<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Esenthel Forum - 3D Modelling and Animation]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Mon, 21 Sep 2026 22:09:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Artec Studio 3d scanning software]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9350</link>
			<pubDate>Mon, 05 Feb 2018 11:42:21 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9350</guid>
			<description><![CDATA[Not really usefull for most of game developers, due to it Needs an expensive scanner, But I know that plenty of big game developers use 3d scanning to make realistic game characters. Due to my job I have access to 3d scanning tools: <a href="https://www.artec3d.com/portable-3d-scanners/artec-eva" target="_blank">Artec Eva</a> and the software <a href="https://www.artec3d.com/3d-software/artec-studio" target="_blank">Artec Studio</a>. So I'm gonna try to use it to prepare game dev ready model. I'll keep you in touch. <br />
They say, that software also works with 3d sensors (like Kinect) but.. There are free applications for this sensors.]]></description>
			<content:encoded><![CDATA[Not really usefull for most of game developers, due to it Needs an expensive scanner, But I know that plenty of big game developers use 3d scanning to make realistic game characters. Due to my job I have access to 3d scanning tools: <a href="https://www.artec3d.com/portable-3d-scanners/artec-eva" target="_blank">Artec Eva</a> and the software <a href="https://www.artec3d.com/3d-software/artec-studio" target="_blank">Artec Studio</a>. So I'm gonna try to use it to prepare game dev ready model. I'll keep you in touch. <br />
They say, that software also works with 3d sensors (like Kinect) but.. There are free applications for this sensors.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EE ToolSet]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7761</link>
			<pubDate>Tue, 20 May 2014 14:57:26 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7761</guid>
			<description><![CDATA[Since I am working again with the Esenthel Engine, it was about time I created a toolset for 3D Studio Max 2012-2013-2014 which allowed some easy functionality with regards to exporting assets and animations.<br />
<br />
Attached you will find the toolset that we use internally for exporting everything we need. It includes the following:<br />
<ul>
<li>Dock</li>
<li>Undock</li>
<li>Close</li>
<li>Apply Keyframe Settings</li>
<li>Preview Animations</li>
<li>Export Model</li>
<li>Export Animations</li>
<li>Embed Media (When exporting a static asset, this is preferred)</li>
<li>Pivot Operations</li>
<li>X-ray Functionality</li>
<li>Object Dimensions<br />
</li></ul>
<br />
As always, drag and drop the .mse file into your viewport, and you are good to go <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=2479" target="_blank">SC_EE_ToolSet.rar</a> (Size: 9.4 KB / Downloads: 14)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Since I am working again with the Esenthel Engine, it was about time I created a toolset for 3D Studio Max 2012-2013-2014 which allowed some easy functionality with regards to exporting assets and animations.<br />
<br />
Attached you will find the toolset that we use internally for exporting everything we need. It includes the following:<br />
<ul>
<li>Dock</li>
<li>Undock</li>
<li>Close</li>
<li>Apply Keyframe Settings</li>
<li>Preview Animations</li>
<li>Export Model</li>
<li>Export Animations</li>
<li>Embed Media (When exporting a static asset, this is preferred)</li>
<li>Pivot Operations</li>
<li>X-ray Functionality</li>
<li>Object Dimensions<br />
</li></ul>
<br />
As always, drag and drop the .mse file into your viewport, and you are good to go <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=2479" target="_blank">SC_EE_ToolSet.rar</a> (Size: 9.4 KB / Downloads: 14)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mixamo Fuse]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7237</link>
			<pubDate>Fri, 08 Nov 2013 03:22:19 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7237</guid>
			<description><![CDATA[<a href="http://www.mixamo.com/fuse" target="_blank">http://www.mixamo.com/fuse</a><br />
<br />
Have anyone ever tried this data-driven 3D character creator?<br />
It seems good for those who aren't modeller, and it's royalty free.<br />
<br />
It's should supported with Esenthel because of allowed importing to 3DS Max, Maya, Blender, etc.<br />
<br />
--------------------<br />
According to Steam Forums, registering gives 2 free autorig, while buying from Steam (on sale, 49.99&#36; until 15 Nov) gives extra 1 autorig per weeks, and some free contents.]]></description>
			<content:encoded><![CDATA[<a href="http://www.mixamo.com/fuse" target="_blank">http://www.mixamo.com/fuse</a><br />
<br />
Have anyone ever tried this data-driven 3D character creator?<br />
It seems good for those who aren't modeller, and it's royalty free.<br />
<br />
It's should supported with Esenthel because of allowed importing to 3DS Max, Maya, Blender, etc.<br />
<br />
--------------------<br />
According to Steam Forums, registering gives 2 free autorig, while buying from Steam (on sale, 49.99&#36; until 15 Nov) gives extra 1 autorig per weeks, and some free contents.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3D Studio Max Toolset]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=6622</link>
			<pubDate>Wed, 03 Jul 2013 18:34:33 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=6622</guid>
			<description><![CDATA[In the last few months I have been designing a custom toolset for 3D Studio Max 2012, and made it commercial. Though I never thought of adding engine specific tools to it, as I am only using a single engine. That has changed, and is also the reason why I post my tool here for show and interest.<br />
