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Graphics
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Craka_J Offline
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Post: #1
Graphics
Esenthel has good graphics, but I was wondering if you'd some time in the future if you will be improving graphics to be competitive with engines such as the Cry 2 Engine.
04-02-2009 05:47 PM
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Esenthel Offline
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Post: #2
Re: Graphics
what features do you mean specifically?
04-02-2009 06:04 PM
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Craka_J Offline
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Post: #3
Re: Graphics
Some examples would be more dynamic lighting/shading, greater poly limit, and better water physics.
04-03-2009 03:58 PM
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Esenthel Offline
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Post: #4
Re: Graphics
Lights and shadows are fully dynamic.
There is no poly limit.

But yes, water will be improved in the future.
04-03-2009 04:42 PM
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Craka_J Offline
Member

Post: #5
Re: Graphics
Well what about advanced physics or the option to choose how smart it is (ragdoll or advanced).

What about physics for foliage like in Crysis allowing you to run through a fern and the fern animates properly accordingly to physics - not a preset animation.
04-03-2009 06:09 PM
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Esenthel Offline
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Post: #6
Re: Graphics
well you've got ragdoll enabled by default (like in Bloody Massacre tutorial demo)
If you have some more complex physics samples in mind please post a link to a video

foliage with physics will be in the future smile
04-03-2009 07:46 PM
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Craka_J Offline
Member

Post: #7
Re: Graphics
One physics engine that is really awesome which is used in games like Grand Theft Auto IV is "Euphoria: Natural Motion" engine.
<!-- m --><a class="postlink" href="http://www.naturalmotion.com/euphoria.htm">http://www.naturalmotion.com/euphoria.htm</a><!-- m -->
04-05-2009 02:07 AM
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Esenthel Offline
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Post: #8
Re: Graphics
yeah the video on that website looks awesome, but this would require very big ammount of work smile
04-05-2009 11:34 AM
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