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Kill The Dragon
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Pherael Offline
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Post: #31
RE: Kill The Dragon
Project change name, since I'm going to work at it seriously (but still as side project).
It will be RPG game about killing the dragon (duh) with strong influence of Roguelike games. Every time you start a game, huge part of gameplay will be randomized. It will take about 10 hours to finish game, but you will have only one life. Player will have 50 in games days to kill the dragon, but time is currency itself. Learning skill, crafting takes precious time (like creating this armor take 3 in game hours). I don't wanna create a big unreal project, but something I would afford.

Also, I finally get the feeling of vegetations I wanted to achieve:
[Image: uc?export=download&id=0B2UJDG_6H...2d5NklSb2M]
[Image: uc?export=download&id=0B2UJDG_6H...VNXOTFPaGc]
(This post was last modified: 01-09-2015 02:10 PM by Pherael.)
01-09-2015 02:09 PM
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Tottel Offline
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Post: #32
RE: Kill The Dragon
Interesting concept. It sounds easy enough to be fun, and hard enough to be challenging. smile

Do you have any gameplay already, or is it just concept?
01-09-2015 02:12 PM
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Pherael Offline
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Post: #33
RE: Kill The Dragon
I have a little of gameplay already done, but not enough to share it (inventory, partly fighting). I'm focused now on island-generating algorithm, since I would like world to be generated. In two-three month I should have something concrete to show.
01-09-2015 02:22 PM
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Pixel Perfect Offline
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Post: #34
RE: Kill The Dragon
Sounds great! I really like the colour mapping too, very natural looking. Look forward to seeing more of your progress smile
01-09-2015 03:18 PM
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Jben Offline
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Post: #35
RE: Kill The Dragon
Amazing! smile
01-09-2015 03:28 PM
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georgatos7 Offline
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Post: #36
RE: Kill The Dragon
Very, very interesting concept, i really like rogue-type games and procedural generation, vegetation looks amazing and mobs and textures also. You got a good grasp of the exterior mood, looking forward to more info and pics in the future.
(This post was last modified: 01-09-2015 03:31 PM by georgatos7.)
01-09-2015 03:30 PM
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Ezequel Offline
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Post: #37
RE: Kill The Dragon
The vegetation looks very convincing, curious to see more! smile
01-09-2015 11:46 PM
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Pherael Offline
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Post: #38
RE: Kill The Dragon
I know I didn't do much since last update, but still, I'm pretty proud of visual effect I accomplished. Especially when I compare with first screens I posted. Now, I'll focus on battle system.

All screens shows procedurally generated islands. Yes, it's little monothematic, I'm going to change that:

[Image: uc?export=download&id=0B2UJDG_6H...VpkNkdTY3c]

[Image: uc?export=download&id=0B2UJDG_6H...U1lS2JfTVE]

[Image: uc?export=download&id=0B2UJDG_6H...GJVNGl0S0k]
(This post was last modified: 02-07-2015 10:49 AM by Pherael.)
02-07-2015 10:48 AM
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Pixel Perfect Offline
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Post: #39
RE: Kill The Dragon
Looking cool! Out of interest what frame rates are you able to achieve in those scenes now that you have your bill boarding system in place?
02-07-2015 10:59 AM
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Ezequel Offline
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Post: #40
RE: Kill The Dragon
Amazing, nice work! smile
02-07-2015 05:50 PM
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Esenthel Offline
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Post: #41
RE: Kill The Dragon
This is indeed very cool looking smile
02-07-2015 09:37 PM
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RedcrowProd Offline
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Post: #42
RE: Kill The Dragon
looks really good so far smile

i like the idea behind too, i love random hardcore game smile

i wish you the best
02-08-2015 02:07 AM
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Pherael Offline
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Post: #43
RE: Kill The Dragon
Well, about fps it's depends.
The screens above were made with everything set to max and then I have about 10-15 fps.
I'm able to get about 20-30 fps with some setting without any significant drop of quality.
These are the results with my old laptop.
But please be aware there was to many changes, to simple compare frame rate I post last time with current.
02-08-2015 09:02 PM
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Pixel Perfect Offline
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Post: #44
RE: Kill The Dragon
(02-08-2015 09:02 PM)Pherael Wrote:  ...
But please be aware there was to many changes, to simple compare frame rate I post last time with current.
I agree, it's not a simple comparison but thanks for the feedback anyway ... its good to have some feel of what's achievable in terms of the trade off between scene complexity (graphical quality) / performance.

What you have achieved already is very impressive, really looking forward to seeing where you take this smile
02-09-2015 11:59 AM
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georgatos7 Offline
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Post: #45
RE: Kill The Dragon
Hey Pharael i was wondering, do you sort the trees based on distance (maybe with "merge sort" algorithm) before drawing them or are they too far away to notice?
(This post was last modified: 02-10-2015 01:33 AM by georgatos7.)
02-10-2015 01:32 AM
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