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Playable character (2.0)
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Shatterstar Offline
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Post: #1
Playable character (2.0)
3d artist shouldn't be forced to mess with code. Most 3d modelers in the indie game dev. scene don't have coders yet. A default player character helps us test levels and models. Most of us have to get a large part of our world designed before a coder even gets interested in our project. Not being able to use a default player character is a real turn off to most indie 3d artist. Inside 2.0 please make a playable character by selecting custom class and then selecting chr_player just like you could in 1.0 If there is an easy way to set up the default warrior as playable inside 2.0, then please explain because I'm not seeing it.
(This post was last modified: 06-15-2013 05:36 AM by Shatterstar.)
06-15-2013 05:35 AM
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smashthewindow Offline
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Post: #2
RE: Playable character (2.0)
You could try importing your models to the demo Bloody Massacre game project provided.
06-15-2013 06:05 AM
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Shatterstar Offline
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Post: #3
RE: Playable character (2.0)
(2.0) does anybody know how to make Your Warrior/Character into a Custom class and to change his access to Obj_player? If anybody has had any success, and wouldn't mind telling me, please let me know how you did it.
(This post was last modified: 06-15-2013 10:05 PM by Shatterstar.)
06-15-2013 10:04 PM
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laugan Offline
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Post: #4
RE: Playable character (2.0)
Hmm, in 1.0, in C++ part it's:

1. Container declaration at the beginning of code
Game::ObjMemx<My_Char> Chrs; // where My_Char is my own player class
2. In Init() we set our container to ENUM
Game::World.init().setObjType(Chrs, OBJ_PLAYER);

But I don't know if that works in 2.0. You can try smile
(This post was last modified: 06-15-2013 10:58 PM by laugan.)
06-15-2013 10:57 PM
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Rubeus Offline
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Post: #5
RE: Playable character (2.0)
(06-15-2013 10:57 PM)laugan Wrote:  Hmm, in 1.0, in C++ part it's:

1. Container declaration at the beginning of code
Game::ObjMemx<My_Char> Chrs; // where My_Char is my own player class
2. In Init() we set our container to ENUM
Game::World.init().setObjType(Chrs, OBJ_PLAYER);

But I don't know if that works in 2.0. You can try smile
Close, Game::World.setObjType(Chrs, OBJ_PLAYER); wink
If you are working with humanoid characters, can't you just drop them into the tutorial instead of the nekkid guy?
06-16-2013 12:15 AM
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Nito Vermilion Offline
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Post: #6
RE: Playable character (2.0)
(06-16-2013 12:15 AM)Rubeus Wrote:  
(06-15-2013 10:57 PM)laugan Wrote:  Hmm, in 1.0, in C++ part it's:

1. Container declaration at the beginning of code
Game::ObjMemx<My_Char> Chrs; // where My_Char is my own player class
2. In Init() we set our container to ENUM
Game::World.init().setObjType(Chrs, OBJ_PLAYER);

But I don't know if that works in 2.0. You can try smile
Close, Game::World.setObjType(Chrs, OBJ_PLAYER); wink
If you are working with humanoid characters, can't you just drop them into the tutorial instead of the nekkid guy?

well it works to get the character model into the world and such but for animations and others you have to dig a bit deeper although it isn`t that hard. Just have to be carefull what you drag and drop into your project. If I have time after my finals I will set up a little guide to do it but for now just paste the model of your humanoid character into the project, change the expressions if needed and voilla - you got your char into the project. (Took me 3 days to get it working without animation, about 4-7 days to get all animations working properly)
06-17-2013 10:10 PM
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Shatterstar Offline
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Post: #7
RE: Playable character (2.0)
it took me 2 minutes to figure it out in 1.0...I'm on day 2 figuring it out in 2.0
06-18-2013 12:49 AM
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EthanC Offline
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Post: #8
RE: Playable character (2.0)
(06-18-2013 12:49 AM)Shatterstar Wrote:  it took me 2 minutes to figure it out in 1.0...I'm on day 2 figuring it out in 2.0

One reason why we stayed with 1.0
07-05-2013 08:46 PM
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