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Joint structure question for animation
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ronalmb Offline
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Post: #1
Joint structure question for animation
Hello,

I am now understanding that I need to make sure that the X-axes on my joints follow the joint chain if I wish for my character models to work properly with the blending system but I'm sure there's something more that I need to do so I am asking here.

The circled lines that extend off the joints -- what axis does this represent? I know that the bones point in the X-direction, but I have a feeling that I need to also know what axis this is.

[Image: Example.jpg]


Thank you.
04-10-2013 09:29 PM
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Esenthel Offline
Administrator

Post: #2
RE: Joint structure question for animation
Hi,

This vector is the Y (up).
Orient.perp class member of the Skeleton Bone.

While the bone direction is the Z (front)
Orient.dir class member of the Skeleton Bone.
04-17-2013 01:17 PM
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ronalmb Offline
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Post: #3
RE: Joint structure question for animation
Thank you for your reply. I appreciate it.
04-17-2013 09:17 PM
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