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July 2016
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Esenthel Offline
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Post: #1
July 2016
Updated Esenthel Source:
-mesh vertex color alpha will affect opacity for "blend / blend light" material techniques
07-07-2016 03:24 PM
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Esenthel Offline
Administrator

Post: #2
RE: July 2016
Updated Esenthel Source:
-integrated a new Compression Library ZSTD (which is in Release Candidate state)
-updated WebP to latest version
-added new EditorInterface methods: codeSyncImport, codeSyncExport
-EditorInterface.exportApp now has additional parameter "Bool data" allowing to export project data (for WinowsUniversal/iOS/Android)

API Changes:
-changed parameter "Int size" to "IntPtr size" in Cipher.encrypt,decrypt virtual methods
07-11-2016 08:29 AM
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Esenthel Offline
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Post: #3
RE: July 2016
Updated Esenthel Source:
-EditorInterface.exportApp will now wait until project data finished exporting
07-11-2016 10:13 AM
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Esenthel Offline
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Post: #4
RE: July 2016
Updated Esenthel Source:
-moved "Build/Show Options" into "M/Editor Options"
-added "Importing" tab to "Editor Options" with options to allow having relative paths for imported assets, and control creating image mip-maps for newly imported images
07-12-2016 05:11 AM
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Esenthel Offline
Administrator

Post: #5
RE: July 2016
Updated Esenthel Source:
-added a workaround for 'iswalpha' function not providing the same results as on Windows platform (which affects Esenthel CharType and CharFlag functions)
07-16-2016 06:20 AM
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Esenthel Offline
Administrator

Post: #6
RE: July 2016
Released Esenthel for Windows and Mac:
-added new Random.elm methods
-Grid now supports all index ranges (INT_MIN .. INT_MAX) without overflowing or returning null

Fixes:
-fixed potential crash in Code Editor when operating on very large one line expressions

API Changes:
-Grid.get now returns reference & instead of pointer *
07-21-2016 08:16 AM
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