About Store Forum Documentation Contact



Post Reply 
September 2013
Author Message
Esenthel Offline
Administrator

Post: #1
September 2013
Released Esenthel 2.0 for Windows, Mac, Android and iOS:
-added auto vertex welding for MS3D format importer
-List.drawMode is now a method, previously it was a 'draw_mode' member
-added support for drawing multi selection highlights when List is in LDM_RECTS mode
-replaced F16To32,F32To16 functions with new 'Half' class
-shadow range and fading for directional lights is now based on 3d distance to camera and no longer a 1d distance
-slightly improved particle rendering performance
-added 2 new parameters to particles allowing to control randomization of their initial life and radius
-world areas that contain invalid (removed/erased/disabled publishing) elements will now display red exclamation on top of them in the Editor
-failing to load shader on OpenGL will now list its source in the error log to make it easier to find problems with it
-attempting to set application images from files will now show message box information about it
-updated FBX SDK to latest version
-updated iOS libs to compile for armv7 and armv7s (iPhone 5 and newer)
09-13-2013 09:22 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: September 2013
Released Esenthel 2.0 for Windows:
-added workaround for bug in latest Autodesk FBX SDK which makes the model seem crushed if it was saved in units different than meters
09-17-2013 07:23 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #3
RE: September 2013
Released Esenthel 2.0 for Windows, Mac, Android and iOS:
-added new member bool Game.World.low_memory_usage which when set to false (default value) reduces loading times when teleporting between areas or switching worlds (where the new location uses similar resources as the old location)
-added new member Cache.delayRemove(Flt time) that allows to remove unused elements only after certain amount of time
-reduced engine memory usage by a few megabytes
-new member flt MusicTheme.volume=1 allowing to specify custom volumes for music themes separately
-added support for WEBP image file format (latest development by Google, which achieves better compression than PNG and JPEG)
-added optional parameter for Download.create(.., Memp<TextParam> params) allowing to specify optional parameters for PHP scripts which will automatically handle correct encoding of parameter names and values
-updated Zlib to latest version
-Ms.cursor now accepts optional parameter VecI2 hotspot(0,0) allowing to specify the hot spot of the image
-fixed declaring classes/struct in Code Editor by using macros which already include the ';' character at the end of the class (like UNION and UNION_ELM macros)
-fixed Code Editor to automatically load application C++ headers upon opening a project
-updated Uploader tool, Patcher class and Esenthel Installers to handle rare cases when failing to download JPG files through proxy
09-23-2013 06:24 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: September 2013
Released Esenthel 2.0 for Windows:
-fixed a small issue of world paths not being automatically rebuilt if object path settings were turned off from Object Editor
09-27-2013 09:38 AM
Find all posts by this user Quote this message in a reply
Post Reply