About Store Forum Documentation Contact



Post Reply 
Areas and Large Mesh Objects
Author Message
Pixel Perfect Offline
Member

Post: #1
Areas and Large Mesh Objects
I just wanted to get a better understanding of how the engine handles Large Mesh Objects and what determines when static objects stop being added to the area objs container and get broken up and stored as a Mesh Group?
04-10-2014 11:03 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Member

Post: #2
RE: Areas and Large Mesh Objects
Decided to upgrade to the source code so I can answer questions like this myself. I'd sooner see Greg working on new functionality than spending time answering questions wink
04-11-2014 09:29 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #3
RE: Areas and Large Mesh Objects
Just in case you still need the answer: smile
The object will be split if it has class set to "Terrain" and its total size more or less exceeds the size of a single area in a world.
04-11-2014 07:09 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Member

Post: #4
RE: Areas and Large Mesh Objects
Thanks Greg smile
04-11-2014 09:48 PM
Find all posts by this user Quote this message in a reply
Post Reply