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Areas and Large Mesh Objects
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Pixel Perfect Offline
Member

Post: #1
Areas and Large Mesh Objects
I just wanted to get a better understanding of how the engine handles Large Mesh Objects and what determines when static objects stop being added to the area objs container and get broken up and stored as a Mesh Group?
04-10-2014 11:03 PM
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Pixel Perfect Offline
Member

Post: #2
RE: Areas and Large Mesh Objects
Decided to upgrade to the source code so I can answer questions like this myself. I'd sooner see Greg working on new functionality than spending time answering questions wink
04-11-2014 09:29 AM
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aceio76 Offline
Silver Supporter

Post: #3
RE: Areas and Large Mesh Objects
This is indeed a nice side effect of having source access, less likely to lean on the engine dev for questions.
04-11-2014 06:04 PM
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Esenthel Offline
Administrator

Post: #4
RE: Areas and Large Mesh Objects
Just in case you still need the answer: smile
The object will be split if it has class set to "Terrain" and its total size more or less exceeds the size of a single area in a world.
04-11-2014 07:09 PM
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Pixel Perfect Offline
Member

Post: #5
RE: Areas and Large Mesh Objects
Thanks Greg smile
04-11-2014 09:48 PM
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