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World Editor - Scale Bug
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Henrik Offline
Member

Post: #1
World Editor - Scale Bug
Using the World Editors function Scale I'm running into issues. When I change the Scale of an Object a lot, it turns out MUCH taller into my game, when I only change it a little bit, it turns out as it should.

Attached a screenshot to show what my issue is.


Attached File(s) Image(s)
   
02-06-2012 09:30 AM
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Zervox Offline
Silver Supporter

Post: #2
RE: World Editor - Scale Bugg
I notice the same when scaling on only 1 axis, I believe this is done because of physx 2.x objects uniform scaling? which PhysX SDK 3 fixes this(whenever it is updated, it is also alot faster than old Physx currently in the engine as to being more supportive of multiple threads). only thing I found as a workaround was to change the size of the mesh in the model editor instead of world editor.
(This post was last modified: 02-06-2012 09:44 AM by Zervox.)
02-06-2012 09:43 AM
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aceio76 Offline
Silver Supporter

Post: #3
RE: World Editor - Scale Bugg
I forget, does the engine come with PhysX 2.xx or did we have to download that separately? Can we install the latest version of PhysX and not break anything?

www.thinkplaystudios.com
02-06-2012 03:09 PM
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Zervox Offline
Silver Supporter

Post: #4
RE: World Editor - Scale Bugg
comes with it
02-06-2012 03:13 PM
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Henrik Offline
Member

Post: #5
RE: World Editor - Scale Bugg
(02-06-2012 09:43 AM)Zervox Wrote:  I notice the same when scaling on only 1 axis, I believe this is done because of physx 2.x objects uniform scaling? which PhysX SDK 3 fixes this(whenever it is updated, it is also alot faster than old Physx currently in the engine as to being more supportive of multiple threads). only thing I found as a workaround was to change the size of the mesh in the model editor instead of world editor.

Thanks, will change them in the model editor instead of the world editor, and hopefully we'll see an update soon enough.
02-06-2012 04:27 PM
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Esenthel Offline
Administrator

Post: #6
RE: World Editor - Scale Bugg
you need to change the object into Embed into Terrain access, which enables non uniform scaling
02-11-2012 02:48 PM
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aceio76 Offline
Silver Supporter

Post: #7
RE: World Editor - Scale Bugg
Will non-uniform scaling be supported on non-terrain-embedded obj types in Esenthel 2.0?
09-10-2012 06:30 PM
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Esenthel Offline
Administrator

Post: #8
RE: World Editor - Scale Bug
I didn't plan to, but if anyone is interested I can add this to the engine for 30$ in first priority for next SDK. PM me and I'll send PayPal link.
(this will not affect Ball, Capsule or Tube which can't support non-uniform scale due to the nature of the shapes)
09-11-2012 12:00 PM
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