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	<channel>
		<title><![CDATA[Esenthel Forum - Esenthel Store Sources]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Mon, 20 Apr 2026 12:01:17 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Esenthel Engine Source Code]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=11789</link>
			<pubDate>Wed, 20 Aug 2025 22:15:37 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=11789</guid>
			<description><![CDATA[Greetings everyone!, I Have went and looked at the Documentation for gaining access to the Engine Source Code.  It says that I need a license key. Does this mean I need make a purchase? Or to be a Donator? I have already made purchase once before and I do have a license key with that. I am just a little confused on exactly which one I need in terms of license key. Do I need donation or a purchase from the store?]]></description>
			<content:encoded><![CDATA[Greetings everyone!, I Have went and looked at the Documentation for gaining access to the Engine Source Code.  It says that I need a license key. Does this mean I need make a purchase? Or to be a Donator? I have already made purchase once before and I do have a license key with that. I am just a little confused on exactly which one I need in terms of license key. Do I need donation or a purchase from the store?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ineisis]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9206</link>
			<pubDate>Mon, 10 Apr 2017 23:22:56 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9206</guid>
			<description><![CDATA[Hello everyone, I was wandering if anyone can help me find where all the Blocks are in ineisis, I'm asking this because I want to add some more different Blocks with different textures. I just dont know where to look to add more at, sorry about this, just need a kick start lol <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hello everyone, I was wandering if anyone can help me find where all the Blocks are in ineisis, I'm asking this because I want to add some more different Blocks with different textures. I just dont know where to look to add more at, sorry about this, just need a kick start lol <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Understanding this Line from RTS]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9122</link>
			<pubDate>Mon, 10 Oct 2016 06:01:00 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9122</guid>
			<description><![CDATA[File: Unit<br />
<br />
<br />
float unique=RandomF(); <br />
<br />
atlas-&gt;add(_pos, scale, move_path.elms() ? atlas_move[<span style="color: #FF0000;">Trunc(Time.time()*5+unique)&amp;1</span>] : attacking ? atlas_attack[Time.time()-last_action_time&gt;=AttackDuration*0.5] : 0, mirror);<br />
<br />
This is the important line for changing Images/Sprites. But don't understanding the red part.]]></description>
			<content:encoded><![CDATA[File: Unit<br />
<br />
<br />
float unique=RandomF(); <br />
<br />
atlas-&gt;add(_pos, scale, move_path.elms() ? atlas_move[<span style="color: #FF0000;">Trunc(Time.time()*5+unique)&amp;1</span>] : attacking ? atlas_attack[Time.time()-last_action_time&gt;=AttackDuration*0.5] : 0, mirror);<br />
<br />
This is the important line for changing Images/Sprites. But don't understanding the red part.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bought Sources E2.0]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8461</link>
			<pubDate>Sun, 26 Apr 2015 17:59:41 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8461</guid>
			<description><![CDATA[Bought Source Codes for Projects in E1.0 and E2.0 are not available after login, just for E3.0 ? And these projectfiles are not compatible to E2.0 !]]></description>
			<content:encoded><![CDATA[Bought Source Codes for Projects in E1.0 and E2.0 are not available after login, just for E3.0 ? And these projectfiles are not compatible to E2.0 !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PHP script for PayPal notification MISS？]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8440</link>
			<pubDate>Thu, 16 Apr 2015 07:02:48 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8440</guid>
			<description><![CDATA[Hey Esenthel.<br />
<br />
I can't find PHP script from Esenthel Store which used for PayPal notification.<br />
where can I get it? or something want to download?<br />
<br />
thanks.]]></description>
			<content:encoded><![CDATA[Hey Esenthel.<br />
<br />
I can't find PHP script from Esenthel Store which used for PayPal notification.<br />
where can I get it? or something want to download?<br />
<br />
thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to change existing content]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8275</link>
			<pubDate>Wed, 07 Jan 2015 08:03:50 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8275</guid>
