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[Android] Samsung Tab 3 & 4
Author Message
kevindekever Offline
Member

Post: #16
RE: [Android] Samsung Tab 3 & 4
how to turn off charboost?
Code:
Time(10:58:18), App(System.err): java.lang.Exception: Chartboost Initialization error. Activity or appId or appSignature is invalid
Time(10:58:18), App(System.err):     at com.chartboost.sdk.b.r(SourceFile:453)
Time(10:58:18), App(System.err):     at com.chartboost.sdk.Chartboost.onStart(SourceFile:201)
Time(10:58:18), App(System.err):     at com.kever.basicapp.EsenthelActivity.onStart(EsenthelActivity.java:294)
Time(10:58:18), App(System.err):     at android.app.Instrumentation.callActivityOnStart(Instrumentation.java:1181)
Time(10:58:18), App(System.err):     at android.app.Activity.performStart(Activity.java:5336)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2234)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2316)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.access$700(ActivityThread.java:158)
Time(10:58:18), App(System.err):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1296)
Time(10:58:18), App(System.err):     at android.os.Handler.dispatchMessage(Handler.java:99)
Time(10:58:18), App(System.err):     at android.os.Looper.loop(Looper.java:176)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.main(ActivityThread.java:5365)
Time(10:58:18), App(System.err):     at java.lang.reflect.Method.invokeNative(Native Method)
Time(10:58:18), App(System.err):     at java.lang.reflect.Method.invoke(Method.java:511)
Time(10:58:18), App(System.err):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1102)​
Time(10:58:18), App(System.err):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:869)
Time(10:58:18), App(System.err):     at dalvik.system.NativeStart.main(Native Method)
Time(10:58:18), App(System.err): java.lang.Exception: Chartboost Initialization error. Activity or appId or appSignature is invalid
Time(10:58:18), App(System.err):     at com.chartboost.sdk.b.r(SourceFile:453)
Time(10:58:18), App(System.err):     at com.chartboost.sdk.Chartboost.onResume(SourceFile:372)
Time(10:58:18), App(System.err):     at com.kever.basicapp.EsenthelActivity.onResume(EsenthelActivity.java:282)
Time(10:58:18), App(System.err):     at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1202)
Time(10:58:18), App(System.err):     at android.app.Activity.performResume(Activity.java:5404)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2837)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2903)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2321)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.access$700(ActivityThread.java:158)
Time(10:58:18), App(System.err):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1296)
Time(10:58:18), App(System.err):     at android.os.Handler.dispatchMessage(Handler.java:99)
Time(10:58:18), App(System.err):     at android.os.Looper.loop(Looper.java:176)
Time(10:58:18), App(System.err):     at android.app.ActivityThread.main(ActivityThread.java:5365)
Time(10:58:18), App(System.err):     at java.lang.reflect.Method.invokeNative(Native Method)
Time(10:58:18), App(System.err):     at java.lang.reflect.Method.invoke(Method.java:511)
Time(10:58:18), App(System.err):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1102)​
Time(10:58:18), App(System.err):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:869)
Time(10:58:18), App(System.err):     at dalvik.system.NativeStart.main(Native Method)

Code:
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(libOpenSLES): class OutputMix interface 0 requested but unavailable MPH=28
Time(10:58:18), App(libOpenSLES): Leaving Engine::CreateListener (SL_RESULT_FEATURE_UNSUPPORTED)
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(LicenseLogService): log() is called by non admin
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(libEGL): loaded /system/lib/egl/libEGL_MRVL.so
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(libEGL): loaded /system/lib/egl/libGLESv1_CM_MRVL.so
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(libEGL): loaded /system/lib/egl/libGLESv2_MRVL.so
Time(10:58:18), App(v_hwc): hwc prepare: 3D composition
Time(10:58:18), App(GC): <tid=20792> OES20 ===> GC Version   : GC Ver SS_rls_pxa988_JB42_R1_RC2_GC13.15
Time(10:58:18), App(GC):
Time(10:58:18), App(GC): <tid=20792> OES20 ===> GC Version   : GC Ver SS_rls_pxa988_JB42_R1_RC2_GC13.15
Time(10:58:18), App(GC):
Time(10:58:19), App(v_gal): [tid=20792] gl2mERROR: result=0x0500 @ glTexImage2D(2344)
Time(10:58:19), App(v_gal): [tid=20792] gl2mERROR: result=0x0500 @ glTexImage2D(2344)
Time(10:58:19), App(v_gal): [tid=20792] gl2mERROR: result=0x0500 @ glTexImage2D(2344)
Time(10:58:19), App(Finsky): [1] FinskyApp.onCreate: Initializing network with DFE https://android.clients.google.com/fdfe/
Time(10:58:19), App(EventRelay): Send intent to cmd socket: Intent { act=com.sec.android.intent.action.CPU_BOOSTER_MIN flg=0x10 (has extras) }
Time(10:58:19), App(CustomFrequencyManagerService): releaseDVFSLockLocked : Getting Lock type frm List : DVFS_MIN_LIMIT  frequency : 1205000  uid : 1000  pid : 513  tag : ACTIVITY_RESUME_BOOSTER@11

