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Palaxe Offline
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Post: #1
Updates
I have a question,
So my project is a RPG. Having fun with it as well.
So every now and then it will say Update. So I update, then when I build my project there are problems with the code. I have been reming // them out.

What I'm wondering is it better to not update?
Will it cause me problem down the road?

Thanks
(This post was last modified: 10-14-2013 04:00 PM by Palaxe.)
10-14-2013 03:59 PM
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gdalex Offline
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Post: #2
RE: Updates
Check in your compilation log if your errors are linked to the renamed elements : http://www.esenthel.com/community/showth...p?tid=1617
10-14-2013 04:14 PM
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AndrewBGS Offline
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Post: #3
RE: Updates
No, you should update it; unlike Windows or other Microsoft software, it's quite good to update Esenthel. Our master Greg keeps giving us new features, functionalities and improvements that sometimes can save you a lot of trouble. But you should however click the "show changes" before applying them, and read at least the ones marked as "IMPORTANT", because those are the ones that may cause errors in the future. A fix is normally displayed near them.
(This post was last modified: 10-14-2013 04:52 PM by AndrewBGS.)
10-14-2013 04:51 PM
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Palaxe Offline
Member

Post: #4
RE: Updates
Ok Thanks for the good advise guys. I'll make sure and do this.

(10-14-2013 04:14 PM)gdalex Wrote:  Check in your compilation log if your errors are linked to the renamed elements : http://www.esenthel.com/community/showth...p?tid=1617
Oh Thanks for the link. That helps.
(This post was last modified: 10-14-2013 09:38 PM by Palaxe.)
10-14-2013 09:01 PM
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Palaxe Offline
Member

Post: #5
RE: Updates
Hmm...
So in Esenthel RPG2, With the update I got
Code:
1>d:\esenthel engine\projects\_build_\esenthel rpg 2\source\main.cpp(92): error C3861: 'ConfigLoad': identifier not found
1>d:\esenthel engine\projects\_build_\esenthel rpg 2\source\main.cpp(121): error C3861: 'ConfigSave': identifier not found

So ConfigSave(); and ConfigLoad(); have been changed in the source.
I cant find what to change it to I was guessing configurationLoad();

So what would be the code change so I can compile?
Other wise I'm at rem // to get it to work.
10-15-2013 02:11 AM
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Esenthel Offline
Administrator

Post: #6
RE: Updates
Hi,
You can comment out those calls.
Or optionally replace them with this - http://www.esenthel.com/community/showth...4#pid43304
10-15-2013 02:15 AM
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docrst Offline
Member

Post: #7
RE: Updates
hmm, when I make the above change to the MMO code it compiles and the client opens up but the screen is black, is the code a but different for the mmo change?
10-15-2013 03:29 AM
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Palaxe Offline
Member

Post: #8
RE: Updates
OK Thank you so much for your reply smile
I'm good to go now smile
10-15-2013 03:29 AM
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shadow Offline
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Post: #9
RE: Updates
(10-15-2013 03:29 AM)docrst Wrote:  hmm, when I make the above change to the MMO code it compiles and the client opens up but the screen is black, is the code a but different for the mmo change?
Try deleting your player/character account in the game, and creating a new one.
10-15-2013 04:23 AM
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docrst Offline
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Post: #10
RE: Updates
the box is black, cant see anything but black.
10-15-2013 12:31 PM
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shadow Offline
Member

Post: #11
RE: Updates
What box? The app window?
I've just tested latest EMMO package with the ConfigSave commented out, everything works fine.
I've also tested ERPG2, no issues.
10-15-2013 04:05 PM
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docrst Offline
Member

Post: #12
RE: Updates
is it saving your char when you exit and restart?
When I commented out ConfigSave the app window is ok but dumps my data when i close out and re start the app.
10-16-2013 03:34 AM
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Esenthel Offline
Administrator

Post: #13
RE: Updates
ConfigSave is just for engine settings (like resolution) it has nothing to do with character data.
I've tested EMMO and it works fine, character gets saved, and can be reloaded on next app startup.
10-16-2013 03:36 AM
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