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A few questions about STL & SQlite
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Scarlet Thread Offline
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Post: #1
A few questions about STL & SQlite
Hi all,

After being extremely disappointing with the direction of the last engine I have been using for the last 2 years, I've decided to look for a new one and I have been so far pleasantly surprised by what Esenthel seems to be capable of.

To be honest I was almost about to give up searching for an engine that suited what I want / need.

Anyway I have just a few questions before I dive right in and start porting my game over.

Q1) STL - Can I use STL in Esenthel or is it un-advisable? I have read the documentation file and noticed that there are other containers such as Memc, Memb etc.. Are there any compatability issues with using STL for the mobile platforms? The reason I ask is because I've spent a great deal of time learning STL and if possible I'd like to still exploit those skills.

Q2) SQLite3 - I noticed that the engine supports SQLite. I use a tonne of SQLite3 in my current project for Data Driven Design purposes. In order to utilize it do I have to compile the SQLite3 library and use the header (like I've done in the past) or am I able to access it through the engine somehow?

Q3) Getting Started - I've read through the documentation file that comes with the engine and I'm wondering where is the next best place to go. I assume that the best way to go from here [/b]is to go through those example projects in the Tutorial folder. However, if anyone has a better suggestion please do let me know.

Well that's it.... Thanks for taking the time to answer my question.

Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
(This post was last modified: 01-06-2013 03:37 PM by Scarlet Thread.)
01-06-2013 08:49 AM
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Esenthel Online
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Post: #2
RE: A few questions about STL & SQlite
Hello,

1) Yes you can use STL, but I recommend EE containers (they're much simpler, especially headers are very clean)
2) EE has builtin support for SQLite, you just need to use EE::Sql class (it has one interface for MySQL MS SQL and SQLite, no need to manually include sqlite lib).
however if you wish to use header from sqlite (its functions instead of EE::Sql) then probably you need to manually include sqlite lib and its headers.
3) tuts are good next step
01-06-2013 10:54 PM
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Scarlet Thread Offline
Member

Post: #3
RE: A few questions about STL & SQlite
Thank you very much. I've been looking through the header files and going through tutes. Amazing stuff.

I really can't believe I found this engine. It is literally a life saver because the last engine I was working on, they decided to restrict and limit things so much that I couldn't even make my game anymore.

Good to see that there are still some people in the world with their heads screwed on straight.

Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
01-07-2013 01:14 AM
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