			<description><![CDATA[Im working with the rpg2 game but i dont understand how to change existing assets, for example the loading logo. Can anyone give me some pointers?]]></description>
			<content:encoded><![CDATA[Im working with the rpg2 game but i dont understand how to change existing assets, for example the loading logo. Can anyone give me some pointers?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inesis failed to run on dual gpu]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8273</link>
			<pubDate>Tue, 06 Jan 2015 21:03:29 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8273</guid>
			<description><![CDATA[I have two graphic card on my notebook, one is integrated gpu (Intel HD 4600) and another GTX 860M, if i am running on integrated gpu inesis online will works fine, but if i am right click on the "Inesis Online.exe" and  running on HIGH-Performance NVIDIA Processor (GTX 860M), inesis online will throw an error "Can't load client", before january SDK update this error never happened.<br />
<br />
Probably comes with : <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>DLL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dll ; if(!dll.createMem(data.data(), data.elms()))Exit("Can't load client"); data.del();</code></div></div>
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/gvaNntHa7IY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[I have two graphic card on my notebook, one is integrated gpu (Intel HD 4600) and another GTX 860M, if i am running on integrated gpu inesis online will works fine, but if i am right click on the "Inesis Online.exe" and  running on HIGH-Performance NVIDIA Processor (GTX 860M), inesis online will throw an error "Can't load client", before january SDK update this error never happened.<br />
<br />
Probably comes with : <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>DLL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dll ; if(!dll.createMem(data.data(), data.elms()))Exit("Can't load client"); data.del();</code></div></div>
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/gvaNntHa7IY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inesis error for january sdk]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8269</link>
			<pubDate>Tue, 06 Jan 2015 07:36:03 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8269</guid>
			<description><![CDATA[Does the inesis project files already updated for january sdk updates? i have re-downloaded inesis project from store but i have got the following when compiling client<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>1&gt;------ Build started: Project: Ineisis Client, Configuration: Release DX10+ x64 ------<br />
1&gt;&nbsp;&nbsp;stdafx.cpp<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@SelChrClass.h(10): error C2146: syntax error : missing ';' before identifier 'skel'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@SelChrClass.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@NewChrClass.h(28): error C2146: syntax error : missing ';' before identifier 'skel'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@NewChrClass.h(28): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@Neighbor.h(9): error C2061: syntax error : identifier 'CSkeleton'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@Neighbor.h(26): error C2146: syntax error : missing ';' before identifier 'skel'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@Neighbor.h(26): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</code></div></div>
<br />
Inesis online error :<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>1&gt;------ Build started: Project: Ineisis Online, Configuration: Release x64 ------<br />
1&gt;&nbsp;&nbsp;stdafx.cpp<br />
1&gt;&nbsp;&nbsp;Auto.cpp<br />
1&gt;&nbsp;&nbsp;Main.cpp<br />
1&gt;&nbsp;&nbsp;Account.cpp<br />
1&gt;&nbsp;&nbsp;Action Performance.cpp<br />
1&gt;&nbsp;&nbsp;Blocks.cpp<br />
1&gt;&nbsp;&nbsp;Commands.cpp<br />
1&gt;&nbsp;&nbsp;Constants.cpp<br />
1&gt;&nbsp;&nbsp;Grass.cpp<br />
1&gt;&nbsp;&nbsp;Ground Objects.cpp<br />
1&gt;Source&#92;Main.cpp(360): error C2660: 'EE::DLL::createMem' : function does not take 1 arguments<br />
1&gt;&nbsp;&nbsp;Heightmap.cpp<br />
1&gt;&nbsp;&nbsp;Names.cpp<br />
1&gt;&nbsp;&nbsp;Net Chr.cpp<br />
1&gt;&nbsp;&nbsp;Door.cpp<br />
1&gt;&nbsp;&nbsp;Obj.cpp<br />
1&gt;&nbsp;&nbsp;Static.cpp<br />
1&gt;&nbsp;&nbsp;Torch.cpp<br />
1&gt;&nbsp;&nbsp;Tree.cpp<br />
1&gt;&nbsp;&nbsp;Objects.cpp<br />
1&gt;&nbsp;&nbsp;Pos.cpp<br />
1&gt;&nbsp;&nbsp;Scheduler.cpp<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</code></div></div>
]]></description>
			<content:encoded><![CDATA[Does the inesis project files already updated for january sdk updates? i have re-downloaded inesis project from store but i have got the following when compiling client<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>1&gt;------ Build started: Project: Ineisis Client, Configuration: Release DX10+ x64 ------<br />
