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Material texture mip map blurring
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Shatterstar Offline
Member

Post: #1
Material texture mip map blurring
I have a Question regarding this.

-added support for automatic material texture mip map blurring in the material editor (can be used for terrain materials to reduce texture repetitiveness)

I know that inside esenthel 2.0 you can find 1.0 and use it. did you make these changes to 1.0 that is inside the 2.0, or did you make these changes to 2.0 only?

Either way, thank you Grzegorz! lol
This was one of the must have features that i was hoping you would do very soon. This is going to make anyones game look a million times better. It also sets your game engine apart from other game engines that lack this. Good Job! I really appreciate what you are doing. again thank you.
03-26-2013 10:35 PM
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Esenthel Offline
Administrator

Post: #2
RE: Material texture mip map blurring
Hello and thanks! smile
In the Editor it is available to 2.0 only.
If you want to use the function for 1.0 you can call from codes Image.updateMipMaps with blur_range parameter set to >0 value and then save the image.
03-26-2013 10:43 PM
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