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World editor visible radius
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Post: #1
World editor visible radius
Hello.

How to make visible radius in the world editor more then 15?
03-05-2014 06:20 AM
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Esenthel Offline
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Post: #2
RE: World editor visible radius
Hi,

I can increase the limit to 20 for 64-bit builds.
03-05-2014 11:54 PM
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Post: #3
RE: World editor visible radius
I making space simulator. In game viewrange 10000.0, but in the world editor very bad place all objects. I don't see them. Can you make more then 20? I use 64 bit version of editor.

Sorry for my english. This is not my native language.
03-06-2014 10:50 AM
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Houge Offline
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Post: #4
RE: World editor visible radius
(03-06-2014 10:50 AM)except Wrote:  I making space simulator. In game viewrange 10000.0, but in the world editor very bad place all objects. I don't see them. Can you make more then 20? I use 64 bit version of editor.

Sorry for my english. This is not my native language.

Why don't you want to scale all your game models/maps and make them 10 or 100 times smaller than now? It should be much easier.
(This post was last modified: 03-06-2014 10:55 AM by Houge.)
03-06-2014 10:55 AM
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Post: #5
RE: World editor visible radius
How about camera? If I scale all objects, camera see it as small objects. Can you explain how to do this?
03-06-2014 11:22 AM
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Dwight Offline
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Post: #6
RE: World editor visible radius
Size in the game is relative.

If all houses are 10cm (10 meters) high and you make the people 2cm (2 meters), the player won't even notice. Especially for space-simulators, this is the best option.
03-06-2014 12:07 PM
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Rubeus Offline
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Post: #7
RE: World editor visible radius
The problem with scaling down is that you have to deal with floating point precision issues more often. It may or may not work perfectly-the only way to see is trial and error.
03-06-2014 05:21 PM
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Post: #8
RE: World editor visible radius
No, scale to small size not exit.May be I do something wrong.
03-06-2014 05:55 PM
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Pixel Perfect Offline
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Post: #9
RE: World editor visible radius
Its a commonly used technique but you must scale everything (distances, velocities etc) by the same amount
03-07-2014 09:16 AM
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Dwight Offline
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Post: #10
RE: World editor visible radius
2cm is of course a bit over-reacted, but it just shows that relativity is the issue here.

In a small demo I made, the character was about 1 meter high, and all other things relative to that.

Building games is now always about having the biggest world.
03-07-2014 07:52 PM
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