<br />
The toolset we as SnowCloud Entertainment created is a complete package toolset which allows you to improve the workflow in 3D Studio Max greatly. Tools include but are not limited to:<br />
<ul>
<li>Color Overrides</li>
<li>Pivot Operations</li>
<li>Stone / Rock Generator</li>
<li>Wooden Planks Generator</li>
<li>Physics Animations</li>
<li>Keyframed Physics Animations</li>
<li>Demolition Tool</li>
<li>Persistent Notes</li>
<li>Auto Save</li>
<li>Auto Back-ups and Manual Backups</li>
<li>Version Control System</li>
<li>Authentication System</li>
<li>Personal Information</li>
<li>WhiteBox Importer (HE)</li>
<li>Scene Analyzers</li>
<li>Esenthel Bone Renaming</li>
<li>... More <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="wink" title="wink" /><br />
</li></ul>
<br />
The tool was not intended to be used by other artists outside of our team, but we decided to release it as a commercial product a few months ago.<br />
<br />
I got the idea of creating custom tools for Esenthel, well, because it is fairly easy with my team to make this. If you have any feature requests, then don't hesitate to tell me, and I will most likely add it to the tool.<br />
<br />
My personal goal is to make this THE toolset artists will use, and I want to try and include as much as possible and organized on a Main usability and engine specific usability.<br />
<br />
For more information about the tool, visit our Projects page here, and contact me if you are interested:<br />
<br />
<div style="text-align: center;"><a href="http://www.sc-entertainment.com/projects.php" target="_blank">SC-Entertainment Project Page</a></div>]]></description>
			<content:encoded><![CDATA[In the last few months I have been designing a custom toolset for 3D Studio Max 2012, and made it commercial. Though I never thought of adding engine specific tools to it, as I am only using a single engine. That has changed, and is also the reason why I post my tool here for show and interest.<br />
<br />
The toolset we as SnowCloud Entertainment created is a complete package toolset which allows you to improve the workflow in 3D Studio Max greatly. Tools include but are not limited to:<br />
<ul>
<li>Color Overrides</li>
<li>Pivot Operations</li>
<li>Stone / Rock Generator</li>
<li>Wooden Planks Generator</li>
<li>Physics Animations</li>
<li>Keyframed Physics Animations</li>
<li>Demolition Tool</li>
<li>Persistent Notes</li>
<li>Auto Save</li>
<li>Auto Back-ups and Manual Backups</li>
<li>Version Control System</li>
<li>Authentication System</li>
<li>Personal Information</li>
<li>WhiteBox Importer (HE)</li>
<li>Scene Analyzers</li>
<li>Esenthel Bone Renaming</li>
<li>... More <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="wink" title="wink" /><br />
</li></ul>
<br />
The tool was not intended to be used by other artists outside of our team, but we decided to release it as a commercial product a few months ago.<br />
<br />
I got the idea of creating custom tools for Esenthel, well, because it is fairly easy with my team to make this. If you have any feature requests, then don't hesitate to tell me, and I will most likely add it to the tool.<br />
<br />
My personal goal is to make this THE toolset artists will use, and I want to try and include as much as possible and organized on a Main usability and engine specific usability.<br />
<br />
For more information about the tool, visit our Projects page here, and contact me if you are interested:<br />
<br />
<div style="text-align: center;"><a href="http://www.sc-entertainment.com/projects.php" target="_blank">SC-Entertainment Project Page</a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Good For Sculpting Models]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=6497</link>
			<pubDate>Wed, 29 May 2013 02:40:35 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=6497</guid>
			<description><![CDATA[here is a free program for sculpting models.  check it out.  It's really good.<img src="images/smilies/lol.gif" style="vertical-align: middle;" border="0" alt="lol" title="lol" />   <!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/4fpxfQUD3Uo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[here is a free program for sculpting models.  check it out.  It's really good.<img src="images/smilies/lol.gif" style="vertical-align: middle;" border="0" alt="lol" title="lol" />   <!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/4fpxfQUD3Uo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Retarget and tweak animation and mocap with WebAnimate free]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=4815</link>
			<pubDate>Wed, 01 Feb 2012 16:14:17 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=4815</guid>
			<description><![CDATA[Hi Community !<br />
<br />
We have just release a beta version of WebAnimate - a tool based on IKinema engine in the browser (windows only for the moment) that allows you to retarget and customize animation and motion capture data in the browser for free.<br />
<br />
<a href="http://www.ikinema.com/webanimate/" target="_blank">http://www.ikinema.com/webanimate/</a><br />
<br />
Its free ! It would be great to hear your opinion and what you want to see in the future.<br />
<br />
It supports any creature, human or non-human. The pipeliene is: import models (FBX) and mocap (BVH) retarget, customize, export (FBX or BVH).<br />
<br />
We hope you will enjoy it !<br />
<br />
Best<br />
IKinema Team]]></description>
			<content:encoded><![CDATA[Hi Community !<br />
<br />
