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Hiding objects in World Editor?
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3DRaddict Offline
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Post: #1
Hiding objects in World Editor?
How to hide a selected object in the World Editor?
I've Forum searched with no success... seems like nobody has had this problem.
01-03-2015 03:36 PM
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aceio76 Offline
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Post: #2
RE: Hiding objects in World Editor?
This used to be my workaround before (since I'm not using the WE for my current project) but I just create a dummy obj class/type and assign objects to that class and I uncheck it under the "Objects" list.
01-03-2015 04:33 PM
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3DRaddict Offline
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Post: #3
RE: Hiding objects in World Editor?
Thank you, aceio76, for your response.

For the benefit of other newcomers who are trying to get to grips with the World Editor, just let me clarify what I'm doing (rightly or wrongly?):

In the World Editor I've imported my heightmap terrain (not without some struggle, I might add) and as a placeholder for a future ocean, I've laid out an 'oceanplane' mesh at my desired height level, as follows:

[Image: HidingObjectProblem1.jpg]

My query is related to me wanting to hide the 'oceanplane' mesh, so that I could paint the terrain underneath.

I had also added a 'Warrior' to the editor, for checking the scale.
On opening the 'OBJ_CHR' Object Class, I noticed that it included the 'Warrior' mesh, as well as my 'oceanplane' mesh (somehow added automatically?)

I added a new 'OBJ_WATER' Object Class to the World Editor list, but was unable to figure out how to assign my 'oceanplane' mesh to this Object Class (as you suggested)

So the only way I could eventually hide the 'oceanmesh' was by the means shown in the two pics below:

[Image: HidingObjectProblem2.jpg]

[Image: HidingObjectProblem3.jpg]

This example serves to illustrate my main frustration with Esthenel, as a newcomer... there is just no operating manual explaining all the ins and outs of the various tools. Hence my strong support for a Wiki, or a 'Cookbook', or a 'Tricks and Tips' wink
01-03-2015 09:07 PM
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georgatos7 Offline
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Post: #4
RE: Hiding objects in World Editor?
Awesome, thanks for pointing this out.
01-03-2015 09:52 PM
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Seba Offline
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Post: #5
RE: Hiding objects in World Editor?
To set object class select object and change in pop-up window class parameter.
   
(This post was last modified: 01-03-2015 11:44 PM by Seba.)
01-03-2015 11:40 PM
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Tottel Offline
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Post: #6
RE: Hiding objects in World Editor?
Don't change the object class there. Change it in the actual object to make it affect all similar objects too.
01-03-2015 11:47 PM
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aceio76 Offline
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Post: #7
RE: Hiding objects in World Editor?
Yea I hear ya. Lots of my knowledge (like many of the older users here) have been carried over knowledge from past versions. But like most things, once you know it, it stays with you, hence probably the reason why there haven't been a clamoring for documentation, etc from the older users. I do agree that there should be more documentation, but as you know, that takes a great deal of time to do as well, especially for one person. The wiki idea is a good idea, but I'm afraid we were there before, and by nature of most users here who are "indie", time is also a very precious commodity that very few had the time to contribute meaningfully to a wiki. I apologize that I am not really offering any real solution here except maybe to suggest that "someone" (or a group of individuals) volunteer to do this for Esenthel, whether by filling in a wiki, or a separate site, with tutorial-type information.

As for your question, you can open up the ocean mesh object in the hierarchy, go to 'Params', then assign the Object Class from there through the pull-down menu. When you add that object in the WE, you can then unselect that object class and that should hide that object from view.
01-03-2015 11:57 PM
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Seba Offline
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Post: #8
RE: Hiding objects in World Editor?
Thanks Tottel I didn't know that. I need to learn this new edytor.

As Tottel wrote: to change class, select object from assets and in params tab you have the same window as in previous post. Change object class there.
01-03-2015 11:57 PM
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aceio76 Offline
Silver Supporter

Post: #9
RE: Hiding objects in World Editor?
To add further, one of the things I did was specifically add an object class like "OBJ_DISABLED" and when I need to specifically hide or exclude objects in the WE, I assign them to that class. With this approach, you can have a mix of different objects from varying original object classes, be hidden from view. When you want to re-include any of the objects back, you simply uncheck the override box for the desired objects and they will revert to the original object class they were assigned before (directly from Object item in the hierarchy).
01-04-2015 12:11 AM
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3DRaddict Offline
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Post: #10
RE: Hiding objects in World Editor?
Thanks, guys!
That's another nugget to file away in my 'undocumented' section!grin

@acei076
That 'OBJ_DISABLED' is indeed a very useful tip... thanks!
01-04-2015 06:44 AM
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