1&gt;&nbsp;&nbsp;stdafx.cpp<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@SelChrClass.h(10): error C2146: syntax error : missing ';' before identifier 'skel'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@SelChrClass.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@NewChrClass.h(28): error C2146: syntax error : missing ';' before identifier 'skel'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@NewChrClass.h(28): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@Neighbor.h(9): error C2061: syntax error : identifier 'CSkeleton'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@Neighbor.h(26): error C2146: syntax error : missing ';' before identifier 'skel'<br />
1&gt;c:&#92;users&#92;prodigy&#92;documents&#92;work&#92;binary&#92;esenthel&#92;projects&#92;_build_&#92;ineisis client&#92;source&#92;@Neighbor.h(26): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</code></div></div>
<br />
Inesis online error :<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>1&gt;------ Build started: Project: Ineisis Online, Configuration: Release x64 ------<br />
1&gt;&nbsp;&nbsp;stdafx.cpp<br />
1&gt;&nbsp;&nbsp;Auto.cpp<br />
1&gt;&nbsp;&nbsp;Main.cpp<br />
1&gt;&nbsp;&nbsp;Account.cpp<br />
1&gt;&nbsp;&nbsp;Action Performance.cpp<br />
1&gt;&nbsp;&nbsp;Blocks.cpp<br />
1&gt;&nbsp;&nbsp;Commands.cpp<br />
1&gt;&nbsp;&nbsp;Constants.cpp<br />
1&gt;&nbsp;&nbsp;Grass.cpp<br />
1&gt;&nbsp;&nbsp;Ground Objects.cpp<br />
1&gt;Source&#92;Main.cpp(360): error C2660: 'EE::DLL::createMem' : function does not take 1 arguments<br />
1&gt;&nbsp;&nbsp;Heightmap.cpp<br />
1&gt;&nbsp;&nbsp;Names.cpp<br />
1&gt;&nbsp;&nbsp;Net Chr.cpp<br />
1&gt;&nbsp;&nbsp;Door.cpp<br />
1&gt;&nbsp;&nbsp;Obj.cpp<br />
1&gt;&nbsp;&nbsp;Static.cpp<br />
1&gt;&nbsp;&nbsp;Torch.cpp<br />
1&gt;&nbsp;&nbsp;Tree.cpp<br />
1&gt;&nbsp;&nbsp;Objects.cpp<br />
1&gt;&nbsp;&nbsp;Pos.cpp<br />
1&gt;&nbsp;&nbsp;Scheduler.cpp<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rpg2 build errors]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8264</link>
			<pubDate>Mon, 05 Jan 2015 06:27:14 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8264</guid>
			<description><![CDATA[I am trying to build the rpg2 project but I get the following errors. Anyone help?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/txt.gif" border="0" alt=".txt" />&nbsp;&nbsp;<a href="attachment.php?aid=2636" target="_blank">MyErrors.txt</a> (Size: 10.21 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I am trying to build the rpg2 project but I get the following errors. Anyone help?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/txt.gif" border="0" alt=".txt" />&nbsp;&nbsp;<a href="attachment.php?aid=2636" target="_blank">MyErrors.txt</a> (Size: 10.21 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi, just got Esenthel RPG 2 (Source Code) today and need some help]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8257</link>
			<pubDate>Fri, 02 Jan 2015 23:13:19 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8257</guid>
			<description><![CDATA[Hi, I just got Esenthel RPG 2 (Source Code) today from the store and I just wanted to test play it but I got this Error.<br />
<br />
<blockquote><cite>Quote:</cite>1&gt;------ Build started: Project: Esenthel RPG 2, Configuration: Debug Win32 ------<br />
1&gt;  stdafx.cpp<br />
1&gt;  Torchiere.cpp<br />
1&gt;  Storage.cpp<br />
1&gt;  Save Game.cpp<br />
1&gt;  Quest.cpp<br />
1&gt;  Player.cpp<br />
1&gt;  Options.cpp<br />
1&gt;  Menu.cpp<br />
1&gt;  Main.cpp<br />
1&gt;  Item.cpp<br />
1&gt;  Inventory Gui.cpp<br />
1&gt;  Inventory.cpp<br />
1&gt;  Intro.cpp<br />
1&gt;  Horse.cpp<br />
1&gt;  Game.cpp<br />
1&gt;  Fireball.cpp<br />
1&gt;  Door.cpp<br />
1&gt;  Cursor.cpp<br />
1&gt;  Controls.cpp<br />
1&gt;  Constants.cpp<br />
1&gt;  Chr.cpp<br />
1&gt;c:\esenthel\projects\_build_\esenthel rpg 2\source\chr.cpp(99): error C2102: '&amp;' requires l-value<br />
1&gt;c:\esenthel\projects\_build_\esenthel rpg 2\source\chr.cpp(100): error C2102: '&amp;' requires l-value<br />
1&gt;  Generating Code...<br />
1&gt;  Compiling...<br />
1&gt;  Camera.cpp<br />
1&gt;  Auto.cpp<br />
1&gt;  Attack.cpp<br />
1&gt;  AI.cpp<br />
1&gt;  Generating Code...<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</blockquote>
<br />
I have tried to change the \hold ready-1 with a deferent one but give me error, I'm still learning Esenthel so I don't really know what &amp; requires l-value means yet I'v been changing some stuff just to see if I can get it working I even went to the Docs but can someone help me out with this sorry about that. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /> I'm home more now so I really going though as much as I can <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></description>
			<content:encoded><![CDATA[Hi, I just got Esenthel RPG 2 (Source Code) today from the store and I just wanted to test play it but I got this Error.<br />