Code:
ime(10:58:19), App(Esenthel): Error accessing ShaderTech "Draw2DTex" in Shader "Main".
Time(10:58:19), App(Esenthel): Error linking vertex+pixel shader in technique "Draw2DTex" of shader "Main"
Time(10:58:19), App(Esenthel): Vertex Shader:
Time(10:58:19), App(Esenthel): #ifdef GL_ES
Time(10:58:19), App(Esenthel): #define LP lowp
Time(10:58:19), App(Esenthel): #define MP mediump
Time(10:58:19), App(Esenthel): #define HP highp
Time(10:58:19), App(Esenthel): precision highp float;
Time(10:58:19), App(Esenthel): precision highp int;
Time(10:58:19), App(Esenthel): #else
Time(10:58:19), App(Esenthel): #define LP
Time(10:58:19), App(Esenthel): #define MP
Time(10:58:19), App(Esenthel): #define HP
Time(10:58:19), App(Esenthel): #endif
Time(10:58:19), App(Esenthel): #define COLOR 0
Time(10:58:19), App(Esenthel): #define PAR uniform
Time(10:58:19), App(Esenthel): #define VAR varying
Time(10:58:19), App(Esenthel): #define EPS 0.0001
Time(10:58:19), App(Esenthel): #define EPSL 0.01
Time(10:58:19), App(Esenthel): #define PI 3.14159265
Time(10:58:19), App(Esenthel): #define PI2 6.28318531
Time(10:58:19), App(Esenthel): #define SBUMP_ZERO 0
Time(10:58:19), App(Esenthel): #define SBUMP_FLAT 1
Time(10:58:19), App(Esenthel): #define SBUMP_NORMAL 2
Time(10:58:19), App(Esenthel): #define FX_NONE 0
Time(10:58:19), App(Esenthel): #define FX_GRASS 1
Time(10:58:19), App(Esenthel): #define FX_LEAF 2
Time(10:58:19), App(Esenthel): #define FX_LEAFS 3
Time(10:58:19), App(Esenthel): #define FX_BONE 4
Time(10:58:19), App(Esenthel): #define Sat(x) clamp(x,0.0,1.0)
Time(10:58:19), App(Esenthel): MP float Sum(MP vec2 v){return v.x+v.y;}
Time(10:58:19), App(Esenthel): MP float Sum(MP vec3 v){return v.x+v.y+v.z;}
Time(10:58:19), App(Esenthel): MP float Sum(MP vec4 v){return v.x+v.y+v.z+v.w;}
Time(10:58:19), App(Esenthel): MP float Sqr(MP float x){return x*x;}
Time(10:58:19), App(Esenthel): MP vec2 Sqr(MP vec2 x){return x*x;}
Time(10:58:19), App(Esenthel): MP float Cube(MP float x){return x*x*x;}
Time(10:58:19), App(Esenthel): HP float Length2(HP vec2 v){return dot(v,v);}
Time(10:58:19), App(Esenthel): HP float Length2(HP vec3 v){return dot(v,v);}
Time(10:58:19), App(Esenthel): HP float Length2(HP vec4 v){return dot(v,v);}
Time(10:58:19), App(Esenthel): MP vec2 Rotate(MP vec2 vec,MP vec2 cos_sin)
Time(10:58:19), App(Esenthel): {
Time(10:58:19), App(Esenthel): return vec2(vec.x*cos_sin.x-vec.y*cos_sin.y,
Time(10:58:19), App(Esenthel): vec.x*cos_sin.y+vec.y*cos_sin.x);
Time(10:58:19), App(Esenthel): }
Time(10:58:19), App(Esenthel): MP float LerpR(MP float from,MP float to,MP float v){return(v-from)/(to-from);}
Time(10:58:19), App(Esenthel): MP float LerpRS(MP float from,MP float to,MP float v){return Sat((v-from)/(to-from));}
Time(10:58:19), App(Esenthel): LP float LPMax(LP float x,LP float y,LP float z,LP float w){return max(x,max(y,max(z,w)));}
Time(10:58:19), App(Esenthel): LP float LPMax(LP vec4 v){return LPMax(v.x,v.y,v.z,v.w);}
Time(10:58:19), App(Esenthel): VAR HP vec2 IO_tex;
Time(10:58:19), App(Esenthel): PAR HP float VtxHeightmap;
Time(10:58:19), App(Esenthel): PAR MP float VtxSkinning;
Time(10:58:19), App(Esenthel): #define ATTR attribute
Time(10:58:19), App(Esenthel): ATTR HP vec4 ATTR0;
Time(10:58:19), App(Esenthel): ATTR MP vec3 ATTR9;
Time(10:58:19), App(Esenthel): ATTR MP vec3 ATTR1;
Time(10:58:19), App(Esenthel): ATTR MP vec4 ATTR2;
Time(10:58:19), App(Esenthel): ATTR HP vec2 ATTR3;
