.quad( ..., fill );

Fill 1,0 is same, always filled, works on 3D Quad.
11-04-2011 02:37 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #5
RE: D.quad note.
I have tested this on Quad2 and fill works correctly for false and true,
please check your engine .lib and headers
11-04-2011 02:46 PM
Find all posts by this user Quote this message in a reply
Salival Offline
Member

Post: #6
RE: D.quad note.
(11-04-2011 02:46 PM)Esenthel Wrote:  I have tested this on Quad2 and fill works correctly for false and true,
please check your engine .lib and headers

Did you test on Phone SDK or Normal ?

Do not work on IOS.
11-04-2011 08:28 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #7
RE: D.quad note.
Yes, I have tested Win+iOS Device/Simulator+Android by adding this line into tutorial Draw function:

D.quad(WHITE, Vec2(-1,1), Vec2(1,1), Vec2(1,-1), Vec2(-1,-1), Touches.elms()>0);

all work OK
11-04-2011 10:19 PM
Find all posts by this user Quote this message in a reply
Post Reply