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June 2015
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Esenthel Online
Administrator

Post: #1
June 2015
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-updated FBX SDK, LZ4, OGG, Vorbis libraries to latest version
-Mac OS min required version was changed from 10.5 to 10.7 because of latest FBX SDK
-separated app chartboost properties into iOS + GooglePlay versions
-fixed potential crash in Code Editor with editing preprocessor based text
06-02-2015 04:36 AM
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Esenthel Online
Administrator

Post: #2
RE: June 2015
Updated Esenthel Source:
-displaying Chartboost videos will now automatically mute Esenthel Engine sounds/music for duration of the video
-Chartboost library on iOS will now be linked only when used (so that advertising identifier IDFA is used only then)
06-03-2015 01:22 AM
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Esenthel Online
Administrator

Post: #3
RE: June 2015
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-greatly improved performance of Audio processing and removed any slowdowns when playing new sounds
-added new function SoundMinVolume allowing to skip processing of sounds which volume is less than specified
-added new function SoundMaxConcurrent allowing to limit number of sounds being played at a given moment
-sounds will now be initialized and buffered on secondary thread on all occasions, even when the sound is being started
-sounds will now be processed exactly the same way even if a Sound Device is not available (this allows to preserve sound data on save games between multiple devices when some have sound devices and some don't)
-reduced memory usage for OpenAL (Mac, iOS, Linux, Web) when playing sounds by nearly 2x
-improved color accuracy for PSD importing in case the alpha is stored as separate channel and not merged with the main layer
-improved performance of resizing images if destination image has the same hwType and source image contains all of its mip-maps
-improved performance of resizing images if destination image size is half of the original
-improved performance of upscaling images
-improved 'GetRestMatrix' precision
-Editor Network Interface for setting mesh now supports setting draw group enums
-added RectI + and - operators
-added Rect and RectI rotatePI_2(Int rotations) methods
-added memory container 'pop' methods accepting element index
-added PosPointMeshXL and PosPointMeshXR functions
-added new atomic functions AtomicAnd, AtomicXor, AtomicCAS, ..
-"HorseLink" bone name will now be processed as BONE_LOWER_LEG
-each 'Tab' member of 'Tabs' will now be correctly drawn as disabled if the 'Tabs' object is disabled
06-28-2015 06:07 AM
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