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Kill The Dragon
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Pherael Offline
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Post: #1
Kill The Dragon
In meantime between my main project, I started working on something just for fun. So I play with Esenthel, testing stuff. Maybe it will become game in future, I don't know.

[Image: uc?export=download&id=0B2UJDG_6H...jhvemlLSjQ]

[Image: uc?export=download&id=0B2UJDG_6H...2d5RE8yRVU]

[Image: uc?export=download&id=0B2UJDG_6H...jBXS1M4NkE]

[Image: uc?export=download&id=0B2UJDG_6H...TM0SFlYT3M]

Trees are temporary, also most of object doesn't have normal maps yet. The penis-like objects are supposed to be graves :/ inspired by northern iran cemetery.
(This post was last modified: 01-09-2015 01:16 PM by Pherael.)
06-14-2014 05:40 PM
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Rubeus Offline
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Post: #2
RE: [Draft Project]Rebel of Six
My first thought was "How do I tell him he is using phallic rocks?". It makes sense, though, as a lot that happens in Iran is inspired by dicks.
It looks really good for an in-betweener.
06-14-2014 07:38 PM
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georgatos7 Offline
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Post: #3
RE: [Draft Project]Rebel of Six
Looks nice.
I really like the organic feel and that the planes are not just flat. Also the village at the side of the mountain is nice.

Keep us updated.
06-14-2014 08:12 PM
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Pixel Perfect Offline
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Post: #4
RE: [Draft Project]Rebel of Six
Looks great, hope you continue with this!
06-15-2014 12:04 PM
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Pherael Offline
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Post: #5
RE: [Draft Project]Rebel of Six
Progress going slowly since I'm learning 3d modeling by making all models in this project by myself. So, I hope when I got some skill, this project will be looks much better. Anyway, two more screens:

[Image: uc?export=download&id=0B2UJDG_6H...i1jbUtNVDQ]

[Image: uc?export=download&id=0B2UJDG_6H...21mRmluVkU]
07-12-2014 02:24 PM
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Pixel Perfect Offline
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Post: #6
RE: [Draft Project]Rebel of Six
I love it smile
07-12-2014 08:25 PM
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SamNainocard Offline
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Post: #7
RE: [Draft Project]Rebel of Six
Nice terrain and model, you have got there.
07-12-2014 09:04 PM
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Pherael Offline
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Post: #8
RE: [Draft Project]Rebel of Six
I created my Tree Generator for this project, but today was first day, when I had some time to play with it.

[Image: uc?export=download&id=0B2UJDG_6H...1U5VkxSdFk]

[Image: uc?export=download&id=0B2UJDG_6H...zd5d0tLdnc]

[Image: uc?export=download&id=0B2UJDG_6H...S1SeXhHY2M]

[Image: uc?export=download&id=0B2UJDG_6H...HhEcmRzM0k]
11-08-2014 08:15 PM
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Pixel Perfect Offline
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Post: #9
RE: [Draft Project]Rebel of Six
Looking very good indeed!

I love your tree generator, I will be adding some of your trees to my own level soon smile
11-08-2014 08:38 PM
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AndrewBGS Offline
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Post: #10
RE: [Draft Project]Rebel of Six
Where do you people get these awesome grass models? I can't find ANY good grass for my project.
11-08-2014 08:53 PM
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Pherael Offline
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Post: #11
RE: [Draft Project]Rebel of Six
@Pixel Perfect - Thank you, for all your support ^^ There should be another update in a week or so.

@AndrewBGS - I made this grass myself after several trials, but still working on better one.
11-08-2014 09:13 PM
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Tottel Offline
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Post: #12
RE: [Draft Project]Rebel of Six
I really love the leaves on your trees. Looks very, very good at close range.

At longer range, it becomes a bit too blurry and transparent for my liking though. There also isn't much shadow variation at that range.
11-08-2014 09:38 PM
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Pherael Offline
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Post: #13
RE: [Draft Project]Rebel of Six
@Tottel - Hmm, I see your point. Shadow on distance were off because of performance. I made DOF maybe too strong also, I probably need to balance it more.

With better shadowing and DOF off:
[Image: uc?export=download&id=0B2UJDG_6H...19GZGlYcFE]
11-08-2014 10:18 PM
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Jaehiko Offline
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Post: #14
RE: [Draft Project]Rebel of Six
Great work Pherael!
11-08-2014 10:31 PM
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Tottel Offline
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Post: #15
RE: [Draft Project]Rebel of Six
Nice! I think that's much better. smile
11-09-2014 12:12 AM
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