Time(10:58:19), App(Esenthel): ATTR HP vec2 ATTR4;
Time(10:58:19), App(Esenthel): ATTR HP vec2 ATTR11;
Time(10:58:19), App(Esenthel): ATTR MP float ATTR10;
Time(10:58:19), App(Esenthel): ATTR MP vec3 ATTR5;
Time(10:58:19), App(Esenthel): ATTR MP vec3 ATTR6;
Time(10:58:19), App(Esenthel): ATTR LP vec4 ATTR8;
Time(10:58:19), App(Esenthel): ATTR LP vec4 ATTR7;
Time(10:58:19), App(Esenthel): MP vec3 vtx_nrm(){return ATTR1;}
Time(10:58:19), App(Esenthel): MP vec3 vtx_tan(){return ATTR2.xyz;}
Time(10:58:19), App(Esenthel): MP float vtx_tanW(){return ATTR2.w;}
Time(10:58:19), App(Esenthel): HP vec4 vtx_pos4(){return ATTR0;}
Time(10:58:19), App(Esenthel): HP vec3 vtx_pos(){return ATTR0.xyz;}
Time(10:58:19), App(Esenthel): MP vec3 vtx_hlp(){return ATTR9;}
Time(10:58:19), App(Esenthel): HP vec2 vtx_tex(const bool can_be_heightmap){return(can_be_heightmap&&bool(VtxHeightmap))?ATTR0.xz*vec2(VtxHeightmap,-VtxHeightmap):ATTR3;}
Time(10:58:19), App(Esenthel): HP vec2 vtx_tex1(){return ATTR4;}
Time(10:58:19), App(Esenthel): HP vec2 vtx_tex2(){return ATTR11;}
Time(10:58:19), App(Esenthel): MP ivec3 vtx_bone(){return bool(VtxSkinning)?ivec3(ATTR5):ivec3(0,0,0);}
Time(10:58:19), App(Esenthel): #ifdef GL_ES
Time(10:58:19), App(Esenthel): MP vec3 vtx_weight(){MP float w=ATTR6.x/(ATTR6.x+ATTR6.y);return vec3(w,1.0-w,0.0);}
Time(10:58:19), App(Esenthel): #else
Time(10:58:19), App(Esenthel): MP vec3 vtx_weight(){return ATTR6;}
Time(10:58:19), App(Esenthel): #endif
Time(10:58:19), App(Esenthel): LP vec4 vtx_color(){return ATTR7;}
Time(10:58:19), App(Esenthel): LP vec4 vtx_material(){return ATTR8;}
Time(10:58:19), App(Esenthel): MP float vtx_size(){return ATTR10;}
Time(10:58:19), App(Esenthel): PAR HP vec2 PixSize;
Time(10:58:19), App(Esenthel): PAR HP vec4 Coords;
Time(10:58:19), App(Esenthel): void main()
Time(10:58:19), App(Esenthel): {
Time(10:58:19), App(Esenthel): gl_Position=vec4(vtx_pos().xy*Coords.xy+Coords.zw,0.0,1.0);
Time(10:58:19), App(Esenthel): IO_tex=vtx_tex(false);
Time(10:58:19), App(Esenthel): }
Time(10:58:19), App(Esenthel): Pixel Shader:
Time(10:58:19), App(Esenthel): #extension GL_ARB_shader_texture_lod:enable
Time(10:58:19), App(Esenthel): #extension GL_EXT_shader_texture_lod:enable
Time(10:58:19), App(Esenthel): #extension GL_EXT_shadow_samplers:enable
Time(10:58:19), App(Esenthel): #ifdef GL_ES
Time(10:58:19), App(Esenthel): #define texture2DLod texture2DLodEXT
Time(10:58:19), App(Esenthel): #define shadow2DProj shadow2DProjEXT
Time(10:58:19), App(Esenthel): #define LP lowp
Time(10:58:19), App(Esenthel): #define MP mediump
Time(10:58:19), App(Esenthel): #define HP highp
Time(10:58:19), App(Esenthel): precision LP float;
Time(10:58:19), App(Esenthel): precision LP int;
Time(10:58:19), App(Esenthel): #else
Time(10:58:19), App(Esenthel): #define LP
Time(10:58:19), App(Esenthel): #define MP
Time(10:58:19), App(Esenthel): #define HP
Time(10:58:19), App(Esenthel): #endif
Time(10:58:19), App(Esenthel): #define COLOR 0
Time(10:58:19), App(Esenthel): #define PAR uniform
Time(10:58:19), App(Esenthel): #define VAR varying
Time(10:58:19), App(Esenthel): #define EPS 0.0001
Time(10:58:19), App(Esenthel): #define EPSL 0.01
Time(10:58:19), App(Esenthel): #define PI 3.14159265
Time(10:58:19), App(Esenthel): #define PI2 6.28318531
Time(10:58:19), App(Esenthel): #define SBUMP_ZERO 0
Time(10:58:19), App(Esenthel): #define SBUMP_FLAT 1
