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		<title><![CDATA[Esenthel Forum - Tutorials]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Wed, 29 Apr 2026 07:03:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Esenthel/Titan with FMOD intergration]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=11435</link>
			<pubDate>Fri, 04 Aug 2023 08:05:33 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=11435</guid>
			<description><![CDATA[I have learnt how to intergrate FMOD into Esenthel. This might extend the engine ability in sound process. So that I write down my learn process here for everyone who want to do the same thing (example codes included and updated along side my learning curve)<br />
---<br />
Because it is hard to write stuff in thread editor, I leave the link to public notion link here, hope this help <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<a href="https://cscdvmp.notion.site/How-to-implement-FMOD-in-Esenthel-Titan-Engine-f26999d347364952bc58a1efc3c808ef?pvs=4" target="_blank">https://cscdvmp.notion.site/How-to-imple...08ef?pvs=4</a>]]></description>
			<content:encoded><![CDATA[I have learnt how to intergrate FMOD into Esenthel. This might extend the engine ability in sound process. So that I write down my learn process here for everyone who want to do the same thing (example codes included and updated along side my learning curve)<br />
---<br />
Because it is hard to write stuff in thread editor, I leave the link to public notion link here, hope this help <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<a href="https://cscdvmp.notion.site/How-to-implement-FMOD-in-Esenthel-Titan-Engine-f26999d347364952bc58a1efc3c808ef?pvs=4" target="_blank">https://cscdvmp.notion.site/How-to-imple...08ef?pvs=4</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tutorial?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9504</link>
			<pubDate>Sun, 05 May 2019 02:29:33 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9504</guid>
			<description><![CDATA[where is the tutorial?<br />
<br />
I cannot find it from esenthel main menu...<br />
<br />
great game engine btw, this thing deserve the same money like unity.]]></description>
			<content:encoded><![CDATA[where is the tutorial?<br />
<br />
I cannot find it from esenthel main menu...<br />
<br />
great game engine btw, this thing deserve the same money like unity.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Modelling Lego Spawn]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9287</link>
			<pubDate>Sat, 16 Sep 2017 11:52:31 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9287</guid>
			<description><![CDATA[Hi Guys,<br />
<br />
just finished a new tutorial, Modelling Lego Spawn, this tutorial is a series that covers Modelling, Uv mapping and texturing, <br />
<br />
introduction to modelling lego spawn<br />
<a href="https://www.youtube.com/watch?v=M1Qpm17Q-ug" target="_blank">https://www.youtube.com/watch?v=M1Qpm17Q-ug</a>]]></description>
			<content:encoded><![CDATA[Hi Guys,<br />
<br />
just finished a new tutorial, Modelling Lego Spawn, this tutorial is a series that covers Modelling, Uv mapping and texturing, <br />
<br />
introduction to modelling lego spawn<br />
<a href="https://www.youtube.com/watch?v=M1Qpm17Q-ug" target="_blank">https://www.youtube.com/watch?v=M1Qpm17Q-ug</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adventure time, texturing finn in zbrush]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9264</link>
			<pubDate>Sun, 06 Aug 2017 08:03:56 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9264</guid>
			<description><![CDATA[This tutorial was meant to be part of much bigger, comprehensive tutorial series that covered ,modelling ,uv mapping and texturing in both zbrush and photoshop , unfortunately, my hard drive crashed and I lost a large chunk of the videos, using recovery software i was able to salvage some of the videos, <br />
<br />
Setting up the scene for texturing<br />
<a href="https://www.youtube.com/watch?v=kc8tLSJ5EYc" target="_blank">https://www.youtube.com/watch?v=kc8tLSJ5EYc</a><br />
<br />
beginning the texturing<br />
<a href="https://www.youtube.com/edit?o=U&amp;video_id=eiGI4XzG_VA" target="_blank">https://www.youtube.com/edit?o=U&video_id=eiGI4XzG_VA</a>]]></description>
