Hello everyone,
It's the first time I post here, so first things first, I will shortly present myself
.
I'm Michaƫl aka. Drayan, an indie dev. From the start of my studies, I was very interested in game programming.
I work mainly on "concept" to reach my ultimate goal : bring "Space" to life.
But, what is "Space" ? Yeah it's not a very imaginative name
, it's more like a "codename" for me. It's a game, I'd like it multiplayer or maybe massively multiplayer, in space of course. You have a spaceship, you could visit planet, etc, etc.
Spaceships will have a fully playable (and usable) interior. You should command your vessel from the bridge, like in Star trek
.
Planets are procedural and you can land on them from space to the ground without any interruption. (Like in Infinity game).
I tried plenty of algorithms and engines. And now, after some work, I'm proud to post here the very first screenshot of a planet made with this awesome engine : Esenthel.
01 :
This is a wireframe view of the planet from space.
Now if we move the pov closer :
02 :
On this screen you can see the terrain subdivision. I used the chunked LOD algorithm. It is just a little modified to handle spherical version.
This screen show a normal version of the planet. You can see some glitches due to the fact that normal are computed for each chunk without count side chunks, this will be change.
You can also see some hole, some black pixel. This is another bug caused by the resolution level change. I plan to use "skirt" on chunks to cheat (hehe).
Finally I think I will use shaders to compute normal, with normal map, and texturing.
If you guys have some suggestion, I'll be glad to read them.
Have a nice day ! Thanks for reading !