Time(10:58:19), App(Esenthel): #define SBUMP_NORMAL 2
Time(10:58:19), App(Esenthel): #define FX_NONE 0
Time(10:58:19), App(Esenthel): #define FX_GRASS 1
Time(10:58:19), App(Esenthel): #define FX_LEAF 2
Time(10:58:19), App(Esenthel): #define FX_LEAFS 3
Time(10:58:19), App(Esenthel): #define FX_BONE 4
Time(10:58:19), App(Esenthel): #define Sat(x) clamp(x,0.0,1.0)
Time(10:58:19), App(Esenthel): MP float Sum(MP vec2 v){return v.x+v.y;}
Time(10:58:19), App(Esenthel): MP float Sum(MP vec3 v){return v.x+v.y+v.z;}
Time(10:58:19), App(Esenthel): MP float Sum(MP vec4 v){return v.x+v.y+v.z+v.w;}
Time(10:58:19), App(Esenthel): MP float Sqr(MP float x){return x*x;}
Time(10:58:19), App(Esenthel): MP vec2 Sqr(MP vec2 x){return x*x;}
Time(10:58:19), App(Esenthel): MP float Cube(MP float x){return x*x*x;}
Time(10:58:19), App(Esenthel): HP float Length2(HP vec2 v){return dot(v,v);}
Time(10:58:19), App(Esenthel): HP float Length2(HP vec3 v){return dot(v,v);}
Time(10:58:19), App(Esenthel): HP float Length2(HP vec4 v){return dot(v,v);}
Time(10:58:19), App(Esenthel): MP vec2 Rotate(MP vec2 vec,MP vec2 cos_sin)
Time(10:58:19), App(Esenthel): {
Time(10:58:19), App(Esenthel): return vec2(vec.x*cos_sin.x-vec.y*cos_sin.y,
Time(10:58:19), App(Esenthel): vec.x*cos_sin.y+vec.y*cos_sin.x);
Time(10:58:19), App(Esenthel): }
Time(10:58:19), App(Esenthel): MP float LerpR(MP float from,MP float to,MP float v){return(v-from)/(to-from);}
Time(10:58:19), App(Esenthel): MP float LerpRS(MP float from,MP float to,MP float v){return Sat((v-from)/(to-from));}
Time(10:58:19), App(Esenthel): LP float LPMax(LP float x,LP float y,LP float z,LP float w){return max(x,max(y,max(z,w)));}
Time(10:58:19), App(Esenthel): LP float LPMax(LP vec4 v){return LPMax(v.x,v.y,v.z,v.w);}
Time(10:58:19), App(Esenthel): VAR HP vec2 IO_tex;
Time(10:58:19), App(Esenthel): #define AlphaTest(alpha) if(alpha+MaterialColor().a<1.0)discard
Time(10:58:19), App(Esenthel): PAR sampler2D Col,Col1,Col2,Col3,
Time(10:58:19), App(Esenthel): Nrm,Nrm1,Nrm2,Nrm3,
Time(10:58:19), App(Esenthel): Lum;
Time(10:58:19), App(Esenthel): PAR samplerCube Rfl;
Time(10:58:19), App(Esenthel): PAR MP float AllowBackFlip;
Time(10:58:19), App(Esenthel): #define BackFlip(dir) {if(gl_FrontFacing==false)dir*=AllowBackFlip;}
Time(10:58:19), App(Esenthel): struct ViewportClass
Time(10:58:19), App(Esenthel): {
Time(10:58:19), App(Esenthel): HP float from,range;
Time(10:58:19), App(Esenthel): HP vec2 clamp_min,clamp_max,center,size,size_fov_tan;
Time(10:58:19), App(Esenthel): HP vec4 FracToPosXY,ScreenToPosXY,PosToScreen;
Time(10:58:19), App(Esenthel): };
Time(10:58:19), App(Esenthel): PAR ViewportClass Viewport;
Time(10:58:19), App(Esenthel): HP vec2 ViewportClamp(HP vec2 screen,const bool do_clamp){return do_clamp?clamp(screen,Viewport.clamp_min,Viewport.clamp_max):screen;}
Time(10:58:19), App(Esenthel): PAR LP vec4 Color[4];
Time(10:58:19), App(Esenthel): void main()
Time(10:58:19), App(Esenthel): {
Time(10:58:19), App(Esenthel): #if COLOR!=0
Time(10:58:19), App(Esenthel): gl_FragColor=texture2D(Col,IO_tex)*Color[0]+Color[1];
Time(10:58:19), App(Esenthel): #else
Time(10:58:19), App(Esenthel): gl_FragColor=texture2D(Col,IO_tex);
Time(10:58:19), App(Esenthel): #endif
Time(10:58:19), App(Esenthel): }
(This post was last modified: 10-14-2015 10:14 AM by kevindekever.)
10-14-2015 10:04 AM
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Esenthel Offline
Administrator