			<content:encoded><![CDATA[This tutorial was meant to be part of much bigger, comprehensive tutorial series that covered ,modelling ,uv mapping and texturing in both zbrush and photoshop , unfortunately, my hard drive crashed and I lost a large chunk of the videos, using recovery software i was able to salvage some of the videos, <br />
<br />
Setting up the scene for texturing<br />
<a href="https://www.youtube.com/watch?v=kc8tLSJ5EYc" target="_blank">https://www.youtube.com/watch?v=kc8tLSJ5EYc</a><br />
<br />
beginning the texturing<br />
<a href="https://www.youtube.com/edit?o=U&amp;video_id=eiGI4XzG_VA" target="_blank">https://www.youtube.com/edit?o=U&video_id=eiGI4XzG_VA</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Modelling Scrooge mcduck in maya]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9134</link>
			<pubDate>Thu, 27 Oct 2016 12:52:44 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9134</guid>
			<description><![CDATA[Hi Guys,<br />
<br />
Just finished a video tutorial for Modelling Scrooge McDuck<br />
<br />
<a href="https://www.youtube.com/watch?v=ltiKri70XF8" target="_blank">https://www.youtube.com/watch?v=ltiKri70XF8</a>]]></description>
			<content:encoded><![CDATA[Hi Guys,<br />
<br />
Just finished a video tutorial for Modelling Scrooge McDuck<br />
<br />
<a href="https://www.youtube.com/watch?v=ltiKri70XF8" target="_blank">https://www.youtube.com/watch?v=ltiKri70XF8</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Learn C++ with Esenthel]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9083</link>
			<pubDate>Sun, 07 Aug 2016 20:52:04 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9083</guid>
			<description><![CDATA[Hey<br />
<br />
I've been working on programming course material over the last few years. Originally it was in Dutch only (as my job requires to teach in Dutch), but I've started to translate it.<br />
<br />
There's still a lot of work: only the first three parts are translated and the other parts need a revision in dutch before i start translating them. Still, it is a pdf of over 100 pages now.(Parts on Gui, Databases, Networking and 3D Worlds should follow as soon as I've found time to translate some more.)<br />
<br />
The target audience are people who've followed a very basic programming course, preferably with C++. I assume the reader knows what variables and loops are, and has done some basic exercises like console applications.<br />
<br />
This is not an Esenthel course as such. The goal is learning more about C++, but Esenthel is used to do that. I found that my students found it rather engaging to learn by making little games. Also, using Esenthel is a good way to learn about working with a library, reading header files and organizing bigger projects.<br />
<br />
Anyway, here it is:<br />
<br />
<a href="http://mutecode.com/eecourse/" target="_blank">http://mutecode.com/eecourse/</a>]]></description>
			<content:encoded><![CDATA[Hey<br />
<br />
I've been working on programming course material over the last few years. Originally it was in Dutch only (as my job requires to teach in Dutch), but I've started to translate it.<br />
<br />
There's still a lot of work: only the first three parts are translated and the other parts need a revision in dutch before i start translating them. Still, it is a pdf of over 100 pages now.(Parts on Gui, Databases, Networking and 3D Worlds should follow as soon as I've found time to translate some more.)<br />
<br />
The target audience are people who've followed a very basic programming course, preferably with C++. I assume the reader knows what variables and loops are, and has done some basic exercises like console applications.<br />
<br />
This is not an Esenthel course as such. The goal is learning more about C++, but Esenthel is used to do that. I found that my students found it rather engaging to learn by making little games. Also, using Esenthel is a good way to learn about working with a library, reading header files and organizing bigger projects.<br />
<br />
Anyway, here it is:<br />
<br />
<a href="http://mutecode.com/eecourse/" target="_blank">http://mutecode.com/eecourse/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[shader programming tutorials]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8914</link>
			<pubDate>Tue, 22 Dec 2015 22:55:21 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8914</guid>
			<description><![CDATA[Hi all,<br />
<br />
Myself I'm new to shader programming, and I'm sure that I am not the only one here<br />
