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NANO: Playing with physics
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Scarlet Thread Offline
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Post: #1
NANO: Playing with physics
Hi all,

Starting making abilities for my game characters. Some of them use physics in interesting ways. Have a look wink

http://www.youtube.com/watch?v=8TendkXuse4
05-06-2013 08:29 AM
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Pixel Perfect Offline
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Post: #2
RE: NANO: Playing with physics
Cool .. cool .. cool grin
05-06-2013 08:44 AM
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Rubeus Offline
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Post: #3
RE: NANO: Playing with physics
Fantastic! I'm looking forward to the final result.
05-06-2013 09:16 AM
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TheElk Offline
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Post: #4
RE: NANO: Playing with physics
I just love what you are doing with this game. I agree Cool
05-06-2013 09:24 AM
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rstralberg Offline
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Post: #5
RE: NANO: Playing with physics
I'm so impressed Ken. This is becoming just awesome and to me it seems that the switch over to EE made the visuals even better than before

My Blog is at http://mrstralberg.blogspot.se.
Chat account Skype (rstralberg)
05-06-2013 11:57 AM
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Scarlet Thread Offline
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Post: #6
RE: NANO: Playing with physics
(05-06-2013 11:57 AM)rstralberg Wrote:  I'm so impressed Ken. This is becoming just awesome and to me it seems that the switch over to EE made the visuals even better than before

Thanks

Indeed it did.. heaps better render quality wink

EDIT: Btw guys I found out something very cool about this system that I didn't even know about myself. Check it out: http://www.youtube.com/watch?v=as24fxi7k...e=youtu.be
It has given me new idea's XD
(This post was last modified: 05-06-2013 01:49 PM by Scarlet Thread.)
05-06-2013 12:55 PM
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Ozmodian Offline
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Post: #7
RE: NANO: Playing with physics
Love it, looks like it is going to be a lot of fun. Love the art style too. That little 1 wheel robot is great!
05-06-2013 02:43 PM
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Tottel Offline
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Post: #8
RE: NANO: Playing with physics
Very nice stuff. grin

Did you make your level with tile-able assets in EE, or exported it as 1 mesh?
05-06-2013 03:47 PM
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Scarlet Thread Offline
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Post: #9
RE: NANO: Playing with physics
(05-06-2013 03:47 PM)Tottel Wrote:  Very nice stuff. grin

Did you make your level with tile-able assets in EE, or exported it as 1 mesh?

I made a tillable construction set and put it together in the editor with grid snapping
05-07-2013 12:53 AM
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