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material refresh
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Demostenes Offline
Banned

Post: #1
material refresh
1) I import object, it makes material, assign textures, etc...OK
2) I put model to the world, I can for example change specular strength without any problem, it changes in the world instantly
3) Then I decide, to add normal and bump map. I do it, but no change, until I resave the mesh in model editor (model editor reacts on the change instantly).

Bug? Is there some better way how to refresh it in in the world?
12-27-2011 02:47 AM
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fatcoder Offline
Member

Post: #2
RE: material refresh
Perhaps the model vertices only have a tanget and bitangent set when a normal maps is applied. In which case, the model would need to be resaved... or perhaps I have no idea what I'm talking about.
12-27-2011 02:51 PM
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Esenthel Offline
Administrator

Post: #3
RE: material refresh
Yes, it's mostly due to lack of vertex tagents/binormals, which are not generated if they are not needed (to save space).
12-28-2011 10:25 PM
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Demostenes Offline
Banned

Post: #4
RE: material refresh
(12-28-2011 10:25 PM)Esenthel Wrote:  Yes, it's mostly due to lack of vertex tagents/binormals, which are not generated if they are not needed (to save space).

Thanks. Good to know.
12-29-2011 03:19 AM
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