I stumbled upon a nice tutorial I found to be very helpful and thought to share it:<br />
<br />
Link to part 1: (there are three parts)<br />
<a href="http://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313" target="_blank">http://gamedevelopment.tutsplus.com/tuto...-cms-23313</a>]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Myself I'm new to shader programming, and I'm sure that I am not the only one here<br />
I stumbled upon a nice tutorial I found to be very helpful and thought to share it:<br />
<br />
Link to part 1: (there are three parts)<br />
<a href="http://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313" target="_blank">http://gamedevelopment.tutsplus.com/tuto...-cms-23313</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Importing Maya nCloth animation]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8653</link>
			<pubDate>Thu, 08 Oct 2015 13:24:09 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8653</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
I have achieved with Maya / Esenthel something that you might wanna use too : transforming an animated mesh using nCloth technology in Maya so that it is successfully imported in Esenthel Editor, which handles skeleton animation only.<br />
I needed it to have a convincing flag animation <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
The main trick, and you have to keep that in mind is to create a joint for each vertex of your mesh, and bake the physic animation into keyframes.<br />
<br />
So... The more vertices you will use ... the more bones Esenthel will have to handle.<br />
<br />
Workflow:<br />
- Creating your physics animation into Maya<br />
- Open the script editor and copy this MEL script into the field :<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>string &#36;sel[] = `ls -sl`;<br />
float &#36;selPos[3] = `xform -ws -q -t &#36;sel`;<br />
PolySelectConvert 3;<br />
string &#36;verts[] = `ls -sl -fl`;<br />
select -clear;<br />
//string &#36;jParent = `joint -name "jParent" -p &#36;selPos[0] &#36;selPos[1] &#36;selPos[2]`;<br />
<br />
for (&#36;v in &#36;verts)<br />
{<br />
float &#36;pos[3] = `xform -ws -q -t &#36;v`;<br />
//select &#36;jParent;<br />
joint -p &#36;pos[0] &#36;pos[1] &#36;pos[2]; <br />
}<br />
<br />
SelectAllJoints;<br />
group -n BoneGroup; xform -os -piv 0 0 0;<br />
<br />
float &#36;rMin = `playbackOptions -q -min`;<br />
float &#36;rMax = `playbackOptions -q -max`;<br />
int &#36;frame;<br />
for (&#36;frame = &#36;rMin; &#36;frame &lt;= &#36;rMax; &#36;frame++)<br />
{ <br />
int &#36;vjCounter = 0;<br />
currentTime -e &#36;frame;<br />
for (&#36;v in &#36;verts)<br />
{ <br />
// --get it's position..<br />
float &#36;vpos[3] = `xform -q -ws -t &#36;v`;<br />
// --get the name of the appropriate joint incremented by 1.<br />
string &#36;jName = "|BoneGroup|joint" + ++&#36;vjCounter;<br />
// --set the pos of the joint to the pos of the vertex..<br />
move &#36;vpos[0] &#36;vpos[1] &#36;vpos[2] &#36;jName;<br />
// --set keyframe<br />
setKeyframe -at translate -t &#36;frame &#36;jName;<br />
}<br />
}</code></div></div>
- Click the blue PLAY button to execute it : a joint will be automatically created at each vertex, and a keyframe will be created for each frame of your animation, following the simulation that has run.<br />
- Select the joints and mesh to Bind Skin (smooth will be fine). If an error message occurs, you might delete the nCloth and constraints from your scene and try again<br />
- If you play, you can now see your joints playing the same result of your physics simulation.<br />
<br />
You might wanna try to clean a bit your timeline and delete some keyframes... You can trust the interpolation to have a good result, and it would be easier for you to edit the animation if you want to (for example : make it "loopable") <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
Now you can export you scene into .FBX, and load it in Esenthel Editor.<br />
<br />
Here is a result of an animated flag : <br />
<a href="https://www.youtube.com/watch?v=-BkmBdS3Bow&amp;feature=youtu.be" target="_blank">https://www.youtube.com/watch?v=-BkmBdS3...e=youtu.be</a><br />
<br />
Hope this will help someone else out there !]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
