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Protect specified animation bone from being override
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SamNainocard Offline
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Post: #1
Protect specified animation bone from being override
Not sure about question name, but is there a way to play both animation that move same bone but only partially override.

For an example I'm crouching then playing anim/swing/r-d.anim (replace=true)

r-d.anim have legs key, so character will stand up then crouch when finish.

Is there a way to protect them for being override by r-d.anim?
(This post was last modified: 11-02-2011 03:41 PM by SamNainocard.)
11-02-2011 03:40 PM
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