Post: #17
RE: [Android] Samsung Tab 3 & 4
Thank you for reporting back.

Chartboost messages are just warnings and they can be ignored.

Looks like the changes that I've applied are not enough for Tab3/4, so I honestly don't know why they fail now.

I use this code to get information about the error:
Code:
int max_length; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &max_length);
            Mems<char> error; error.setNumZero(max_length+1); glGetProgramInfoLog(prog, max_length, null, error.data());
            if(messages)messages->line()+=(S+"Error linking vertex+pixel shader in technique \""+name+"\" of shader \""+Shaders.name(shader)+"\"\n"+error.data()).line()+source().line();
But as you can see in your log output, no extra error message why it fails is displayed.

When I release a game to Google Play store, I just blacklist those devices.
10-14-2015 09:44 PM
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kevindekever Offline
Member

Post: #18
RE: [Android] Samsung Tab 3 & 4
yeah:
App(v_gal): [tid=20792] gl2mERROR: result=0x0500 @ glTexImage2D(2344)

but error changed
(This post was last modified: 10-14-2015 10:16 PM by kevindekever.)
10-14-2015 10:08 PM
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Esenthel Offline
Administrator

Post: #19
RE: [Android] Samsung Tab 3 & 4
glTexImage2D is related to setting textures, and not compiling shaders.
10-14-2015 10:29 PM
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