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The Kingdom Of Soul
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TheElk Offline
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Post: #136
RE: The Kingdom Of Soul
Pixel

I'm loving what you are doing keep it up!!!!.......

TheElk
04-24-2014 11:50 PM
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Pixel Perfect Offline
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Post: #137
RE: The Kingdom Of Soul
Thanks The Elk. I must admit I'm having great fun with this engine.

Experimenting with lighting now. Here's a pic of the inside of the Inn. No customers
at the moment but they will come in the not too distant future:

   
04-26-2014 12:07 AM
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Pixel Perfect Offline
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Post: #138
RE: The Kingdom Of Soul
Some more video as previously mentioned: Night patrol in the village.

Likely to be my last post for some time as the hard work of extending the AI starts now. I so love this engine though smile



04-27-2014 12:52 AM
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candam Offline
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Post: #139
RE: The Kingdom Of Soul
So Awesome video PixelPerfect.

Really awesome progress bro and good luck on your next mission .You're up to it

Nice lights combination , cinematic style really looking forward to see more but for now this is truly inspiring smile
(This post was last modified: 04-27-2014 01:34 AM by candam.)
04-27-2014 01:34 AM
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AndrewBGS Offline
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Post: #140
RE: The Kingdom Of Soul
Quite amazing! I love the sound effects, and it looks like a playable game already. Very, very nice work!
04-27-2014 09:14 AM
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Pixel Perfect Offline
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Post: #141
RE: The Kingdom Of Soul
Thanks for the encouraging comments guys, feedback is always appreciated smile

It really is a long way off from a game as yet but I keep plugging away at it and adding functionality. It's taken me years to get to the point where I know what I need to do and I now have a clear development path and have been ticking things off, what initially seemed like an exhaustive list, one by one.

As I previously mentioned, I'm likely to go quiet for some time as I now have sufficient in place to really start developing some hopefully challenging and interactive AI to create the immersive environments and game play that my game demands. I also need to devote some time to gain a good understanding of issues effecting performance in terms of the level design, geometry and materials. I'm happy I know what I'm doing performance wise with the code.

The aim is to develop the engine to the point where I can demo it with a playable level. Where it goes from there remains to be seen.

Will of course keep visiting the forums and hope to see more projects getting showcased. I love seeing what other people are doing with Esenthel, I find it inspiring!
04-27-2014 08:35 PM
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rstralberg Offline
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Post: #142
RE: The Kingdom Of Soul
Really really great. I do like the calm night. And that dog bark gives so much to the feeling of a calm night.
Great Pixel grin
04-27-2014 09:10 PM
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Pixel Perfect Offline
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Post: #143
RE: The Kingdom Of Soul
Thanks Roland. It was fun making it smile
04-30-2014 10:43 AM
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Koniu Offline
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Post: #144
RE: The Kingdom Of Soul
Looks really good! When will you publish more than pictures/videos? grin
04-30-2014 11:29 AM
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Pixel Perfect Offline
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Post: #145
RE: The Kingdom Of Soul
Thanks KONIU.

The aim is to develop the engine to the point where I can demo it with a playable level. That remains a way off yet, more functionality/AI required and game play developing and testing.
04-30-2014 11:43 AM
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Koniu Offline
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Post: #146
RE: The Kingdom Of Soul
Thats good, you shouldn't hurry up with work. Keep developing and tell us when you will have some demo. I'm looking forward to news
04-30-2014 12:26 PM
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Pixel Perfect Offline
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Post: #147
RE: The Kingdom Of Soul
Experimenting with vegetation as I need a break from programming.

Lots of compromises with graphics settings to keep the frame rate up.

Woodland:

   
05-10-2014 03:05 PM
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Koniu Offline
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Post: #148
RE: The Kingdom Of Soul
I like it
05-10-2014 04:36 PM
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Pixel Perfect Offline
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Post: #149
RE: The Kingdom Of Soul
The last few weeks have seen me do little else other than experiment with the
graphics settings and models in order to gain a good understanding of exactly
what I can expect of this engine performance wise, hopefully without dropping
the visual quality of the game.

It's been quite an adventure but I consider it worth while as I now have a series
of compromises that represent a good balance of graphical quality versus
performance and have learnt a fair bit about optimising models to gain some
performance along the way too.

I'm now happy to go back to programming knowing that I can realise the game
as I envisaged it ... so be it with some careful design constraints.

There is no question that the engine performance would benefit from both Hardware
Instancing and Occlusion Culling but I don't have $2000 spare to push this to the
top of the roadmap so I'm happy to accept the compromises I've reached. This is a
great engine and I have every intention of finishing the project using Esenthel.

Recent screenshot of vegetation in the game:

   
05-23-2014 09:29 PM
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Rofar Offline
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Post: #150
RE: The Kingdom Of Soul
Very nice Pixel. I can only hope to create scenes that look as nice as yours.
05-23-2014 09:40 PM
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