<br />
<blockquote><cite>Quote:</cite>1&gt;------ Build started: Project: Esenthel RPG 2, Configuration: Debug Win32 ------<br />
1&gt;  stdafx.cpp<br />
1&gt;  Torchiere.cpp<br />
1&gt;  Storage.cpp<br />
1&gt;  Save Game.cpp<br />
1&gt;  Quest.cpp<br />
1&gt;  Player.cpp<br />
1&gt;  Options.cpp<br />
1&gt;  Menu.cpp<br />
1&gt;  Main.cpp<br />
1&gt;  Item.cpp<br />
1&gt;  Inventory Gui.cpp<br />
1&gt;  Inventory.cpp<br />
1&gt;  Intro.cpp<br />
1&gt;  Horse.cpp<br />
1&gt;  Game.cpp<br />
1&gt;  Fireball.cpp<br />
1&gt;  Door.cpp<br />
1&gt;  Cursor.cpp<br />
1&gt;  Controls.cpp<br />
1&gt;  Constants.cpp<br />
1&gt;  Chr.cpp<br />
1&gt;c:\esenthel\projects\_build_\esenthel rpg 2\source\chr.cpp(99): error C2102: '&amp;' requires l-value<br />
1&gt;c:\esenthel\projects\_build_\esenthel rpg 2\source\chr.cpp(100): error C2102: '&amp;' requires l-value<br />
1&gt;  Generating Code...<br />
1&gt;  Compiling...<br />
1&gt;  Camera.cpp<br />
1&gt;  Auto.cpp<br />
1&gt;  Attack.cpp<br />
1&gt;  AI.cpp<br />
1&gt;  Generating Code...<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========</blockquote>
<br />
I have tried to change the \hold ready-1 with a deferent one but give me error, I'm still learning Esenthel so I don't really know what &amp; requires l-value means yet I'v been changing some stuff just to see if I can get it working I even went to the Docs but can someone help me out with this sorry about that. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /> I'm home more now so I really going though as much as I can <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rpg2 multiuser?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8256</link>
			<pubDate>Fri, 02 Jan 2015 19:54:13 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8256</guid>
			<description><![CDATA[The rpg2 source looks good, but is it a multiuser framework or just a single-user game?]]></description>
			<content:encoded><![CDATA[The rpg2 source looks good, but is it a multiuser framework or just a single-user game?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inesis quirks]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8247</link>
			<pubDate>Wed, 31 Dec 2014 12:03:10 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8247</guid>
			<description><![CDATA[I have the following setup<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>/******************************************************************************/<br />
Secure&nbsp;&nbsp;&nbsp;&nbsp;PatcherSecure (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); // this must be equal to the "Uploader" tool secure keys<br />
const Str PatcherHttpDir="192.168.1.126/patcher",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// this must be equal to the "Uploader" tool HTTP DIR<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PatcherName&nbsp;&nbsp; ="Ineisis"; // this must be equal to the "Uploader" tool NAME</code></div></div>
<br />
Uploader <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;Config<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpHostName="192.168.1.126"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpUserName="admin"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpPassword="Password"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpDestName="Inesis"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpDestFolder="patcher"<br />
&nbsp;&nbsp;&nbsp;&nbsp;HttpDestFolder="192.168.1.126/patcher"<br />
&nbsp;&nbsp;&nbsp;&nbsp;SrcFolder="C:&#92;Users&#92;Prodigy&#92;Documents&#92;Work&#92;Esenthel&#92;Projects&#92;_Publish_&#92;Ineisis Client"<br />
&nbsp;&nbsp;&nbsp;&nbsp;Installer="C:&#92;Users&#92;Prodigy&#92;Documents&#92;Work&#92;Esenthel&#92;Projects&#92;_Publish_&#92;Ineisis Online&#92;Ineisis Online.exe"<br />
&nbsp;&nbsp;&nbsp;&nbsp;Secure="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpConnections="4"<br />
/&gt;</code></div></div>
<br />
Already upload it using uploader and Httpd nginx already run on 192.168.1.126<br />
<img src="https://i.imgur.com/jCi4JJE.png" border="0" alt="[Image: jCi4JJE.png]" /><br />
<br />
But Inesis Launcher (Inesis Online) stuck at "Cannot download installer info."<br />
<br />
Also both Inesis Client and Inesis Server error at "Can't load pak "Bin/Data.pak""<br />
<br />
Checked inside Bin folder on both client and server and found no such file data.pak, how to create the data.pak ?<br />
<br />
If only i am build it, it will works without those errors.]]></description>
			<content:encoded><![CDATA[I have the following setup<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>/******************************************************************************/<br />
Secure&nbsp;&nbsp;&nbsp;&nbsp;PatcherSecure (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); // this must be equal to the "Uploader" tool secure keys<br />
