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Question about capability of engine..
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LouisCyphre Offline
Member

Post: #1
Question about capability of engine..
Hi,

I would like to generate Terrain for a RTS at runtime (programming in C++). I basically want to dynamically create a heightmap on my own, then create the geometry and assign textures.

I just wanted to know if this is a Scenario that is supported, or if I need to use the World Editor (which would be a Problem wrt licensing the engine).

Of course, the end result will depend upon my programming skills, I am well Aware of that fact smile

THanks
11-24-2014 08:18 AM
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Esenthel Offline
Administrator

Post: #2
RE: Question about capability of engine..
Hello!

Please take a look at tutorial "13 - mesh / Heightmap"
Also at programatic working with the Editor : http://www.esenthel.com/?id=doc#Editor_N..._Interface

I also recommend getting the engine license - it's worth it wink
11-24-2014 08:52 AM
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AndrewBGS Offline
Member

Post: #3
RE: Question about capability of engine..
As far as I know, you can do what you said (might not be easy, but you can do it).

But if your world doesn't change, I can't see why not go with the world editor.
11-24-2014 09:08 AM
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Pherael Offline
Member

Post: #4
RE: Question about capability of engine..
Hi, check this thread http://www.esenthel.com/community/showth...?tid=7176, where I post sample code how do it.

//Its old code and need some fixes
(This post was last modified: 11-24-2014 10:24 AM by Pherael.)
11-24-2014 10:23 AM
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Rubeus Offline
Member

Post: #5
RE: Question about capability of engine..
(11-24-2014 09:08 AM)AndrewBGS Wrote:  As far as I know, you can do what you said (might not be easy, but you can do it).

But if your world doesn't change, I can't see why not go with the world editor.

Procedural generation is becoming more and more common these days, and for good reason. If he can make an RTS with a good heightmapping algorithm, it can add a LOT to the replay value of the game. I'm a big fan of procedural generation.
11-24-2014 04:39 PM
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