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Pathfinding on dynamic objects
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Scarlet Thread Offline
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Post: #16
RE: Pathfinding on dynamic objects
(07-04-2013 02:34 PM)Esenthel Wrote:  
(07-04-2013 01:25 PM)Esenthel Wrote:  You've mentioned something in the video about ability to draw decals only on selected objects while they currently draw on top of the terrain - I'll add that functionality to the next release.
next release will have this feature:
-new function "void SetStencilValue(Bool terrain=false)" which can be called before drawing meshes in RM_PREPARE (and should be reseted to default value afterwards) to specify that the mesh should be rendered with "terrain stencil value" which affects drawing of 'Decal' objects with their 'terrain_only' member enabled

Awesome. Thanks
07-04-2013 02:55 PM
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Scarlet Thread Offline
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Post: #17
RE: Pathfinding on dynamic objects
Thanks for adding the Decal feature it helps heaps. I can now draw my character selection decal on anything I want omitting a few things Like characters that I don't want it to draw on.

Thanks a bunch that fixed a big graphical problem.
07-10-2013 12:55 PM
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