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Skeletons in EE 1.0 Build 24 Broken
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fatcoder Offline
Member

Post: #1
Skeletons in EE 1.0 Build 24 Broken
I've just updated EE 1.0 to build 24 and any mesh that uses a skeleton appears to be broken in the DX9 builds (in game and in the editors). DX10+ works ok.

For example, open Obj/Chr/Green Alien/0.mesh (from the SDK's Data folder) in either Editor or Editor 64. You will see the mesh doesn't display. If you remove the skeleton from the mesh, then it displays. Any mesh that uses a skeleton no longer displays, when running the project.

A quick fix for this would be very much appreciated.
05-27-2013 02:29 AM
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gwald Offline
Member

Post: #2
RE: Skeletons in EE 1.0 Build 24 Broken
Hey fatcoder, I just tried it on DX9 (winXP) v2 build 24 with v1 green alien mesh and it displayed fine
(This post was last modified: 05-27-2013 06:43 AM by gwald.)
05-27-2013 06:10 AM
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fatcoder Offline
Member

Post: #3
RE: Skeletons in EE 1.0 Build 24 Broken
Hi gwald, this is for EE 1.0, not EE 2.0.
05-27-2013 09:38 AM
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Esenthel Offline
Administrator

Post: #4
RE: Skeletons in EE 1.0 Build 24 Broken
Thanks, I've found and fixed the bug, I'll upload this in a moment.
05-27-2013 01:43 PM
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aceio76 Offline
Silver Supporter

Post: #5
RE: Skeletons in EE 1.0 Build 24 Broken
Thanks.
05-27-2013 01:44 PM
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Esenthel Offline
Administrator

Post: #6
RE: Skeletons in EE 1.0 Build 24 Broken
1.0 was just reuploaded, please use Autoupdate (that issue affected only DX9)
05-27-2013 02:02 PM
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fatcoder Offline
Member

Post: #7
RE: Skeletons in EE 1.0 Build 24 Broken
Thank you. Much appreciated.
05-27-2013 02:35 PM
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