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What can be done WITHOUT buying the sources from the asset store?
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JamesProctor Offline
Member

Post: #1
What can be done WITHOUT buying the sources from the asset store?
I have seen a number of posts with people having issues with different things and the response has been to purchase the source code from the asset store to see how things are done... Are you telling me that with this new setup we are basically forced to purchase a license plus on top of that forced to purchase the source code? Currently I am using the Free Noncommercial License for development and then I was planning on upgrading when I got the money before releasing commercially but I don't know if I will if I'm being forced to purchase all these different things!

I've already purchased the MMO Demo Source code which I got working right away and I also purchased the Ineisis lite source code which I was never able to compile so just gave up on it. I was also planning on buying the shader Library source code but things are starting to add up here!
10-03-2012 07:03 AM
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laugan Offline
Member

Post: #2
RE: What can be done WITHOUT buying the sources from the asset store?
if you are skillrd C++ programmer, you can do everything without bying source codes smile they are just for help to understand how it works.
10-03-2012 08:14 AM
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aceio76 Offline
Silver Supporter

Post: #3
RE: What can be done WITHOUT buying the sources from the asset store?
Without buying the source, you will likely be doing lots of work around and lots of bending your mind trying to understand how things were written. If you are serious about your project, investing a couple hundred is more than worth it. Plus, also think about how much you rely or would rely on Esenthel for support. I hope you buy a license for the engine's sake.
10-03-2012 01:07 PM
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