I have achieved with Maya / Esenthel something that you might wanna use too : transforming an animated mesh using nCloth technology in Maya so that it is successfully imported in Esenthel Editor, which handles skeleton animation only.<br />
I needed it to have a convincing flag animation <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
The main trick, and you have to keep that in mind is to create a joint for each vertex of your mesh, and bake the physic animation into keyframes.<br />
<br />
So... The more vertices you will use ... the more bones Esenthel will have to handle.<br />
<br />
Workflow:<br />
- Creating your physics animation into Maya<br />
- Open the script editor and copy this MEL script into the field :<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>string &#36;sel[] = `ls -sl`;<br />
float &#36;selPos[3] = `xform -ws -q -t &#36;sel`;<br />
PolySelectConvert 3;<br />
string &#36;verts[] = `ls -sl -fl`;<br />
select -clear;<br />
//string &#36;jParent = `joint -name "jParent" -p &#36;selPos[0] &#36;selPos[1] &#36;selPos[2]`;<br />
<br />
for (&#36;v in &#36;verts)<br />
{<br />
float &#36;pos[3] = `xform -ws -q -t &#36;v`;<br />
//select &#36;jParent;<br />
joint -p &#36;pos[0] &#36;pos[1] &#36;pos[2]; <br />
}<br />
<br />
SelectAllJoints;<br />
group -n BoneGroup; xform -os -piv 0 0 0;<br />
<br />
float &#36;rMin = `playbackOptions -q -min`;<br />
float &#36;rMax = `playbackOptions -q -max`;<br />
int &#36;frame;<br />
for (&#36;frame = &#36;rMin; &#36;frame &lt;= &#36;rMax; &#36;frame++)<br />
{ <br />
int &#36;vjCounter = 0;<br />
currentTime -e &#36;frame;<br />
for (&#36;v in &#36;verts)<br />
{ <br />
// --get it's position..<br />
float &#36;vpos[3] = `xform -q -ws -t &#36;v`;<br />
// --get the name of the appropriate joint incremented by 1.<br />
string &#36;jName = "|BoneGroup|joint" + ++&#36;vjCounter;<br />
// --set the pos of the joint to the pos of the vertex..<br />
move &#36;vpos[0] &#36;vpos[1] &#36;vpos[2] &#36;jName;<br />
// --set keyframe<br />
setKeyframe -at translate -t &#36;frame &#36;jName;<br />
}<br />
}</code></div></div>
- Click the blue PLAY button to execute it : a joint will be automatically created at each vertex, and a keyframe will be created for each frame of your animation, following the simulation that has run.<br />
- Select the joints and mesh to Bind Skin (smooth will be fine). If an error message occurs, you might delete the nCloth and constraints from your scene and try again<br />
- If you play, you can now see your joints playing the same result of your physics simulation.<br />
<br />
You might wanna try to clean a bit your timeline and delete some keyframes... You can trust the interpolation to have a good result, and it would be easier for you to edit the animation if you want to (for example : make it "loopable") <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
Now you can export you scene into .FBX, and load it in Esenthel Editor.<br />
<br />
Here is a result of an animated flag : <br />
<a href="https://www.youtube.com/watch?v=-BkmBdS3Bow&amp;feature=youtu.be" target="_blank">https://www.youtube.com/watch?v=-BkmBdS3...e=youtu.be</a><br />
<br />
Hope this will help someone else out there !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[6 - Esenthel Sun]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8457</link>
			<pubDate>Fri, 24 Apr 2015 20:07:44 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8457</guid>
			<description><![CDATA[Adding a sun to the environment makes a big difference. In the video I show how to do that.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/x4H2f62XLgM" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info at <a href="http://rstralberg.com/Sun/" target="_blank">http://rstralberg.com/Sun/</a>]]></description>
			<content:encoded><![CDATA[Adding a sun to the environment makes a big difference. In the video I show how to do that.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/x4H2f62XLgM" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info at <a href="http://rstralberg.com/Sun/" target="_blank">http://rstralberg.com/Sun/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[5 - Esenthel Cloud Layers]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8452</link>
			<pubDate>Wed, 22 Apr 2015 06:29:20 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8452</guid>
			<description><![CDATA[Adding some layers of moving clouds brings some extra realism to the sky. This is done quite easy in Esenthel. First create a cloud image and the drag and drop in to the Esenthel Clouds system.<br />
<br />
As usual I try to stay with free tools as Blender and GIMP to do this.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/wrAR8pQTPsY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Adding some layers of moving clouds brings some extra realism to the sky. This is done quite easy in Esenthel. First create a cloud image and the drag and drop in to the Esenthel Clouds system.<br />
<br />
As usual I try to stay with free tools as Blender and GIMP to do this.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/wrAR8pQTPsY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3 - Esenthel Sky]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8451</link>
			<pubDate>Tue, 21 Apr 2015 13:54:30 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8451</guid>
			<description><![CDATA[In this video I show how to create a cloudy sky <br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/V7aHk0--DQw" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info here <a href="http://rstralberg.com/Sky/" target="_blank">http://rstralberg.com/Sky/</a>]]></description>
			<content:encoded><![CDATA[In this video I show how to create a cloudy sky <br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/V7aHk0--DQw" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info here <a href="http://rstralberg.com/Sky/" target="_blank">http://rstralberg.com/Sky/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2 - Esenthel Water]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8450</link>
			<pubDate>Tue, 21 Apr 2015 13:47:28 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8450</guid>
			<description><![CDATA[This video shows how I create some water<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/u21kXHhBniA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info here <a href="http://rstralberg.com/Water/" target="_blank">http://rstralberg.com/Water/</a>]]></description>
			<content:encoded><![CDATA[This video shows how I create some water<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/u21kXHhBniA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info here <a href="http://rstralberg.com/Water/" target="_blank">http://rstralberg.com/Water/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1 - Esenthel Terrain, GeoMorph and InsaneBump]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8449</link>
			<pubDate>Tue, 21 Apr 2015 13:35:41 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8449</guid>
			<description><![CDATA[Creating a terrain in Linux using GeoMorph and InsaneBump<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/1EKaZHKccbQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info here <a href="http://rstralberg.com/Terrain/" target="_blank">http://rstralberg.com/Terrain/</a>]]></description>
			<content:encoded><![CDATA[Creating a terrain in Linux using GeoMorph and InsaneBump<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/1EKaZHKccbQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
More info here <a href="http://rstralberg.com/Terrain/" target="_blank">http://rstralberg.com/Terrain/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[4 - Esenthel Creating SkyBox Textures In Blender]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8446</link>
			<pubDate>Mon, 20 Apr 2015 20:26:49 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8446</guid>
			<description><![CDATA[In this video I show how to create you own skybox textures in Blender and how to get them in to Esenthel.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/MzKXpt15m5Y" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
There are some more about sky and Esenthel on my homepage at <a href="http://rstralberg.com/Sky/" target="_blank">http://rstralberg.com/Sky</a>]]></description>
			<content:encoded><![CDATA[In this video I show how to create you own skybox textures in Blender and how to get them in to Esenthel.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/MzKXpt15m5Y" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
There are some more about sky and Esenthel on my homepage at <a href="http://rstralberg.com/Sky/" target="_blank">http://rstralberg.com/Sky</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Importing Heightmaps]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8262</link>
			<pubDate>Mon, 05 Jan 2015 01:04:31 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8262</guid>
			<description><![CDATA[Hey, because of a similar request i decided to make a tutorial on how to use World Machine and a bit of Photoshop to create a terrain in Esenthel. The tutorial doesn't cover WM in high detail but there are references of tutorials if you're interested in learning WM.<br />
<br />
I uploaded a rar file with every asset that is used in this tutorial starting from the terrain textures, the skybox images and even the WM datafile.<br />
<br />
Hope you find it useful and let me know if there are any mistakes or things that are not clear and should be fixed. I went through the tutorial already once but since it's quite late already i probably missed a few spots.<br />
<br />
Tutorial<br />
<a href="http://s25.postimg.org/o906vgpb1/Esenthel_Terrain_Tutorial.png" target="_blank">http://s25.postimg.org/o906vgpb1/Esenthe...torial.png</a><br />
Assets<br />
<a href="https://www.dropbox.com/s/trx8j6perzq8gdo/ESENTHEL%20TERRAIN%20TUTORIAL.rar?dl=0" target="_blank">https://www.dropbox.com/s/trx8j6perzq8gd...L.rar?dl=0</a>]]></description>
			<content:encoded><![CDATA[Hey, because of a similar request i decided to make a tutorial on how to use World Machine and a bit of Photoshop to create a terrain in Esenthel. The tutorial doesn't cover WM in high detail but there are references of tutorials if you're interested in learning WM.<br />
<br />
I uploaded a rar file with every asset that is used in this tutorial starting from the terrain textures, the skybox images and even the WM datafile.<br />
<br />
Hope you find it useful and let me know if there are any mistakes or things that are not clear and should be fixed. I went through the tutorial already once but since it's quite late already i probably missed a few spots.<br />
<br />
Tutorial<br />
<a href="http://s25.postimg.org/o906vgpb1/Esenthel_Terrain_Tutorial.png" target="_blank">http://s25.postimg.org/o906vgpb1/Esenthe...torial.png</a><br />
Assets<br />
<a href="https://www.dropbox.com/s/trx8j6perzq8gdo/ESENTHEL%20TERRAIN%20TUTORIAL.rar?dl=0" target="_blank">https://www.dropbox.com/s/trx8j6perzq8gd...L.rar?dl=0</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Modelling Sonic The hedgehog In Autodesk Maya]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7869</link>
			<pubDate>Thu, 17 Jul 2014 14:45:14 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7869</guid>
			<description><![CDATA[Modelling Sonic The hedgehog In Autodesk Maya,<br />
<br />
<a href="https://www.youtube.com/watch?v=qpurCSq0z64" target="_blank">https://www.youtube.com/watch?v=qpurCSq0z64</a><br />
<a href="https://www.youtube.com/watch?v=wsqS5dhq2F0" target="_blank">https://www.youtube.com/watch?v=wsqS5dhq2F0</a><br />
<a href="https://www.youtube.com/watch?v=u19ZT1KH2LY" target="_blank">https://www.youtube.com/watch?v=u19ZT1KH2LY</a>]]></description>
			<content:encoded><![CDATA[Modelling Sonic The hedgehog In Autodesk Maya,<br />
<br />
<a href="https://www.youtube.com/watch?v=qpurCSq0z64" target="_blank">https://www.youtube.com/watch?v=qpurCSq0z64</a><br />
<a href="https://www.youtube.com/watch?v=wsqS5dhq2F0" target="_blank">https://www.youtube.com/watch?v=wsqS5dhq2F0</a><br />
<a href="https://www.youtube.com/watch?v=u19ZT1KH2LY" target="_blank">https://www.youtube.com/watch?v=u19ZT1KH2LY</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EE 2.0 Basic video tutorials]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=6593</link>
			<pubDate>Sun, 23 Jun 2013 16:10:38 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=6593</guid>
			<description><![CDATA[Hi there,<br />
<br />
A lot of people seem to have problems getting a basic world with a character running in it.<br />
<br />
So, I made a video aimed towards non-programmers so they can get a custom world + character up and running. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<a href="http://youtu.be/9n0jWKkNvWs" target="_blank">EE 2.0 - World + Character</a>]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
A lot of people seem to have problems getting a basic world with a character running in it.<br />
<br />
So, I made a video aimed towards non-programmers so they can get a custom world + character up and running. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<a href="http://youtu.be/9n0jWKkNvWs" target="_blank">EE 2.0 - World + Character</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Getting started in C++]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=6465</link>
