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iOS viewport rendering with Renderer.combine
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MrPi Offline
Member

Post: #1
iOS viewport rendering with Renderer.combine
I noticed this bug on iOS, while it is fine on Windows and Mac.
When rendering a 3D mesh on top of UI with Renderer.combine, the viewport behind the model is black. So I guess the combining doesn't work there.

I have prepared a little EE2 project for you, Greg, to reproduce the issue.
The problem appeared on iPhone 4 running iOS 7. Using XCode 5.0.2. and iOS target 5.0 in the project.


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12-06-2013 03:51 PM
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cmontiel Offline
Member

Post: #2
RE: iOS viewport rendering with Renderer.combine
It's a know issue on roadmap.

Code:
combine render with background for mobile platforms (render 3d meshes on top of current viewport without clearing it)

I did requested this.

http://www.esenthel.com/community/showth...p?tid=4906

A workarround is to draw a quad with a texture behind model.
12-06-2013 04:32 PM
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MrPi Offline
Member

Post: #3
RE: iOS viewport rendering with Renderer.combine
That's 1.5 years old. I hope it gets handled soon, as this is a showstopper for us.
12-06-2013 04:44 PM
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Esenthel Offline
Administrator

Post: #4
RE: iOS viewport rendering with Renderer.combine
As I'm busy with other things I could open this as a contribution to Esenthel Store.
12-08-2013 09:57 AM
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