const Str PatcherHttpDir="192.168.1.126/patcher",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// this must be equal to the "Uploader" tool HTTP DIR<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PatcherName&nbsp;&nbsp; ="Ineisis"; // this must be equal to the "Uploader" tool NAME</code></div></div>
<br />
Uploader <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;Config<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpHostName="192.168.1.126"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpUserName="admin"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpPassword="Password"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpDestName="Inesis"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpDestFolder="patcher"<br />
&nbsp;&nbsp;&nbsp;&nbsp;HttpDestFolder="192.168.1.126/patcher"<br />
&nbsp;&nbsp;&nbsp;&nbsp;SrcFolder="C:&#92;Users&#92;Prodigy&#92;Documents&#92;Work&#92;Esenthel&#92;Projects&#92;_Publish_&#92;Ineisis Client"<br />
&nbsp;&nbsp;&nbsp;&nbsp;Installer="C:&#92;Users&#92;Prodigy&#92;Documents&#92;Work&#92;Esenthel&#92;Projects&#92;_Publish_&#92;Ineisis Online&#92;Ineisis Online.exe"<br />
&nbsp;&nbsp;&nbsp;&nbsp;Secure="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31"<br />
&nbsp;&nbsp;&nbsp;&nbsp;FtpConnections="4"<br />
/&gt;</code></div></div>
<br />
Already upload it using uploader and Httpd nginx already run on 192.168.1.126<br />
<img src="https://i.imgur.com/jCi4JJE.png" border="0" alt="[Image: jCi4JJE.png]" /><br />
<br />
But Inesis Launcher (Inesis Online) stuck at "Cannot download installer info."<br />
<br />
Also both Inesis Client and Inesis Server error at "Can't load pak "Bin/Data.pak""<br />
<br />
Checked inside Bin folder on both client and server and found no such file data.pak, how to create the data.pak ?<br />
<br />
If only i am build it, it will works without those errors.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inesis Heightmap issue]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8223</link>
			<pubDate>Sun, 21 Dec 2014 13:10:24 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8223</guid>
			<description><![CDATA[Ive been using the tutorial to add heightmaps to Inesis source.. My maps are not looking right, and Ive been trying to figure out whats wrong. The heightmaps look fine in the default EE... Any Ideas??<br />
<br />
This is how My Heighmaps look when the world is loaded:<br />
<img src="http://i.imgur.com/zB2SiPw.png" border="0" alt="[Image: zB2SiPw.png]" /><br />
<a href="http://imgur.com/zB2SiPw" target="_blank">http://imgur.com/zB2SiPw</a><br />
<br />
Heres the Source:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>void LoadEditorWorld(C UID &amp;world_id)<br />
{<br />
&nbsp;&nbsp; Net.World &amp;world = *Net.Worlds(world_id);<br />
&nbsp;&nbsp; //Game.ObjMemx&lt;CustomStatic&gt; Items;<br />
&nbsp;&nbsp; Game.World.mode(Game.WORLD_MANUAL);<br />
&nbsp;&nbsp; Game.World.New(EditorWorld);<br />
&nbsp;&nbsp; //Game.World.setObjType(Items, OBJ_STATIC)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //.New(APEWorldID);<br />
&nbsp;&nbsp; int&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;areas=Areas+1;<br />
&nbsp;&nbsp; for(int x=-areas; x&lt;areas; x++)<br />
&nbsp;&nbsp; for(int y=-areas; y&lt;areas; y++)<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; VecI2 a(x, y);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Memc&lt;Game.WorldManager.AreaState&gt; areastates;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; areastates.New().set(a, Game.AREA_LOAD);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game.World.areaSetState(areastates, true);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game.Area *the_area = Game.World.areaLoaded(a);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Area *data= GetArea(world, VecI2(x, y));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Image &amp;temp_image =the_area.getData().height;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Image &amp;temp_image2 =the_area.getData().material_map;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; RectI ah= RectI(VecI2(0, 0), VecI2(HmRes+1, HmRes+1));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for( int hy=ah.min.y;&nbsp;&nbsp;hy&lt;=ah.max.y; hy++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for( int hx=ah.min.x;&nbsp;&nbsp;hx&lt;=ah.max.x; hx++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; data.heightmap.setHeight(hx, hy, (the_area.data().height.pixelFLinear(hx, hy)+128));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //data.heightmap.setMaterial(hx, hy,&nbsp;&nbsp;(the_area.getData().materials[temp_image2.pixel(hx, hy)]));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(Items.elms())<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;REPA(Items)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; VecI local(Items[i].pos().x, Items[i].pos().y, Items[i].pos().z);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SetObj(&amp;world, local, Items[i].matrix().angle(), Items[i].get_ID());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Game.World.del();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
