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Arashia Tavern
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Tottel Offline
Member

Post: #16
RE: Arashia Tavern
Hi!

You should give your lights a smaller radius to increase performance. But regardless.. deferred rendering should allow maaaany lights. :( Esenthel?
05-01-2015 02:08 PM
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Pixel Perfect Offline
Member

Post: #17
RE: Arashia Tavern
Lights are expensive, even in deferred rendering mode, from my experience.

Things effecting fps with lighting:
  • The Light type - point lights are the worst offenders
  • Reduce the range of lights
  • Reduce the number of objects casting shadows - shadow maps are expensive
    I think its possible to extend the draw method to ignore this when Renderer()==RM_SHD_MAP for say given object types
  • Shadow map resolution, try lowering
  • Don't render lights if they can't be seen, lights within buildings can be conditionally rendered based on distance from player if they are not going to be seen from outside.
05-01-2015 02:44 PM
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Pherael Offline
Member

Post: #18
RE: Arashia Tavern
I still working on this project smile Short AI test, employee automatically tries to find something to do, but we can also give general orders.


09-27-2015 08:37 PM
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Pixel Perfect Offline
Member

Post: #19
RE: Arashia Tavern
Very cool. Some nice AI there smile
09-27-2015 09:36 PM
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georgatos7 Offline
Member

Post: #20
RE: Arashia Tavern
Really atmospheric feel, it's looking very good. Probably adding a day/night cycle would improve the feel even further.
(This post was last modified: 09-28-2015 01:33 AM by georgatos7.)
09-27-2015 10:41 PM
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Pherael Offline
Member

Post: #21
RE: Arashia Tavern
There is day/night cycle smile Clock is ticking in upper left corner pfft
(This post was last modified: 09-27-2015 10:56 PM by Pherael.)
09-27-2015 10:55 PM
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georgatos7 Offline
Member

Post: #22
RE: Arashia Tavern
(09-27-2015 10:55 PM)Pherael Wrote:  There is day/night cycle smile Clock is ticking in upper left corner pfft

Oh ok, show us some moody night footage next time.
09-28-2015 01:34 AM
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Tottel Offline
Member

Post: #23
RE: Arashia Tavern
It's looking very cool!

I always enjoyed games where the AI is just doing stuff, and you can focus on the more important tasks (Settlers especially).
Maybe because I am too lazy to micro-manage everything. Maybe because I like seeing people make their own decisions, creating a living environment. smile
09-28-2015 09:07 AM
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Pherael Offline
Member

Post: #24
RE: Arashia Tavern
Little reminder that project is still alive smile
[Image: uc?export=download&id=0B2UJDG_6H...lY5d3MtZms]
link HD

[Image: uc?export=download&id=0B2UJDG_6H...mRrdlRRblk]
link HD

[Image: uc?export=download&id=0B2UJDG_6H...044NUIyT1U]
link HD

[Image: uc?export=download&id=0B2UJDG_6H...E4yUVNhcE0]
link HD

[Image: uc?export=download&id=0B2UJDG_6H...1l6YWhOdms]
link HD
10-31-2015 09:24 PM
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Zervox Offline
Member

Post: #25
RE: Arashia Tavern
That is what one would call a visual overhaul, looks really good except for the excessive bump levels. Overall very nice visuals. smile
10-31-2015 11:33 PM
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Ezequel Offline
Member

Post: #26
RE: Arashia Tavern
Wow, really nice screenshots there!
One tip: I think the bump level of the floor in the fourth picture is a bit too high: Like that the floor would be difficult to walk on or place furniture wink
Great to see this update smile
11-01-2015 12:28 AM
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Pherael Offline
Member

Post: #27
RE: Arashia Tavern



New video, shows some updates.
08-11-2016 08:31 AM
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Zervox Offline
Member

Post: #28
RE: Arashia Tavern
Looks great, seems you've added quite a bit.(or you might've had them hidden all along and just showing it off now) smilewink
(This post was last modified: 08-11-2016 08:49 AM by Zervox.)
08-11-2016 08:46 AM
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Esenthel Offline
Administrator

Post: #29
RE: Arashia Tavern
cool, looks professional smile
08-11-2016 10:51 AM
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RedcrowProd Offline
Member

Post: #30
RE: Arashia Tavern
really cool smile would def. try it smile
08-11-2016 05:08 PM
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