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Bones are not aligned using b3d
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Rofar Offline
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Post: #31
RE: Bones are not aligned using b3d
I use Fragmotion but export to ms3d and import that to EE.
09-26-2013 03:31 AM
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docrst Offline
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Post: #32
RE: Bones are not aligned using b3d
awesome Rofar, your answers have allays helped me, you are one of the most helpful around other than the creator.


Thank you.
09-26-2013 03:33 AM
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Pixel Perfect Offline
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Post: #33
RE: Bones are not aligned using b3d
(09-26-2013 03:28 AM)docrst Wrote:  My question would be what program is every one using to create and import there custom 3d characters with and why is is so hard for them to explain the what to use and how, the easier you make it for developers the more developers will want to use Esenthel and the more money he can make. I have used Unreal 3, Unity, and Hero and it wasn't as hard for me to import but I don't want to use any of them I want Esenthel.
So the more help the more Esenthel is used.

To be honest Esenthel is one of the most robust engines I have ever used regarding support for model formats. I have not found a single supported model format yet that I've tried that didn't import correctly by just dragging and dropping it into the version 2 editor. Any issues I have had have always been present in the original file.

I'd say this is a very strong feature of the engine and I'd hate people to get the wrong idea about Esenthel's capabilities.

I personally am not using Esenthel's inherent skeleton and animations so I can't comment on the ease of adapting that to your own models but plenty of people seem to be using this and I have seen several threads offering advice.
09-26-2013 08:42 AM
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TheElk Offline
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Post: #34
RE: Bones are not aligned using b3d
(09-26-2013 03:31 AM)Rofar Wrote:  I use Fragmotion but export to ms3d and import that to EE.


Thank you Rofar going to give this a try..
09-26-2013 09:43 AM
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para Offline
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Post: #35
RE: Bones are not aligned using b3d
In my opinion, EE features, flexibility and performance make it a big boys engine, while it's ease of use and affordability make it also a little boys engine. I believe EE model format support is on par with the big boys, for v1 tools and editor I'd even say superior..

That isn't to say I didn't have any issues importing assets into EE, but like Pixel Perfect said, most of the problems can be found in the original file. I didn't have any real trouble importing my own animations as I was able to quickly trial and error my animations export from blender to fbx so it imported correctly in EE. Same with 3dsmax. But I mostly use 3rd party animated models which come with a lot of badly exported files. The first thing I attempt then is to load the model in UU3D then export to B3D, X, FBX,... most of the time this auto-magicaly fixes the issues. If not, I try Fragmotion to X or MS3D conversion, failing that, then I try to manually identify and fix the issues which can be quite time consuming because I'm not an expert on model formats or the technical details of animations in 3D modeling apps. So it's mostly a trial & error affair, and comparisons against a file that works.

@TheElk, if you're still unsuccessful, send me the fragmotion file and I'll take a look.
09-26-2013 12:20 PM
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Pixel Perfect Offline
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Post: #36
RE: Bones are not aligned using b3d
Unless I'm completely misunderstanding something here (which is quite possible as I'm not a modeller) the key thing to ascertain here is: does your model have the bone orientations set in Fragmotion ... can you clearly see that? If they are not shown in Fragmotion it's irrelevant what export file type you use!

Set animation off (T Pose stance) and select the skeleton tab. Select each bone by name and double click on it to bring up the bone dialog box. Is there any rotation set for the bones or are they all set to zero?

My tests showed where these were present in Fragmotion they were exported successfully to b3d and did import correctly in EE and the correct bone orientation is displayed.
09-26-2013 12:49 PM
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TheElk Offline
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Post: #37
RE: Bones are not aligned using b3d
@para
@Pixel Perfect

Thank you both for responding to the post will try to figure out why the bones all stand up in the Y position and not flow through like they should.

But to let everyone know the models animations all work fine, I just don't like how they look in the Editor.

Thank you all
TheElk
09-26-2013 12:57 PM
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TheElk Offline
Member

Post: #38
RE: Bones are not aligned using b3d
I would just like to say I figured it out and thank you all for trying to help.

If anyone would like to no how to have the bones show in the right direction using fragmotion let me no and I will do a video.


[Image: test_toon.png]

Thank you
TheElk
10-11-2013 09:06 AM
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aceio76 Offline
Silver Supporter

Post: #39
RE: Bones are not aligned using b3d
Would you be able to list some of the key steps you had to do to make it work? A video would sure be welcome if you have time to do it.

Thanks,
10-11-2013 03:41 PM
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TheElk Offline
Member

Post: #40
RE: Bones are not aligned using b3d
@aceio76 hope it's ok

B3d Boning with fragmotion





Please let me no if I did ok.

Thank you

TheElk
10-11-2013 09:09 PM
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gwald Offline
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Post: #41
RE: Bones are not aligned using b3d
Bone orientation! Glad you got it!

Off topic, how far away is your game?
Waiting to buy it... support you and your show wink
10-11-2013 11:32 PM
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Pixel Perfect Offline
Member

Post: #42
RE: Bones are not aligned using b3d
I can only guess that you didn't understood at the time what I was telling you as I gave you the answer in my previous post, but glad you finally got it figured out smile
10-12-2013 12:02 AM
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TheElk Offline
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Post: #43
RE: Bones are not aligned using b3d
(10-11-2013 11:32 PM)gwald Wrote:  Bone orientation! Glad you got it!

Off topic, how far away is your game?
Waiting to buy it... support you and your show wink


well we updated the showcase thread and it will be awhile before it is ready but you can all ways support us by buy donations they are always nice.

http://www.mysteriousstudios.net/

Thank you

(10-12-2013 12:02 AM)Pixel Perfect Wrote:  I can only guess that you didn't understood at the time what I was telling you as I gave you the answer in my previous post, but glad you finally got it figured out smile


and yes it did help me and thank you Pixel that is why I made the video so others will be able to understand it better.wink


Thank you again
(This post was last modified: 04-12-2015 07:24 PM by TheElk.)
10-12-2013 08:26 PM
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