}<br />
<br />
void InitWorld()<br />
{<br />
&nbsp;&nbsp; Net.Worlds.replaceClass&lt;World&gt;();<br />
&nbsp;&nbsp; SetWorldAreas();<br />
&nbsp;&nbsp; LoadWorld(MainWorldID);<br />
&nbsp;&nbsp; LoadEditorWorld(MainWorldID);<br />
}</code></div></div>
]]></description>
			<content:encoded><![CDATA[Ive been using the tutorial to add heightmaps to Inesis source.. My maps are not looking right, and Ive been trying to figure out whats wrong. The heightmaps look fine in the default EE... Any Ideas??<br />
<br />
This is how My Heighmaps look when the world is loaded:<br />
<img src="http://i.imgur.com/zB2SiPw.png" border="0" alt="[Image: zB2SiPw.png]" /><br />
<a href="http://imgur.com/zB2SiPw" target="_blank">http://imgur.com/zB2SiPw</a><br />
<br />
Heres the Source:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>void LoadEditorWorld(C UID &amp;world_id)<br />
{<br />
&nbsp;&nbsp; Net.World &amp;world = *Net.Worlds(world_id);<br />
&nbsp;&nbsp; //Game.ObjMemx&lt;CustomStatic&gt; Items;<br />
&nbsp;&nbsp; Game.World.mode(Game.WORLD_MANUAL);<br />
&nbsp;&nbsp; Game.World.New(EditorWorld);<br />
&nbsp;&nbsp; //Game.World.setObjType(Items, OBJ_STATIC)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //.New(APEWorldID);<br />
&nbsp;&nbsp; int&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;areas=Areas+1;<br />
&nbsp;&nbsp; for(int x=-areas; x&lt;areas; x++)<br />
&nbsp;&nbsp; for(int y=-areas; y&lt;areas; y++)<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; VecI2 a(x, y);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Memc&lt;Game.WorldManager.AreaState&gt; areastates;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; areastates.New().set(a, Game.AREA_LOAD);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game.World.areaSetState(areastates, true);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game.Area *the_area = Game.World.areaLoaded(a);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Area *data= GetArea(world, VecI2(x, y));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Image &amp;temp_image =the_area.getData().height;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Image &amp;temp_image2 =the_area.getData().material_map;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; RectI ah= RectI(VecI2(0, 0), VecI2(HmRes+1, HmRes+1));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for( int hy=ah.min.y;&nbsp;&nbsp;hy&lt;=ah.max.y; hy++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for( int hx=ah.min.x;&nbsp;&nbsp;hx&lt;=ah.max.x; hx++)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; data.heightmap.setHeight(hx, hy, (the_area.data().height.pixelFLinear(hx, hy)+128));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //data.heightmap.setMaterial(hx, hy,&nbsp;&nbsp;(the_area.getData().materials[temp_image2.pixel(hx, hy)]));<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(Items.elms())<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp; {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;REPA(Items)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; VecI local(Items[i].pos().x, Items[i].pos().y, Items[i].pos().z);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SetObj(&amp;world, local, Items[i].matrix().angle(), Items[i].get_ID());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;&nbsp; }<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Game.World.del();<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
}<br />
<br />
void InitWorld()<br />
{<br />
&nbsp;&nbsp; Net.Worlds.replaceClass&lt;World&gt;();<br />
&nbsp;&nbsp; SetWorldAreas();<br />
&nbsp;&nbsp; LoadWorld(MainWorldID);<br />
&nbsp;&nbsp; LoadEditorWorld(MainWorldID);<br />
}</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Have a question about mmo source?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8220</link>
			<pubDate>Sun, 21 Dec 2014 05:39:52 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8220</guid>
			<description><![CDATA[Hi, where in code of  mmo source can I find where to disable the grid of player. When the player moves under a tree or a model it shows like a grid kind of like the pipeline and I want to turn that off. Thank You <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></description>
			<content:encoded><![CDATA[Hi, where in code of  mmo source can I find where to disable the grid of player. When the player moves under a tree or a model it shows like a grid kind of like the pipeline and I want to turn that off. Thank You <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi, I need help with paypal?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8216</link>
			<pubDate>Fri, 19 Dec 2014 19:36:59 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8216</guid>
