About Store Forum Documentation Contact
Donations:
309$/mo



Post Reply 
collision force detection
Author Message
rndbit Offline
Member

Post: #1
collision force detection
Closest i managed to find was this post asking if this is possible.
Ideally somehting like this would be desired:
Code:
void Player::OnCollision(Vec pos,Vec norm,Obj a,Obj b,Vec Force)
{
}
But that was not quite answered. So i was wondering if there is some simple way to detect it. I dont quite want to reimplement something nasty that might be in engine already ^_^
11-12-2011 05:31 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: collision force detection
I can add this to the roadmap (detecting contact notifications for 2 actors and their force), if it won't be too hard then I'll try doing this quickly
11-20-2011 04:16 PM
Find all posts by this user Quote this message in a reply
rndbit Offline
Member

Post: #3
RE: collision force detection
thats amazing man, thank you! smile
11-21-2011 12:34 PM
Find all posts by this user Quote this message in a reply
Post Reply