About Store Forum Documentation Contact



Post Reply 
import skeleton from max to mesheditor
Author Message
fredy Offline
Member

Post: #1
import skeleton from max to mesheditor
hi guys
please help me about import the mesh with skeleton from max
10-02-2009 05:29 AM
Find all posts by this user Quote this message in a reply
lovee Offline
Member

Post: #2
Re: import skeleton from max to mesheditor
i think to do this use *.x export
use Panda Exporter (download here : <!-- m --><a class="postlink" href="http://www.andytather.co.uk/Panda/directxmax_downloads.aspx">http://www.andytather.co.uk/Panda/direc ... loads.aspx</a><!-- m -->)
detail info please look at "EsenthelEngineSDK\English.chm" -> meshes -> importing
10-02-2009 05:52 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #3
Re: import skeleton from max to mesheditor
<!-- m --><a class="postlink" href="http://www.esenthel.com/wiki/index.php?title=Mesh_Importing">http://www.esenthel.com/wiki/index.php? ... _Importing</a><!-- m -->

most suggested is Collada DAE , or ActorX PSA PSK
10-02-2009 12:48 PM
Find all posts by this user Quote this message in a reply
fredy Offline
Member

Post: #4
Re: import skeleton from max to mesheditor
ok thanks but is there any way to convert character studio biped to esenthel skeleton ?
10-03-2009 11:06 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #5
Re: import skeleton from max to mesheditor
I didnt have any problems with Collada or ActorX.
If you have some problems then please send me the source .max file and I will investigate, thanks
10-03-2009 12:49 PM
Find all posts by this user Quote this message in a reply
fredy Offline
Member

Post: #6
Re: import skeleton from max to mesheditor
thanks a lot
10-04-2009 09:11 PM
Find all posts by this user Quote this message in a reply
Post Reply