About Store Forum Documentation Contact



Post Reply 
Shader Editor ?
Author Message
3DRaddict Offline
Member

Post: #1
Shader Editor ?
I see that a Shader Editor has been on your roadmap for some time now.
I would, respectfully, like to suggest that you move it to a higher priority.
Through the little experience I've had so far in putting together a custom shader, its a real pain in the arse!
The whole idea, surely, is to make it easier for a person whose had at least a small amount of HLSL coding experience.
Why should one have to wade backwards and forwards trying to sort through all the EE shader code in its unusually weird format?

For instance, providing the simple equivalents of the accepted HLSL global essentials:

ModelWorld : world matrix
ModelViewMatrix : model view matrix
ModelViewProj : view projection matrix
ModelViewIT : view inverse transform matrix


and texture samplers, for example:

sampler HMapSampler = sampler_state
{
Texture = <HMap>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
AddressU = WRAP;
AddressV = WRAP;
};

samplerCUBE sky = sampler_state
{
Texture = <EnvironmentMap>;
MipFilter = NONE;
MinFilter = LINEAR;
MagFilter = LINEAR;
AddressU = WRAP;
AddressV = WRAP;
AddressW = WRAP;

};

sampler fresnel = sampler_state
{
Texture = <FresnelMap>;
MipFilter = NONE;
MinFilter = LINEAR;
MagFilter = LINEAR;
AddressU = CLAMP;
AddressV = CLAMP;
};

sampler reflmap = sampler_state
{
Texture = <Reflectionmap>;
MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
AddressU = CLAMP;
AddressV = CLAMP;

};

sampler refrmap = sampler_state
{
Texture = <Refractionmap>;
MipFilter = LINEAR;
MinFilter = LINEAR;
MagFilter = LINEAR;
AddressU = CLAMP;
AddressV = CLAMP;

};


And the means to access them, for example:

Vec4 color = tex2D(HMapSampler,vtx.tex())
Vec4 reflColor = texCUBE(EnvMapSampler,Vec4(reflVect.x, reflVect.y, reflVect.z, 1.0))
09-15-2014 06:41 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Shader Editor ?
There's nothing weird with EE shader codes format, that's regular HLSL with extra macros that allow you to write shader once, but compile it for all platforms (Shader Model 2, 3, 4, 5, and GL compatible version).
Yes I'd like a shader editor too, but that's a big task and I would need some funds to cover its development.
Thanks
09-16-2014 03:05 AM
Find all posts by this user Quote this message in a reply
3DRaddict Offline
Member

Post: #3
RE: Shader Editor ?
Well that's a straight answer. I guess I just battle on then.
I understand that regular HLSL is used... the weird and troubling part for me is stepping through all those macros to get to it.
09-16-2014 05:53 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply