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		<title><![CDATA[Esenthel Forum - Job Offers (Paid Only)]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Thu, 23 Jul 2026 06:11:01 +0000</pubDate>
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		<item>
			<title><![CDATA[Music Composer, Producer & Session Guitarist - Available]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9314</link>
			<pubDate>Thu, 09 Nov 2017 11:11:19 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9314</guid>
			<description><![CDATA[Hello, I'm Ernest Soler, a Composer, Producer, and Session Guitarist from Barcelona, Spain.<br />
<br />
Here's a little resume/introduction for if you ever need someone of my profile for any job, or to collaborate in any Project..<br />
<br />
I've got a Home Studio, so I can work remotely as a Composer, Producer or Session Guitarist,<br />
or also as Sound Editor or Audio Engineer.<br />
<br />
I offer the highest level of attention, dedication and quality I can provide, so I'm only interested in paid jobs, thank you!<br />
<br />
To know more, please check my website: <a href="http://ernestsoler.info" target="_blank">ernestsoler.info</a><br />
(or <a href="https://soundcloud.com/ernzo" target="_blank">soundcloud</a>)<br />
<br />
<span style="font-weight: bold;">Experience:</span><br />
-17 years experience as a Musician and Guitarist, 10 as a Composer.<br />
-Modern Music Conservatory for 4 years.<br />
-Private Guitar, Theory and Harmony teacher for 12 years.<br />
<br />
-As a Musician and Guitarist I have vast performing experience in diverse styles, including (but not limited to) Electric (Blues, Jazz/Fussion, Funk, Rock etc) as well as Acoustic styles (Classical, Flamenco, Latin, Gipsy Jazz/Manouche), or Folk music from around the world.<br />
<br />
-As a Composer I have produced for recording Studios and Audiovisual Producers of all kind; working on projects for diverse media like Videogames, Cinema, TV, or Radio:<br />
2018-15, Composition of Orchestral/Fantasy OST for "<span style="font-weight: bold;">GemRPG</span>", an Android game by "<span style="font-weight: bold;">Crossworld Entertainment</span>" (USA)<br />
2016, Composition of Epic Orchestral track for the Trailer/Promo of "<span style="font-weight: bold;">Undertow</span>", an upcoming Pirate-themed MMORPG<br />
2015, Composition of Acoustic/World Music track for the promo of "Quill", an upcoming MMORPG by "Psy-Spec" (USA)<br />
2015, Composition of Orchestral tracks for "<span style="font-weight: bold;">Witch Pop</span>", a Puzzle Videogame by "<span style="font-weight: bold;">Grimworks</span>" (Latvia)<br />
2015, (since 2013) Extensive and continued <span style="font-weight: bold;">Session Guitarist</span> work for "<span style="font-weight: bold;">SCORCCiO Records</span>" (UK/Spain)<br />
2014, Composition of Orchestral tracks for "<span style="font-weight: bold;">Dragon Rider</span>", an Indie Arcade RPG Videogame (UK)<br />
2014, Composition of Electro/Funk/Rock tracks for "<span style="font-weight: bold;">Revolution Ace</span>", an Arcade Videogame by "<span style="font-weight: bold;">Laser Guided Games</span>" (Canada)<br />
2013-14, Composition of Western style tracks for "<span style="font-weight: bold;">Death on Frontier</span>", a J-RPG Videogame by "<span style="font-weight: bold;">The Game Gallery</span>" (USA)<br />
2013, Composition of Orchestral theme track for "<span style="font-weight: bold;">Kingdom Knights</span>" (now Avalon Lords), a Videogame by "<span style="font-weight: bold;">Animus Interactive</span>" (USA)<br />
2013, Composition of Orchestral tracks for a "<span style="font-weight: bold;">Magic The Gathering</span>" Docuflick by "<span style="font-weight: bold;">Rock Island Productions</span>" (UK)<br />
2013, Composition of Orchestral Soundtrack and Sound FX, for two Promotional Videogames by "<span style="font-weight: bold;">Danone Actimel</span>"<br />
2013, Sound FX Designer for "<span style="font-weight: bold;">Baboos</span>" an arcade Videogame by "<span style="font-weight: bold;">Sundew Games</span>" (New Zealand)<br />
2013, Composition of MIDI theme for a Java Racing Videogame by "<span style="font-weight: bold;">Mobi2Fun</span>" (Bangalore, India)<br />
2013, Session Guitarist jobs for "<span style="font-weight: bold;">Wobbly Music</span>" (Lancashire, UK)<br />
2013, Composition of Acoustic/Ethnic track with Arabic/Hindu elements for a Documentary by <span style="font-weight: bold;">SCOPL</span><br />
2013, Co-Composition/adaptation and interpretation of folk (Africa, Cuba, Catalunya) for a Movie by "<span style="font-weight: bold;">Destruction Film Productions</span>"<br />
2012, Orchestral Composition for a submarine themed Videogame by "<span style="font-weight: bold;">DymO</span>"<br />
2012, Orchestral Composition for a Short-Movie produced by <span style="font-weight: bold;">SCOPL</span><br />
2012, Composition of tracks for a Promotional Spot by the company <span style="font-weight: bold;">Numintec</span><br />
2011, Composition of acoustic tracks for a Documentary about Liberia produced by the <span style="font-weight: bold;">U.N.</span> (United Nations)<br />
2010, Composition of various musical loops for an unreleased Indie RPG Videogame<br />
2010, Flamenco (traditional) composition for the audiovisual producer "<span style="font-weight: bold;">Multiproducciones Digitales</span>" (Mexico)<br />
2009, Composition of Acoustic fingerpicking guitar piece for the project "<span style="font-weight: bold;">Archivo de la Experiencia</span>" by the Spanish <span style="font-weight: bold;">Ministry of Culture</span><br />
2008, Composition of musical cues for the TV program "<span style="font-weight: bold;">MPEG</span>" for "<span style="font-weight: bold;">Comunicalia TV</span>"<br />
2007, Arrangement of instrumental theme track for "El Vespino Sideral", <span style="font-weight: bold;">Radio Contrabanda</span> (Barcelona)<br />
<br />
<span style="font-weight: bold;">Links:</span><br />
-Orchestral composition for Witch Pop:<br />
Witch Pop Theme - <a href="http://ernestsoler.info/wp/witch.htm" target="_blank">ernestsoler.info/witchpop</a><br />
<br />
-One of the Orchestral compositions for the Magic The Gathering Docuflick: <br />
Babylon - <a href="http://ernestsoler.info/wp/babylon.htm" target="_blank">ernestsoler.info/babylon</a><br />
<br />
-Orchestral compositions for Dragon Rider:<br />
Airship Battle - <a href="http://ernestsoler.info/wp/airshipbattle.htm" target="_blank">ernestsoler.info/airshipbattle</a><br />
<br />
-Orchestral compositions for the second Actimel Videogame:<br />
GeoBoss - <a href="http://ernestsoler.info/wp/geoboss.htm" target="_blank">ernestsoler.info/geoboss</a><br />
ActimelTheme - <a href="http://ernestsoler.info/wp/actimeltheme2.htm" target="_blank">ernestsoler.info/actimeltheme</a><br />
<br />
-The Orchestral Theme song for Animus Interactive: <br />
KingdomKnights Theme - <a href="http://ernestsoler.info/wp/kingdomtheme.htm" target="_blank">ernestsoler.info/kingdomtheme</a><br />
<br />
<br />
-Electro-Funk-Rock style compositions for the Arcade Videogame:<br />
Revolution Ace - <a href="http://ernestsoler.info/wp/ace2.htm" target="_blank">ernestsoler.info/ace</a><br />
Desert - <a href="http://ernestsoler.info/wp/desert.htm" target="_blank">ernestsoler.info/desert</a><br />
<br />
-Western style compositions for the J-RPG Videogame:<br />
Death on Frontier - <a href="http://ernestsoler.info/wp/western.htm" target="_blank">ernestsoler.info/western</a><br />
Aguadulce Town - <a href="http://ernestsoler.info/wp/aguadulce.htm" target="_blank">ernestsoler.info/aguadulce</a><br />
<br />
-Acoustic composition for the survivalism Documentary:<br />
Gajadanat - <a href="http://ernestsoler.info/wp/gajadanat.htm" target="_blank">ernestsoler.info/gajadanat</a><br />
<br />
<br />
I can compose in almost any musical style, I'm up for the challenge, so don't hesitate in consulting me;<br />
if the idea or project resonates with me, it will be a breeze!!<br />
<br />
For any questions or proposals, please contact me at:<br />
<a href="mailto:ernzzzz@gmail.com">ernzzzz@gmail.com</a>, or by phone (+34)633 593 062<br />
<br />
<a href="http://ernestsoler.info" target="_blank">ernestsoler.info</a> // <a href="http://soundcloud.com/ernzo" target="_blank">soundcloud</a><br />
<br />
<br />
Thank you for your time; I look forward to hearing from you!!]]></description>
			<content:encoded><![CDATA[Hello, I'm Ernest Soler, a Composer, Producer, and Session Guitarist from Barcelona, Spain.<br />
<br />
Here's a little resume/introduction for if you ever need someone of my profile for any job, or to collaborate in any Project..<br />
<br />
I've got a Home Studio, so I can work remotely as a Composer, Producer or Session Guitarist,<br />
or also as Sound Editor or Audio Engineer.<br />
<br />
I offer the highest level of attention, dedication and quality I can provide, so I'm only interested in paid jobs, thank you!<br />
<br />
To know more, please check my website: <a href="http://ernestsoler.info" target="_blank">ernestsoler.info</a><br />
(or <a href="https://soundcloud.com/ernzo" target="_blank">soundcloud</a>)<br />
<br />
<span style="font-weight: bold;">Experience:</span><br />
-17 years experience as a Musician and Guitarist, 10 as a Composer.<br />
-Modern Music Conservatory for 4 years.<br />
-Private Guitar, Theory and Harmony teacher for 12 years.<br />
<br />
-As a Musician and Guitarist I have vast performing experience in diverse styles, including (but not limited to) Electric (Blues, Jazz/Fussion, Funk, Rock etc) as well as Acoustic styles (Classical, Flamenco, Latin, Gipsy Jazz/Manouche), or Folk music from around the world.<br />
<br />
-As a Composer I have produced for recording Studios and Audiovisual Producers of all kind; working on projects for diverse media like Videogames, Cinema, TV, or Radio:<br />
2018-15, Composition of Orchestral/Fantasy OST for "<span style="font-weight: bold;">GemRPG</span>", an Android game by "<span style="font-weight: bold;">Crossworld Entertainment</span>" (USA)<br />
2016, Composition of Epic Orchestral track for the Trailer/Promo of "<span style="font-weight: bold;">Undertow</span>", an upcoming Pirate-themed MMORPG<br />
2015, Composition of Acoustic/World Music track for the promo of "Quill", an upcoming MMORPG by "Psy-Spec" (USA)<br />
2015, Composition of Orchestral tracks for "<span style="font-weight: bold;">Witch Pop</span>", a Puzzle Videogame by "<span style="font-weight: bold;">Grimworks</span>" (Latvia)<br />
2015, (since 2013) Extensive and continued <span style="font-weight: bold;">Session Guitarist</span> work for "<span style="font-weight: bold;">SCORCCiO Records</span>" (UK/Spain)<br />
2014, Composition of Orchestral tracks for "<span style="font-weight: bold;">Dragon Rider</span>", an Indie Arcade RPG Videogame (UK)<br />
2014, Composition of Electro/Funk/Rock tracks for "<span style="font-weight: bold;">Revolution Ace</span>", an Arcade Videogame by "<span style="font-weight: bold;">Laser Guided Games</span>" (Canada)<br />
2013-14, Composition of Western style tracks for "<span style="font-weight: bold;">Death on Frontier</span>", a J-RPG Videogame by "<span style="font-weight: bold;">The Game Gallery</span>" (USA)<br />
2013, Composition of Orchestral theme track for "<span style="font-weight: bold;">Kingdom Knights</span>" (now Avalon Lords), a Videogame by "<span style="font-weight: bold;">Animus Interactive</span>" (USA)<br />
2013, Composition of Orchestral tracks for a "<span style="font-weight: bold;">Magic The Gathering</span>" Docuflick by "<span style="font-weight: bold;">Rock Island Productions</span>" (UK)<br />
2013, Composition of Orchestral Soundtrack and Sound FX, for two Promotional Videogames by "<span style="font-weight: bold;">Danone Actimel</span>"<br />
2013, Sound FX Designer for "<span style="font-weight: bold;">Baboos</span>" an arcade Videogame by "<span style="font-weight: bold;">Sundew Games</span>" (New Zealand)<br />
2013, Composition of MIDI theme for a Java Racing Videogame by "<span style="font-weight: bold;">Mobi2Fun</span>" (Bangalore, India)<br />
2013, Session Guitarist jobs for "<span style="font-weight: bold;">Wobbly Music</span>" (Lancashire, UK)<br />
2013, Composition of Acoustic/Ethnic track with Arabic/Hindu elements for a Documentary by <span style="font-weight: bold;">SCOPL</span><br />
2013, Co-Composition/adaptation and interpretation of folk (Africa, Cuba, Catalunya) for a Movie by "<span style="font-weight: bold;">Destruction Film Productions</span>"<br />
2012, Orchestral Composition for a submarine themed Videogame by "<span style="font-weight: bold;">DymO</span>"<br />
2012, Orchestral Composition for a Short-Movie produced by <span style="font-weight: bold;">SCOPL</span><br />
2012, Composition of tracks for a Promotional Spot by the company <span style="font-weight: bold;">Numintec</span><br />
2011, Composition of acoustic tracks for a Documentary about Liberia produced by the <span style="font-weight: bold;">U.N.</span> (United Nations)<br />
2010, Composition of various musical loops for an unreleased Indie RPG Videogame<br />
2010, Flamenco (traditional) composition for the audiovisual producer "<span style="font-weight: bold;">Multiproducciones Digitales</span>" (Mexico)<br />
2009, Composition of Acoustic fingerpicking guitar piece for the project "<span style="font-weight: bold;">Archivo de la Experiencia</span>" by the Spanish <span style="font-weight: bold;">Ministry of Culture</span><br />
2008, Composition of musical cues for the TV program "<span style="font-weight: bold;">MPEG</span>" for "<span style="font-weight: bold;">Comunicalia TV</span>"<br />
2007, Arrangement of instrumental theme track for "El Vespino Sideral", <span style="font-weight: bold;">Radio Contrabanda</span> (Barcelona)<br />
<br />
<span style="font-weight: bold;">Links:</span><br />
-Orchestral composition for Witch Pop:<br />
Witch Pop Theme - <a href="http://ernestsoler.info/wp/witch.htm" target="_blank">ernestsoler.info/witchpop</a><br />
<br />
-One of the Orchestral compositions for the Magic The Gathering Docuflick: <br />
Babylon - <a href="http://ernestsoler.info/wp/babylon.htm" target="_blank">ernestsoler.info/babylon</a><br />
<br />
-Orchestral compositions for Dragon Rider:<br />
Airship Battle - <a href="http://ernestsoler.info/wp/airshipbattle.htm" target="_blank">ernestsoler.info/airshipbattle</a><br />
<br />
-Orchestral compositions for the second Actimel Videogame:<br />
GeoBoss - <a href="http://ernestsoler.info/wp/geoboss.htm" target="_blank">ernestsoler.info/geoboss</a><br />
ActimelTheme - <a href="http://ernestsoler.info/wp/actimeltheme2.htm" target="_blank">ernestsoler.info/actimeltheme</a><br />
<br />
-The Orchestral Theme song for Animus Interactive: <br />
KingdomKnights Theme - <a href="http://ernestsoler.info/wp/kingdomtheme.htm" target="_blank">ernestsoler.info/kingdomtheme</a><br />
<br />
<br />
-Electro-Funk-Rock style compositions for the Arcade Videogame:<br />
Revolution Ace - <a href="http://ernestsoler.info/wp/ace2.htm" target="_blank">ernestsoler.info/ace</a><br />
Desert - <a href="http://ernestsoler.info/wp/desert.htm" target="_blank">ernestsoler.info/desert</a><br />
<br />
-Western style compositions for the J-RPG Videogame:<br />
Death on Frontier - <a href="http://ernestsoler.info/wp/western.htm" target="_blank">ernestsoler.info/western</a><br />
Aguadulce Town - <a href="http://ernestsoler.info/wp/aguadulce.htm" target="_blank">ernestsoler.info/aguadulce</a><br />
<br />
-Acoustic composition for the survivalism Documentary:<br />
Gajadanat - <a href="http://ernestsoler.info/wp/gajadanat.htm" target="_blank">ernestsoler.info/gajadanat</a><br />
<br />
<br />
I can compose in almost any musical style, I'm up for the challenge, so don't hesitate in consulting me;<br />
if the idea or project resonates with me, it will be a breeze!!<br />
<br />
For any questions or proposals, please contact me at:<br />
<a href="mailto:ernzzzz@gmail.com">ernzzzz@gmail.com</a>, or by phone (+34)633 593 062<br />
<br />
<a href="http://ernestsoler.info" target="_blank">ernestsoler.info</a> // <a href="http://soundcloud.com/ernzo" target="_blank">soundcloud</a><br />
<br />
<br />
Thank you for your time; I look forward to hearing from you!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Esenthel Mentor / Teacher]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8774</link>
			<pubDate>Wed, 18 Nov 2015 10:38:11 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8774</guid>
			<description><![CDATA[Hi..<br />
So i'm planning working in Esenthel Engine.<br />
I want to hiring one people to teach me how this engine work.<br />
From Coding and Another.<br />
<br />
Contact me by PM and i will give you my Skype ID]]></description>
			<content:encoded><![CDATA[Hi..<br />
So i'm planning working in Esenthel Engine.<br />
I want to hiring one people to teach me how this engine work.<br />
From Coding and Another.<br />
<br />
Contact me by PM and i will give you my Skype ID]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C++ freelancer available?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8041</link>
			<pubDate>Mon, 06 Oct 2014 14:30:52 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8041</guid>
			<description><![CDATA[Hi<br />
Im new to the engine thus c++ so id like to network to get some code going- im thinking of a "simple" (for programmers) card based solution (collect card type game element) so if anyone wants to help lets work out rates/etc - it may be like using the inventory system to collect cards?! OK thanks PM or reply here <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></description>
			<content:encoded><![CDATA[Hi<br />
Im new to the engine thus c++ so id like to network to get some code going- im thinking of a "simple" (for programmers) card based solution (collect card type game element) so if anyone wants to help lets work out rates/etc - it may be like using the inventory system to collect cards?! OK thanks PM or reply here <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for esenthel source programmer]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7882</link>
			<pubDate>Sat, 26 Jul 2014 21:52:20 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7882</guid>
			<description><![CDATA[Looking for programmer with exp in esenthel source! for following task:<br />
1) make side by side render on android, top bottom in portrait mode<br />
2) modify existing shaders (linux) to have morphing (vertex animation enable)<br />
3) guide me to general layout of code in esenthel<br />
<br />
each can be independent tasks.<br />
<br />
Also we are looking for remote hiring, fulltime or part time which ever is comfortable.<br />
<br />
regards]]></description>
			<content:encoded><![CDATA[Looking for programmer with exp in esenthel source! for following task:<br />
1) make side by side render on android, top bottom in portrait mode<br />
2) modify existing shaders (linux) to have morphing (vertex animation enable)<br />
3) guide me to general layout of code in esenthel<br />
<br />
each can be independent tasks.<br />
<br />
Also we are looking for remote hiring, fulltime or part time which ever is comfortable.<br />
<br />
regards]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need 3D artist for a few short tasks]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7642</link>
			<pubDate>Tue, 08 Apr 2014 07:19:25 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7642</guid>
			<description><![CDATA[I'm looking for a 3D artist to help me with these simple tasks:<br />
<br />
1) Create a naked male body for a model I already have, but my version comes with clothes, I need it naked (just need the TORSO ONLY)<br />
2) Map a texture (that I provide) on a model (that I also provide)<br />
3) Export these 2 models with their animations (that I will also provide) in a format accepted by Esenthel.<br />
<br />
I'm willing to pay for this, but I'm pretty sure this is something quite easy I'm asking for (it's just that I'm a total idiot in Blender) so I'm hoping it won't be too expensive.<br />
<br />
Please PM me if you can help.]]></description>
			<content:encoded><![CDATA[I'm looking for a 3D artist to help me with these simple tasks:<br />
<br />
1) Create a naked male body for a model I already have, but my version comes with clothes, I need it naked (just need the TORSO ONLY)<br />
2) Map a texture (that I provide) on a model (that I also provide)<br />
3) Export these 2 models with their animations (that I will also provide) in a format accepted by Esenthel.<br />
<br />
I'm willing to pay for this, but I'm pretty sure this is something quite easy I'm asking for (it's just that I'm a total idiot in Blender) so I'm hoping it won't be too expensive.<br />
<br />
Please PM me if you can help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[IneisisOnline]MSSQL to MySQL]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=5854</link>
			<pubDate>Sat, 19 Jan 2013 17:06:48 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=5854</guid>
			<description><![CDATA[I'm looking to have the Ineisis Online source code to work with MySQL instead of MSSQL.<br />
<br />
If you are interested in converting it to MySQL and can do it in a timely manner, feel free to let me know by replying or PM'ng me (include how much you will be charging).<br />
<br />
This is a paid project and you will be providing the mysql database after conversion as well as the source code.<br />
<br />
The game will be tested and then paid in full.<br />
<br />
I have a freelancers account if you would like to use that to secure the payment.<br />
<br />
Thank you.<br />
<br />
PS: You must have the Ineisis Online Source Code]]></description>
			<content:encoded><![CDATA[I'm looking to have the Ineisis Online source code to work with MySQL instead of MSSQL.<br />
<br />
If you are interested in converting it to MySQL and can do it in a timely manner, feel free to let me know by replying or PM'ng me (include how much you will be charging).<br />
<br />
This is a paid project and you will be providing the mysql database after conversion as well as the source code.<br />
<br />
The game will be tested and then paid in full.<br />
<br />
I have a freelancers account if you would like to use that to secure the payment.<br />
<br />
Thank you.<br />
<br />
PS: You must have the Ineisis Online Source Code]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PC MMORPG Now Hiring]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=5820</link>
			<pubDate>Sun, 06 Jan 2013 01:33:16 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=5820</guid>
			<description><![CDATA[First id like to talk a little about my self. <br />
My name is Shaun, I live in Puerto Rico, I'm 28 years old, I speak English and Spanish. <br />
I'm a independent software developer <br />
I recently sold a app  that took me 3 weeks to make for &#36;3,500 to a large company here with the soul purpose of generating them more income. <br />
They where really pleased with my product and contacted me about making a hit MMORPG.  <br />
I have a meeting set up with them on January 08 so I don't have the full details at the moment and due to there privacy policy IM not allowed to release much details to the public. <br />
At this point like every other app I have sold we would have to present to them a "demo" of the product <br />
Example: The app that took me 3 weeks to develop I had a working presentation ready in 5 days so id assume we would need at most 4 - 6 months before fundings are available. <br />
Now that don't mean they wont help with pre startup costs, they will still have to cover any funds needed to get the project started. <br />
Eventually there will be a studio location setup (to be discussed in the  meeting) still unsure how  that would work because coders and modelers are hard to come by in Puerto Rico, Half the people here to what I have seen don't even know how to hold a mouse right. <br />
I don't want to look for people locally hence the post here. <br />
If you would like to apply please send your resume to the following email: lunaticsnetwork@gmail.com <br />
All choices of what to use and how to use them will be made as a group not a individual to insure everyone is happy.]]></description>
			<content:encoded><![CDATA[First id like to talk a little about my self. <br />
My name is Shaun, I live in Puerto Rico, I'm 28 years old, I speak English and Spanish. <br />
I'm a independent software developer <br />
I recently sold a app  that took me 3 weeks to make for &#36;3,500 to a large company here with the soul purpose of generating them more income. <br />
They where really pleased with my product and contacted me about making a hit MMORPG.  <br />
I have a meeting set up with them on January 08 so I don't have the full details at the moment and due to there privacy policy IM not allowed to release much details to the public. <br />
At this point like every other app I have sold we would have to present to them a "demo" of the product <br />
Example: The app that took me 3 weeks to develop I had a working presentation ready in 5 days so id assume we would need at most 4 - 6 months before fundings are available. <br />
Now that don't mean they wont help with pre startup costs, they will still have to cover any funds needed to get the project started. <br />
Eventually there will be a studio location setup (to be discussed in the  meeting) still unsure how  that would work because coders and modelers are hard to come by in Puerto Rico, Half the people here to what I have seen don't even know how to hold a mouse right. <br />
I don't want to look for people locally hence the post here. <br />
If you would like to apply please send your resume to the following email: lunaticsnetwork@gmail.com <br />
All choices of what to use and how to use them will be made as a group not a individual to insure everyone is happy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wanted: Exporter From Older Engine To Any Format]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=4504</link>
			<pubDate>Fri, 18 Nov 2011 07:20:58 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=4504</guid>
			<description><![CDATA[I'm looking for a programmer willing and able to code an exporter from another engine into any format Esenthel can use such as DAE. I can't say much up-front other than it involves no lighting, no rigging nor animation of any type. Our former engine provider states that exporter functionality is provided however the exporter plugin itself still has to be "coded". Being a non-programmer myself, I can't do this but I'm willing to negociate a cost for having someone take care of this for me and my team.<br />
<br />
If interested, please drop me a line here.]]></description>
			<content:encoded><![CDATA[I'm looking for a programmer willing and able to code an exporter from another engine into any format Esenthel can use such as DAE. I can't say much up-front other than it involves no lighting, no rigging nor animation of any type. Our former engine provider states that exporter functionality is provided however the exporter plugin itself still has to be "coded". Being a non-programmer myself, I can't do this but I'm willing to negociate a cost for having someone take care of this for me and my team.<br />
<br />
If interested, please drop me a line here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3D Modeller needed]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=4472</link>
			<pubDate>Wed, 09 Nov 2011 23:41:44 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=4472</guid>
			<description><![CDATA[Hi,<br />
<br />
We're in the process of starting to migrate an existing game running on a very old engine, over to Esenthel.  Although we have 99% of the models required, they are very low poly models.<br />
<br />
We're looking for at least 30% of the models to be remade at medium to high level poly count and would like to freelance this task to someone capable of creating the models and animating them.<br />
<br />
Also worth mentioning, we are willing to take someone on a freelance basis or better still, on a royalty basis.  This is a niche game that is already live so returns will be immediate and consistent.  Although the game engine is 10+ years old, the existing version of the game that we are migrating has been running for almost 2 years with roughly 60 minor to major game updates.  Hope that shows how active and committed we are to the game and the community.<br />
<br />
Our Team:<br />
2 x Programmers/Developers (fulltime)<br />
1 x Programmer/Developer (freelanced)<br />
1 x 2D GFX, Story writing, Website Work, Support, Ideas, Events, Marketing<br />
1 x Game structure, Game Balance, Ideas, Events, Support, Business planning, Game scripts, Game Updates<br />
<br />
As you can see in the above list, there is a seat available for a 3D artist/modeller/animator.  If you think you can be a part of this project in one way or another, drop me a PM here and lets talk.<br />
<br />
<span style="font-weight: bold;">If you are genuinely interested and want more info, drop me a PM and I can give you links to the game, the forums and a lot more info.</span><br />
<br />
Thanks,<br />
<br />
John Reed]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
We're in the process of starting to migrate an existing game running on a very old engine, over to Esenthel.  Although we have 99% of the models required, they are very low poly models.<br />
<br />
We're looking for at least 30% of the models to be remade at medium to high level poly count and would like to freelance this task to someone capable of creating the models and animating them.<br />
<br />
Also worth mentioning, we are willing to take someone on a freelance basis or better still, on a royalty basis.  This is a niche game that is already live so returns will be immediate and consistent.  Although the game engine is 10+ years old, the existing version of the game that we are migrating has been running for almost 2 years with roughly 60 minor to major game updates.  Hope that shows how active and committed we are to the game and the community.<br />
<br />
Our Team:<br />
2 x Programmers/Developers (fulltime)<br />
1 x Programmer/Developer (freelanced)<br />
1 x 2D GFX, Story writing, Website Work, Support, Ideas, Events, Marketing<br />
1 x Game structure, Game Balance, Ideas, Events, Support, Business planning, Game scripts, Game Updates<br />
<br />
As you can see in the above list, there is a seat available for a 3D artist/modeller/animator.  If you think you can be a part of this project in one way or another, drop me a PM here and lets talk.<br />
<br />
<span style="font-weight: bold;">If you are genuinely interested and want more info, drop me a PM and I can give you links to the game, the forums and a lot more info.</span><br />
<br />
Thanks,<br />
<br />
John Reed]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for C++ Programmer (MMO)(Paid)]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3524</link>
			<pubDate>Fri, 22 Apr 2011 19:02:10 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3524</guid>
			<description><![CDATA[Brief description:<br />
This MMO will be a realistic unrestricted PVP game set in the time period of the Dark Ages. The Theme will be a realistic world where supernatural creatures exist and Players can become them, such as Vampires, Werewolves, Spirits, Demons, etc. (These will be akin to character classes). This Game will be skill based, with skill progression occurring by repeated use of the skills. Players will have the ability to not only build houses that are persistent in the world but also other buildings with various uses. There will be a very detailed crafting system and all items in the game will be either a resource for crafting or a craftable item. The economy will be realistic and player run. All features in this game will be real world realistic other than the existence of Supernatural creatures.<br />
<br />
Target aim:<br />
This goal of this game is to be a pay per month game but with a much lower price per month than the going rate for retail games. Download will be free as will all expansions. I plan to give a free 24-72 trial period to all players to get them into the game.<br />
<br />
Compensation:<br />
I am not a rich guy or a company, I can not afford to pay much, but I am looking for a C++ programmer preferably with experience in the Esenthel Engine (the engine I am using). Compensation will be per completed task with 1-2 tasks given in a 2 week period. I am able to pay &#36;50 per task via paypal on delivery of source code and compiled debugged and working executables. Being that I am paying for working code, if bugs are found, I will request that they be squashed with no additional payment. Once the game is launched and bringing in revenue, I am willing to give a portion to the Progammer for as long as he or she continues working on the game. I have not yet decided on the percentage because I expect Launch to be quite a long time from now, but I am willing to negotiate this.<br />
<br />
Technology:<br />
This MMO will run on Windows and it uses the Esenthel Engine, I do have a license to develop with it.<br />
<br />
Talent needed:<br />
Right now, just looking for a C++ Programmer, Ill either buy game assets or hire an Artist later.<br />
<br />
Team structure:<br />
I pay for Programming, Programmer gets paid... That's all for right now =)<br />
<br />
Website:<br />
Coming Soon<br />
<br />
Contacts:<br />
Email - mpdicedealer@yahoo.com<br />
Skype - dicedealer99<br />
If you are in the US, I will be happy to communicate by phone.<br />
<br />
Previous Work by Team:<br />
none<br />
<br />
<br />
Feedback:<br />
NONE/ENCOURAGING ONLY/ANY<br />
Encouraging Only]]></description>
			<content:encoded><![CDATA[Brief description:<br />
This MMO will be a realistic unrestricted PVP game set in the time period of the Dark Ages. The Theme will be a realistic world where supernatural creatures exist and Players can become them, such as Vampires, Werewolves, Spirits, Demons, etc. (These will be akin to character classes). This Game will be skill based, with skill progression occurring by repeated use of the skills. Players will have the ability to not only build houses that are persistent in the world but also other buildings with various uses. There will be a very detailed crafting system and all items in the game will be either a resource for crafting or a craftable item. The economy will be realistic and player run. All features in this game will be real world realistic other than the existence of Supernatural creatures.<br />
<br />
Target aim:<br />
This goal of this game is to be a pay per month game but with a much lower price per month than the going rate for retail games. Download will be free as will all expansions. I plan to give a free 24-72 trial period to all players to get them into the game.<br />
<br />
Compensation:<br />
I am not a rich guy or a company, I can not afford to pay much, but I am looking for a C++ programmer preferably with experience in the Esenthel Engine (the engine I am using). Compensation will be per completed task with 1-2 tasks given in a 2 week period. I am able to pay &#36;50 per task via paypal on delivery of source code and compiled debugged and working executables. Being that I am paying for working code, if bugs are found, I will request that they be squashed with no additional payment. Once the game is launched and bringing in revenue, I am willing to give a portion to the Progammer for as long as he or she continues working on the game. I have not yet decided on the percentage because I expect Launch to be quite a long time from now, but I am willing to negotiate this.<br />
<br />
Technology:<br />
This MMO will run on Windows and it uses the Esenthel Engine, I do have a license to develop with it.<br />
<br />
Talent needed:<br />
Right now, just looking for a C++ Programmer, Ill either buy game assets or hire an Artist later.<br />
<br />
Team structure:<br />
I pay for Programming, Programmer gets paid... That's all for right now =)<br />
<br />
Website:<br />
Coming Soon<br />
<br />
Contacts:<br />
Email - mpdicedealer@yahoo.com<br />
Skype - dicedealer99<br />
If you are in the US, I will be happy to communicate by phone.<br />
<br />
Previous Work by Team:<br />
none<br />
<br />
<br />
Feedback:<br />
NONE/ENCOURAGING ONLY/ANY<br />
Encouraging Only]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[In search of a C++ Coder]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3133</link>
			<pubDate>Sat, 05 Feb 2011 10:47:33 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3133</guid>
			<description><![CDATA[Dear all,<br />
<br />
Since I am personally getting stuck with some issues, I would like to get some help from a professional coder who is extremely familiar with Esenthel.<br />
<br />
You will get paid per item, and on the difficulty per item. Payment is through paypal only. Or ofcource, if you like polygons, some sexy 3D models can be given too.<br />
<br />
Some minor things that needs changing include, but are not limited to:<br />
1. Camera control (90% done)<br />
2. Teleports (Create a new Type perhaps)<br />
2.1 Teleport to a new map to a specified  Waypoint<br />
3. Force the mouse to the center of the screen in FPP<br />
4. When the mouse hovers over a character, turn it's name any colour specified<br />
5. Day/Night cycle<br />
<br />
More bigger changes:<br />
1. Automatic server restart when crashed, file report of what happens (50% done)<br />
2. MySQL integration with the library<br />
3. Some secret integration that will be made clear when you join the team, which leads me to the following point:<br />
<br />
We have a team of 5 (around 8 in total) developers:<br />
Jamie: writing story, designing, ideas, animator<br />
Mattias : modeller (shown images below + link to Turbosquid), website designing, ideas, texturer, animator<br />
Frederik : Modelling, learning from Mattias.<br />
Kiron : Website, Music composer, ideas.<br />
Dwight : making the maps, planning and structurising, basic coding, law, working on ToU and EULA at the moment.<br />
Place X : Maybe you!<br />
<br />
As mentioned above, you will get paid for the jobs that you do at first. We have seen however, that most coders are looking for some professional artists, and we are willing to offer you a "job" on our small and effective team, if you pass the Skype-test. Once joined, you will not get paid anymore, but depending on the workload that you do, the more you get from the profit that we are already making, thanks to Mattias.<br />
<br />
Our game is based on almost full character control in TPP and in FPP, so if you are up to the task, please send me a PM or reply in this Topic!<br />
<br />
As mentioned above, here are the TS's:<br />
<a href="http://www.turbosquid.com/Search/Artists/xorec" target="_blank">http://www.turbosquid.com/Search/Artists/xorec</a><br />
<a href="http://www.turbosquid.com/Search/Artists/Infernix" target="_blank">http://www.turbosquid.com/Search/Artists/Infernix</a><br />
<br />