			<pubDate>Wed, 22 May 2013 18:35:34 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=6465</guid>
			<description><![CDATA[Hello community, I came across a great video series which teaches you the starting points for c++ and other languages. The authors name is Bucky and as well you may want to check out another series for other languages on youtube as the author of other languages is "mybringback"   <br />
<br />
But currently the link provided below comes recommended to those who are just starting out in the new language of c++ and what I am currently watching as well.<br />
<br />
<a href="http://www.youtube.com/watch?v=tvC1WCdV1XU&amp;list=ECAE85DE8440AA6B83" target="_blank">http://www.youtube.com/watch?v=tvC1WCdV1...8440AA6B83</a>]]></description>
			<content:encoded><![CDATA[Hello community, I came across a great video series which teaches you the starting points for c++ and other languages. The authors name is Bucky and as well you may want to check out another series for other languages on youtube as the author of other languages is "mybringback"   <br />
<br />
But currently the link provided below comes recommended to those who are just starting out in the new language of c++ and what I am currently watching as well.<br />
<br />
<a href="http://www.youtube.com/watch?v=tvC1WCdV1XU&amp;list=ECAE85DE8440AA6B83" target="_blank">http://www.youtube.com/watch?v=tvC1WCdV1...8440AA6B83</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creating and Loading in Animated Objects with Blender]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=6362</link>
			<pubDate>Mon, 29 Apr 2013 06:25:34 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=6362</guid>
			<description><![CDATA[Hi All,<br />
<br />
I am taking a break from my Ineisis tutorials to do one on creating and importing animated objects using Blender.  I had a REALLY hard time with this (mainly because I am very bad at using 3D programs like Blender) and had an even harder time finding any help on the interwebs.<br />
<br />
Once I finally got my head around it, I decided that I could not be the only one having this kind of trouble, so I created a tutorial.  <br />
<br />
Enjoy!<br />
<br />
Part 1 (8:44) = <a href="http://www.youtube.com/watch?v=eIIvpfBwvQY" target="_blank">http://www.youtube.com/watch?v=eIIvpfBwvQY</a><br />
Part 2 (7:21) = <a href="http://www.youtube.com/watch?v=TUofUDY2DJk" target="_blank">http://www.youtube.com/watch?v=TUofUDY2DJk</a>]]></description>
			<content:encoded><![CDATA[Hi All,<br />
<br />
I am taking a break from my Ineisis tutorials to do one on creating and importing animated objects using Blender.  I had a REALLY hard time with this (mainly because I am very bad at using 3D programs like Blender) and had an even harder time finding any help on the interwebs.<br />
<br />
Once I finally got my head around it, I decided that I could not be the only one having this kind of trouble, so I created a tutorial.  <br />
<br />
Enjoy!<br />
<br />
Part 1 (8:44) = <a href="http://www.youtube.com/watch?v=eIIvpfBwvQY" target="_blank">http://www.youtube.com/watch?v=eIIvpfBwvQY</a><br />
Part 2 (7:21) = <a href="http://www.youtube.com/watch?v=TUofUDY2DJk" target="_blank">http://www.youtube.com/watch?v=TUofUDY2DJk</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Cinematic System]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=6350</link>
			<pubDate>Sat, 27 Apr 2013 01:33:46 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=6350</guid>
			<description><![CDATA[Hi all,<br />
<br />
I recently came up with a system for creating cinematics in my game. Check it out in my latest Vlog found here where I spend way too much time explaining how it works... enjoy!<br />
<br />
<a href="http://www.youtube.com/watch?v=aKjxKjHCGv4" target="_blank">http://www.youtube.com/watch?v=aKjxKjHCGv4</a>]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I recently came up with a system for creating cinematics in my game. Check it out in my latest Vlog found here where I spend way too much time explaining how it works... enjoy!<br />
<br />
<a href="http://www.youtube.com/watch?v=aKjxKjHCGv4" target="_blank">http://www.youtube.com/watch?v=aKjxKjHCGv4</a>]]></content:encoded>
		</item>
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