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Esenthel Editor 2.0
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Esenthel Offline
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Post: #76
RE: Esenthel Editor 2.0
Can you go to installation folder of Microsoft Visual Studio 2012\Common7\IDE
and get the file name of the Visual C++ exe file? (for me it's WDExpress.exe, for 2008/2010 it was devenv.exe)
Also right click on that file, go to "Details" tab, and please copy here the File Version of the file (for me it's 11.0.51106.1)
I don't have Windows 8, so I can't test it myself.
I've installed Visual Studio Express 2012 for Desktop (which works, and it says it also supports Windows 8)
01-30-2013 01:00 PM
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fatcoder Offline
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Post: #77
RE: Esenthel Editor 2.0
Just to let you know, I'm using Visual Studio Professional 2012 on Windows 8 and have had no problems.
01-30-2013 01:06 PM
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Esenthel Offline
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Post: #78
RE: Esenthel Editor 2.0
Thanks!
01-30-2013 01:26 PM
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Pherael Offline
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Post: #79
RE: Esenthel Editor 2.0
01-30-2013 01:53 PM
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Esenthel Offline
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Post: #80
RE: Esenthel Editor 2.0
Thanks, can you copy this Editor.exe into EE 2.0 path and try it?
http://esenthel.com/download/Temp/Esenthel.7z
01-30-2013 03:32 PM
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Pherael Offline
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Post: #81
RE: Esenthel Editor 2.0
Output: " Project '1-Basic App' could not be loaded because this edition of Visual C++ does not support classic style native application or managed project.
The system can not find the file specified. "

I think I'll try download VS2012 for Deskopt
01-30-2013 03:44 PM
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Esenthel Offline
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Post: #82
RE: Esenthel Editor 2.0
Thanks for the update, yeah it appears that the version you downloaded does not allow to create normal EXE apps, only metro style apps.
using Visual Studio Express 2012 for Desktop should solve the problem.
01-30-2013 03:51 PM
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Esenthel Offline
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Post: #83
RE: Esenthel Editor 2.0
New Video:


02-06-2013 07:24 PM
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Scarlet Thread Offline
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Post: #84
RE: Esenthel Editor 2.0
I showed this video to a friend game developer and he was blown away. The best part was being able to tell him that it isn't an illusion... it actually does work that easily.

Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
(This post was last modified: 02-09-2013 12:45 AM by Scarlet Thread.)
02-09-2013 12:44 AM
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Esenthel Offline
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Post: #85
RE: Esenthel Editor 2.0
Haha, thanks for sharing this to your friend smile
02-09-2013 11:18 AM
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fuzzylr Offline
Member

Post: #86
RE: Esenthel Editor 2.0
I like the new video. I have I also wanted to update you. It looks like I was the one that messed up the ability to start the server part on my virtual machine. I put up a Virtual 2012 server and patched it up and installed directX. Everything works just fine. Thanks.

Fuzzy
Student|Westwood
Project V. Studios | Game Dev
02-11-2013 06:37 AM
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Ozmodian Offline
Member

Post: #87
RE: Esenthel Editor 2.0
Hi Esenthel,

Can i just confirm one small thing. For the life of me, i could not find the mesh/skeleton editor in 2.0. Can you let me know if it is not available yet?
02-11-2013 08:46 AM
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Esenthel Offline
Administrator

Post: #88
RE: Esenthel Editor 2.0
Hi, you can do most of the things from 1.0 mesh editor in the object editor from 2.0
However you can't edit skeleton bones, only skeleton slots
2.0 assumes that skeletons should be correct when imported from external files
02-11-2013 10:45 AM
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Scarlet Thread Offline
Member

Post: #89
RE: Esenthel Editor 2.0
What is the best way to update editors. I am currently on the first EE2.0 (Beta). When I attempt to transfer my project to the latest Beta it crashes every time I build it for reasons I can't see.

I did it by just copying the old projects folder over from my older version to the newer one. Is this the wrong way to do it?

Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
02-17-2013 06:04 AM
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Esenthel Offline
Administrator

Post: #90
RE: Esenthel Editor 2.0
Hi,
Just copying the project or whole projects folder should be fine, as long as you're copying from beta (alpha did not allow for opening projects in newer versions of the editor)
Could you describe at which moment exactly does the crash occur?
If possible could you send me the archived project folder to email? I'd check it quickly
02-17-2013 09:50 AM
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