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World Editor.... dynamic "terrains" ?
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3DRaddict Offline
Member

Post: #1
World Editor.... dynamic "terrains" ?
Quote:
'Worlds are "Game Levels" made out of Areas, which can have Objects and chunks of Terrain'

From what I can surmise, the "chunks of terrain" must be static meshes with a maximum area size of 128.
However, I would like to build my World where the "chunks of terrain" consist of dynamic ocean mesh tiles 512 metres square. Is this possible within the scope of the World Editor, or would I would I have to code the tiling myself (i.e frustum culling and LOD) ?
(This post was last modified: 10-29-2014 08:45 PM by 3DRaddict.)
10-22-2014 05:23 AM
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Esenthel Offline
Administrator

Post: #2
RE: World Editor.... dynamic "terrains" ?
Hello,

You would need to add this manually through the codes.
As World Editor area sizes are currently limited to 128 meters.
10-27-2014 01:16 AM
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