Screenshots of models made can be found in the attachments, no characters will be made visible, nor the more complex models for the elves, that is for team-eyes only <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=1014" target="_blank">Market.JPG</a> (Size: 128.12 KB / Downloads: 266)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=1015" target="_blank">blacksmith.JPG</a> (Size: 109.2 KB / Downloads: 265)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Dear all,<br />
<br />
Since I am personally getting stuck with some issues, I would like to get some help from a professional coder who is extremely familiar with Esenthel.<br />
<br />
You will get paid per item, and on the difficulty per item. Payment is through paypal only. Or ofcource, if you like polygons, some sexy 3D models can be given too.<br />
<br />
Some minor things that needs changing include, but are not limited to:<br />
1. Camera control (90% done)<br />
2. Teleports (Create a new Type perhaps)<br />
2.1 Teleport to a new map to a specified  Waypoint<br />
3. Force the mouse to the center of the screen in FPP<br />
4. When the mouse hovers over a character, turn it's name any colour specified<br />
5. Day/Night cycle<br />
<br />
More bigger changes:<br />
1. Automatic server restart when crashed, file report of what happens (50% done)<br />
2. MySQL integration with the library<br />
3. Some secret integration that will be made clear when you join the team, which leads me to the following point:<br />
<br />
We have a team of 5 (around 8 in total) developers:<br />
Jamie: writing story, designing, ideas, animator<br />
Mattias : modeller (shown images below + link to Turbosquid), website designing, ideas, texturer, animator<br />
Frederik : Modelling, learning from Mattias.<br />
Kiron : Website, Music composer, ideas.<br />
Dwight : making the maps, planning and structurising, basic coding, law, working on ToU and EULA at the moment.<br />
Place X : Maybe you!<br />
<br />
As mentioned above, you will get paid for the jobs that you do at first. We have seen however, that most coders are looking for some professional artists, and we are willing to offer you a "job" on our small and effective team, if you pass the Skype-test. Once joined, you will not get paid anymore, but depending on the workload that you do, the more you get from the profit that we are already making, thanks to Mattias.<br />
<br />
Our game is based on almost full character control in TPP and in FPP, so if you are up to the task, please send me a PM or reply in this Topic!<br />
<br />
As mentioned above, here are the TS's:<br />
<a href="http://www.turbosquid.com/Search/Artists/xorec" target="_blank">http://www.turbosquid.com/Search/Artists/xorec</a><br />
<a href="http://www.turbosquid.com/Search/Artists/Infernix" target="_blank">http://www.turbosquid.com/Search/Artists/Infernix</a><br />
<br />
Screenshots of models made can be found in the attachments, no characters will be made visible, nor the more complex models for the elves, that is for team-eyes only <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=1014" target="_blank">Market.JPG</a> (Size: 128.12 KB / Downloads: 266)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=1015" target="_blank">blacksmith.JPG</a> (Size: 109.2 KB / Downloads: 265)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Freelance C++ Programmer]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=2748</link>
			<pubDate>Sun, 21 Nov 2010 18:00:57 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=2748</guid>
			<description><![CDATA[Hello, I am looking for a talented C++ Programmer to do some work on some of the basic functions for my MMOFPS.<br />
<br />
This is a paid position. Please contact me by msn messenger at uo_dezorza@hotmail.com if you want to talk about this.<br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hello, I am looking for a talented C++ Programmer to do some work on some of the basic functions for my MMOFPS.<br />
<br />
This is a paid position. Please contact me by msn messenger at uo_dezorza@hotmail.com if you want to talk about this.<br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[iOS SDK Game developer.]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=2556</link>
			<pubDate>Sun, 12 Sep 2010 06:48:09 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=2556</guid>
			<description><![CDATA[Greeting,<br />
<br />
Frist Thanks for this wonderful website.<br />
<br />
We are looking for Game developer in iOS SDK to build games<br />
compatible with ( iPhone, iPod, iPad ).<br />
<br />
We have many ideas most of them not a complicated with specific<br />
specification.<br />
<br />
We will negotiate about details and everything.<br />
if necessary we can have a date and meet.<br />
<br />
feel free to contact me for cooperation or for assistants:<br />
<img src="http://www.gravity.com.sa/images/liveemail.png" border="0" alt="[Image: liveemail.png]" /><br />
<br />
Regards,]]></description>
			<content:encoded><![CDATA[Greeting,<br />
<br />
Frist Thanks for this wonderful website.<br />
<br />
We are looking for Game developer in iOS SDK to build games<br />
compatible with ( iPhone, iPod, iPad ).<br />
<br />
We have many ideas most of them not a complicated with specific<br />
specification.<br />
<br />
We will negotiate about details and everything.<br />
if necessary we can have a date and meet.<br />
<br />
feel free to contact me for cooperation or for assistants:<br />
<img src="http://www.gravity.com.sa/images/liveemail.png" border="0" alt="[Image: liveemail.png]" /><br />
<br />
Regards,]]></content:encoded>
		</item>
	</channel>
</rss>