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..hello to everybody..
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Flexman Offline
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Post: #16
RE: ..hello to everybody..
Hey NA/Ecco,

At least some of us are consistent smile

Just off to grab some shut-eye. But I'm shocked by how easy Esenethel 2 was to get up and running. Next to no time. Far easier than my attempts to spell the name correctly smile
02-27-2013 02:54 AM
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wh1ps3r Offline
Member

Post: #17
RE: ..hello to everybody..
Hello ;-)

I am LE member too ... or i was , nevermind smile
I like to see a known faces here!!!
02-27-2013 10:45 AM
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carlbrunning Offline
Member

Post: #18
RE: ..hello to everybody..
wow so many moving here
that nice to see some good faces so have to make sure i get this next week

looking forward to this
carlb
02-27-2013 11:11 AM
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Ecco Offline
Member

Post: #19
RE: ..hello to everybody..
..okay..i have just finished checking out demo version, and i really like system and what it does, therefore, during weekend, im going to buy it..i admit, i really like it..all examples I did compiled and run trough Esenthel editor, but i really prefer raw, naked Visual Studio, so i guess, i can do coding directly in C++ without esenthel editor ??
02-27-2013 12:25 PM
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wh1ps3r Offline
Member

Post: #20
RE: ..hello to everybody..
NA: i think, you can just add headers to VS and EE libraries are in Bin directory.
I haven't tested it, it's just what i think
02-27-2013 12:35 PM
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Ecco Offline
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Post: #21
RE: ..hello to everybody..
..yup..i just now browsed trough files and its all in there..I really like this system..so im in wink
02-27-2013 12:52 PM
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macklebee Offline
Member

Post: #22
RE: ..hello to everybody..
if wife gives an increase in allowance this weekend then I am in as well... looks like i was one week too late to get it cheaper :( oh well, im having too much fun with this... such a nice engine. And reading through the forum, its so bizarre for me to see the engine developer actually respond to questions... that alone is worth the price of admission. smile
02-27-2013 12:58 PM
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Flexman Offline
Member

Post: #23
RE: ..hello to everybody..
My C++ is so rusty, I might need to rely on you guys for a bit to help out.
Look me up on Skype, hawley.richard for group chats and collective coding/testing.

I think I'll buy this engine just to show some support and get rid of the annoying pop-up rather than any real project in mind. I might see how long it takes to get my "King in 100 Days" mini-RPG game running on Android.
02-27-2013 01:10 PM
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Esenthel Offline
Administrator

Post: #24
RE: ..hello to everybody..
(02-27-2013 12:52 PM)Ecco Wrote:  ..yup..i just now browsed trough files and its all in there..I really like this system..so im in wink
That's correct, you can just include EE headers and libs into VS and it works

Here you can see VS project settings
http://www.esenthel.com/wiki/index.php?t...ual_Studio

But you can do it simpler - just open any turorial/app/project from Esenthel Editor and select "Build\Export\C++ with Visual Studio Project .."

Or hit F8 to generate and open project from VS automatically.

Or just stick with Esenthel's Code Editor wink at least give it some good try, and enjoy seamless cross-platform compilation for 4 platforms.
02-27-2013 02:58 PM
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Ecco Offline
Member

Post: #25
RE: ..hello to everybody..
@Esenthel
..hehe, thanks for info..im sure going to use this system to port my game for OSX , and eventually Linux, once its available..so far it looks exactly as what I need..
02-27-2013 03:05 PM
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Scarlet Thread Offline
Member

Post: #26
RE: ..hello to everybody..
(02-27-2013 02:02 AM)fatcoder Wrote:  
(02-27-2013 12:11 AM)gwald Wrote:  I wish I was still living in Brisbane!

Ah, home sweet home for me! smile

Haha nice. I live on the Gold Coast wink

@ all Ex LE guys.. When I first moved to Esenthel I was determined just to use VS2010, However, I highly recommend giving the code editor a decent go. It really makes life easier in a lot of ways. You can still use STL and external libraries with it and it automatically makes cross platform stuff easy. If you don't like it after having a good go just hit the export to VS2010 button and off you go like nothing ever happened
(This post was last modified: 02-27-2013 03:21 PM by Scarlet Thread.)
02-27-2013 03:15 PM
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nomax5 Offline
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Post: #27
RE: ..hello to everybody..
hi ecco smile
02-27-2013 03:28 PM
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Flexman Offline
Member

Post: #28
RE: ..hello to everybody..
I guess a proper intro is in order.

My name is Richard from Leeds in the UK. I'm a 40 something developer by trade. I've been working on a helicopter simulation project called Combat-Helo for the past few years which will hopefully see a release soon. I've worked on several helicopter sim products over the years and recently published a mini book on using the GROME terrain editor for Ogre3D, UDK and Unity3D (avail: Amazon, PackT publishing)

I'm just here to look at the feature set, experiment and look at Android deployment. Other interests include streaming terrain and large scale scenes for simulation of advanced optical sensors. I'm not sure Esenthel 2.0 is yet suitable for these applications, it wasn't designed for them. But it shows promise.

Still looking for the engine to power Combat-Helo 2.0
02-28-2013 11:02 AM
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gwald Offline
Member

Post: #29
RE: ..hello to everybody..
streaming terrain... esenthel is for you smile
Hey I see Josh has eaten he's words for lunch lol

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
(This post was last modified: 02-28-2013 11:34 AM by gwald.)
02-28-2013 11:26 AM
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Scarlet Thread Offline
Member

Post: #30
RE: ..hello to everybody..
(02-28-2013 11:26 AM)gwald Wrote:  streaming terrain... esenthel is for you smile
Hey I see Josh has eaten he's words for lunch lol

He has... He took back... the thing... how convenient for him....

Unfortunately the damage is done.. and with Esenthel in my hands, I see no point in going back.
(This post was last modified: 02-28-2013 11:50 AM by Scarlet Thread.)
02-28-2013 11:49 AM
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