About Store Forum Documentation Contact
Donations:
197$/mo



Post Reply 
Add a parameter to the function animateStepOccured()
Author Message
Amnedge1331 Offline
Member

Post: #1
Add a parameter to the function animateStepOccured()
Hello Esenthel !

I'm actually working on a combat system and I would like to use event in animations to point where my animation start to deal damage and when it stop with 2 events each time.

So it'll be usefull to have the name of the event occured to open/close "damage dealer" of each animation.

Thank in advance.
08-12-2016 07:58 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Add a parameter to the function animateStepOccured()
Hi,

You don't need this 'animateStepOccured' function.
You can just manually check the animation or motion for events.
You can check the character class source code too. It's available for download near the engine download link.
08-12-2016 11:21 PM
Find all posts by this user Quote this message in a reply
Post Reply