			<description><![CDATA[Hi, I want to change the price of the subscribed submissions to paypal, When I click on subscribed it sends me to paypal and I want to change the price. Where do I go to do this, I just want to make sure the payments and stuff work before publish. Thank You<img src="images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="grin" title="grin" />]]></description>
			<content:encoded><![CDATA[Hi, I want to change the price of the subscribed submissions to paypal, When I click on subscribed it sends me to paypal and I want to change the price. Where do I go to do this, I just want to make sure the payments and stuff work before publish. Thank You<img src="images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="grin" title="grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ineisis Online Installer - Hi, I have a question?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8213</link>
			<pubDate>Wed, 17 Dec 2014 22:54:46 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8213</guid>
			<description><![CDATA[Where is the Ineisis Online is the installer information at? Because it keeps telling me the the installer information wont install tell I find that, where would that be. Thanks]]></description>
			<content:encoded><![CDATA[Where is the Ineisis Online is the installer information at? Because it keeps telling me the the installer information wont install tell I find that, where would that be. Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Esenthel MMO (Source Code)/NEW WORLD]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8208</link>
			<pubDate>Tue, 16 Dec 2014 13:23:35 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8208</guid>
			<description><![CDATA[Im attempting to load a new world in the Esenthel MMO (Source Code)..<br />
I am receiving errors after a successful compile.<br />
<br />
When I attempt to use the character on the default world into the new world, I get a pop up box with a error fail to load world, and jibberish for the file name.<br />
So, I delete the Character, and attempt to make a new one, and I receive a pop up error no points in starting waypoint.<br />
<br />
Also even tho I changed the world UID to the new world the game seemed to want to load the default one, so I deleted that one to see if it would update, and it did not..<br />
<br />
I also edited the minmap properties and pointed it to the new map, and clicked create after dragging it into the map file in the list pane.<br />
<br />
These are My code edits:<br />
Shared/Net Chr<br />
// setup character world and position<br />
      Net .World    *world   =Net.Worlds(UID(3629596293, 1158659284, 2298720666, 3489874893)); // starting world<br />
      Game.Waypoint *waypoint=world.getWaypoint(UID(3629596293, 1158659284, 2298720666, 3489874893)); if(!waypoint.points.elms())Exit("no points in starting waypoint");<br />
      setWorld(world, waypoint.points[0].pos+Vec(0, 0.5*scale, 0)); // set world and position<br />
<br />
Client/Game<br />
<br />
bool InitGame()<br />
{<br />
   if(!ChrData.world())return false; // empty world<br />
<br />
   Game.World.activeRange(D.viewRange())<br />
             .setObjType (Players, OBJ_PLAYER)<br />
             .New        (ChrData.world().id());<br />
   if(Game.World.settings().environment)Game.World.settings().environment-&gt;set();<br />
   Game.World.mini_map=UID(2989166906, 1085067666, 717758623, 4098685289);<br />
<br />
I cant find any other references to load world UID in any of the other scripts..<br />
Am I overlooking something?]]></description>
			<content:encoded><![CDATA[Im attempting to load a new world in the Esenthel MMO (Source Code)..<br />
I am receiving errors after a successful compile.<br />
<br />
When I attempt to use the character on the default world into the new world, I get a pop up box with a error fail to load world, and jibberish for the file name.<br />
So, I delete the Character, and attempt to make a new one, and I receive a pop up error no points in starting waypoint.<br />
<br />
Also even tho I changed the world UID to the new world the game seemed to want to load the default one, so I deleted that one to see if it would update, and it did not..<br />
<br />
I also edited the minmap properties and pointed it to the new map, and clicked create after dragging it into the map file in the list pane.<br />
<br />
These are My code edits:<br />
Shared/Net Chr<br />
// setup character world and position<br />
      Net .World    *world   =Net.Worlds(UID(3629596293, 1158659284, 2298720666, 3489874893)); // starting world<br />
      Game.Waypoint *waypoint=world.getWaypoint(UID(3629596293, 1158659284, 2298720666, 3489874893)); if(!waypoint.points.elms())Exit("no points in starting waypoint");<br />
      setWorld(world, waypoint.points[0].pos+Vec(0, 0.5*scale, 0)); // set world and position<br />
<br />
Client/Game<br />
