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fbx animation import: low accuracy
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andrake Offline
Member

Post: #16
RE: fbx animation import: low accuracy
it just looks so. but then why it normally animated in blender and in other engines? actually i previously see almost the same problem after import to shiva3d...it was blender exporter problem: in fbx file there was weight for some verticles more than 1. for example 1.3 and engine set weight to this verticles 0.0. i manually change weight those time

somebody can check import fbx animation?

if some vertex will be with 0 weight(no one bone influence) then for example some points at hands will not be moving atall. but it moving by wrong path...i think this means that it's wrong influence.

hmm...it strange my another old models fbx works/imported correctly...
(This post was last modified: 10-24-2013 07:12 PM by andrake.)
10-24-2013 06:59 PM
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andrake Offline
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Post: #17
RE: fbx animation import: low accuracy
but why new fbx model normally imported to another game engines?
10-24-2013 09:25 PM
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Esenthel Offline
Administrator

Post: #18
RE: fbx animation import: low accuracy
Hi,

Can you attach the fbx file?
The engine will automatically normalize the weights for the vertices.
So even if you have 1.3 weight it will be fixed to 1.0
If you have 2 weights 2.0 and 4.0 they will be normalized to 0.33 and 0.66 so the sum is 1

If the weight is zero or less then it is ignored
10-24-2013 09:38 PM
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andrake Offline
Member

Post: #19
RE: fbx animation import: low accuracy
type fbx is not allowed for attachments

also maximum allowed file size is 500kb

http://disk.tom.ru/fsws2tv
(This post was last modified: 10-24-2013 09:47 PM by andrake.)
10-24-2013 09:40 PM
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Esenthel Offline
Administrator

Post: #20
RE: fbx animation import: low accuracy
Thanks, I'm testing this now
10-24-2013 10:11 PM
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Esenthel Offline
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Post: #21
RE: fbx animation import: low accuracy
I think I'll be able to fix this smile
10-24-2013 10:21 PM
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Esenthel Offline
Administrator

Post: #22
RE: fbx animation import: low accuracy
I'm uploading the fix right now, the issue was a combination of using more than 60 bones and 3 or more vertex bone influences in your model.

Tip: You might want to tone down a bit with the number of bones, 142 seems like an overkill, especially if you're targeting mobile platforms. I'm sure you could go down to 30-40 bones for that kind of a model.
10-24-2013 11:00 PM
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Esenthel Offline
Administrator

Post: #23
RE: fbx animation import: low accuracy
It should work ok now! smile
10-25-2013 12:47 AM
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andrake Offline
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Post: #24
RE: fbx animation import: low accuracy
now it works for this fbx. will try to check this with normal version of fbx
10-25-2013 06:49 AM
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