<br />
bool InitGame()<br />
{<br />
   if(!ChrData.world())return false; // empty world<br />
<br />
   Game.World.activeRange(D.viewRange())<br />
             .setObjType (Players, OBJ_PLAYER)<br />
             .New        (ChrData.world().id());<br />
   if(Game.World.settings().environment)Game.World.settings().environment-&gt;set();<br />
   Game.World.mini_map=UID(2989166906, 1085067666, 717758623, 4098685289);<br />
<br />
I cant find any other references to load world UID in any of the other scripts..<br />
Am I overlooking something?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inesis Online errors]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8202</link>
			<pubDate>Sun, 14 Dec 2014 14:34:50 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8202</guid>
			<description><![CDATA[Today I repurchased the monthly, and I reinstalled EE to the D drive, and copied, and paste the files from the projects directory from C to D drive.. When I attempted to compile n run the server for Inisis Im getting alot of errors that I was not receiving on C drive..<br />
<br />
They all are saying the same thing for diff files..<br />
Error C2039 data full: is not a member of EE:connection<br />
<br />
Any idea on these errors, and why it will not compile n run.. The last time I used this on C drive it worked before My monthly ran out.. I also put in the Key when I reinstalled EE to the D drive..<br />
<br />
<br />
I restarted EE and it works fine disregard thanks..]]></description>
			<content:encoded><![CDATA[Today I repurchased the monthly, and I reinstalled EE to the D drive, and copied, and paste the files from the projects directory from C to D drive.. When I attempted to compile n run the server for Inisis Im getting alot of errors that I was not receiving on C drive..<br />
<br />
They all are saying the same thing for diff files..<br />
Error C2039 data full: is not a member of EE:connection<br />
<br />
Any idea on these errors, and why it will not compile n run.. The last time I used this on C drive it worked before My monthly ran out.. I also put in the Key when I reinstalled EE to the D drive..<br />
<br />
<br />
I restarted EE and it works fine disregard thanks..]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tuto Publish] Uploader files Help]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8173</link>
			<pubDate>Sun, 30 Nov 2014 21:46:55 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8173</guid>
			<description><![CDATA[Hello <br />
Sorry I still need your help. I translate English poorly.. <img src="images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /><br />
<br />
I do not understand the server installation ..<br />
<br />
1 / Copy compilation 64 / DX10 / Exe and Bin folder on the server machine (Folder game server)<br />
2 / Upload Launcher32 / DX9 and Game 32 / Dx9 / dll with the upload tool<br />
3 / Copy Launcher 64 / DX10 / Exe in Game Server folder<br />
Launcher 32 / Dx9 / exe I gives players<br />
<br />
Launch Launcher 64 and launch game server?<br />
<br />
I do not understand the tutorial for run ServerGame<br />
<br />
Now dont work Error download files server on launcher ( Ineisis online)<br />
<br />
Sorry, Thanks]]></description>
			<content:encoded><![CDATA[Hello <br />
Sorry I still need your help. I translate English poorly.. <img src="images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /><br />
<br />
I do not understand the server installation ..<br />
<br />
1 / Copy compilation 64 / DX10 / Exe and Bin folder on the server machine (Folder game server)<br />
2 / Upload Launcher32 / DX9 and Game 32 / Dx9 / dll with the upload tool<br />
3 / Copy Launcher 64 / DX10 / Exe in Game Server folder<br />
Launcher 32 / Dx9 / exe I gives players<br />
<br />
Launch Launcher 64 and launch game server?<br />
<br />
I do not understand the tutorial for run ServerGame<br />
<br />
Now dont work Error download files server on launcher ( Ineisis online)<br />
<br />
Sorry, Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PublishError] Video explains.]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8169</link>
			<pubDate>Fri, 28 Nov 2014 17:55:32 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8169</guid>
			<description><![CDATA[Hi, I have an error when I published "Server".<br />
<br />
 Here's a video that explains.<br />
 YoutubeLink = <a href="http://youtu.be/6wwwIMHTjR8" target="_blank">http://youtu.be/6wwwIMHTjR8</a><br />
<br />
Shader "Main" error <br />
<br />
Thank you for help.]]></description>
			<content:encoded><![CDATA[Hi, I have an error when I published "Server".<br />
<br />
 Here's a video that explains.<br />
 YoutubeLink = <a href="http://youtu.be/6wwwIMHTjR8" target="_blank">http://youtu.be/6wwwIMHTjR8</a><br />
<br />
Shader "Main" error <br />
<br />
Thank you for help.]]></content:encoded>
		</item>
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