We have just release a beta version of WebAnimate - a tool based on IKinema engine in the browser (windows only for the moment) that allows you to retarget and customize animation and motion capture data in the browser for free.<br />
<br />
<a href="http://www.ikinema.com/webanimate/" target="_blank">http://www.ikinema.com/webanimate/</a><br />
<br />
Its free ! It would be great to hear your opinion and what you want to see in the future.<br />
<br />
It supports any creature, human or non-human. The pipeliene is: import models (FBX) and mocap (BVH) retarget, customize, export (FBX or BVH).<br />
<br />
We hope you will enjoy it !<br />
<br />
Best<br />
IKinema Team]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Maya 2012]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=4056</link>
			<pubDate>Tue, 09 Aug 2011 04:37:51 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=4056</guid>
			<description><![CDATA[Wasn't sure where to put this but I just figured it might be helpful to know that you don't need a plugin to export skeletons and animation with Maya 2012.  I got 2012 and the plugins aren't compatible with it so I figured I'd try it without one and it exported everything great (so far...hopefully it continues to do so lol).  So I just wanted to pass along this little tidbit to everyone else.<img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></description>
			<content:encoded><![CDATA[Wasn't sure where to put this but I just figured it might be helpful to know that you don't need a plugin to export skeletons and animation with Maya 2012.  I got 2012 and the plugins aren't compatible with it so I figured I'd try it without one and it exported everything great (so far...hopefully it continues to do so lol).  So I just wanted to pass along this little tidbit to everyone else.<img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wings3D]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3006</link>
			<pubDate>Wed, 05 Jan 2011 21:12:07 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3006</guid>
			<description><![CDATA[<a href="http://wings3d.com/" target="_blank">http://wings3d.com/</a><br />
<br />
A FREE subdivision modeler. Highly intuitive, quick modeling.]]></description>
			<content:encoded><![CDATA[<a href="http://wings3d.com/" target="_blank">http://wings3d.com/</a><br />
<br />
A FREE subdivision modeler. Highly intuitive, quick modeling.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3D-Coat-texturing tool]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=1483</link>
			<pubDate>Mon, 26 Oct 2009 16:40:58 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=1483</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://www.3d-coat.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=556&amp;g2_serialNumber=2" border="0" alt="[Image: main.php?g2_view=core.DownloadItem&amp;a...alNumber=2]" /></div>
1) Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don't think about polygons and structure, just express yourself as an artist! 3D-Coat V3 supports NVIDIA's CUDA™ technology which considerably accelerates volumetric sculpting performance. <br />
2) Per pixel painting – fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide. <br />
3) Improved retopology tools. New cap tool allows you to fill holes and finish retopologisation of tales or ends of fingers with just one click! <br />
4) Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.<br />
<br />
5) Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.<br />
<br />
6) Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.<br />
<br />
7) Customizable scene background – you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.<br />
<br />
<a href="http://www.3d-coat.com/index.html" target="_blank">http://www.3d-coat.com/index.html</a><br />
<br />
<a href="http://www.3d-coat.com/gallery2/main.php?g2_itemId=15" target="_blank">Gallery</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.3d-coat.com/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=556&amp;g2_serialNumber=2" border="0" alt="[Image: main.php?g2_view=core.DownloadItem&amp;a...alNumber=2]" /></div>
1) Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don't think about polygons and structure, just express yourself as an artist! 3D-Coat V3 supports NVIDIA's CUDA™ technology which considerably accelerates volumetric sculpting performance. <br />
2) Per pixel painting – fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide. <br />
3) Improved retopology tools. New cap tool allows you to fill holes and finish retopologisation of tales or ends of fingers with just one click! <br />
4) Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.<br />
<br />
5) Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.<br />
<br />
6) Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.<br />
<br />
7) Customizable scene background – you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.<br />
<br />
<a href="http://www.3d-coat.com/index.html" target="_blank">http://www.3d-coat.com/index.html</a><br />
<br />
<a href="http://www.3d-coat.com/gallery2/main.php?g2_itemId=15" target="_blank">Gallery</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Autodesk Softimage Mod tool is free]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=29</link>
			<pubDate>Wed, 14 Oct 2009 18:10:25 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=29</guid>
			<description><![CDATA[Yeah its a scaled down version of a commercial product from Autodesk, those people that make Maya and 3Ds Max. It has be compared to Maya with it's power. The full version of Softimage when it was owned by another company called Softimage (lol  <img src="images/smilies/lol.gif" style="vertical-align: middle;" border="0" alt="lol" title="lol" /> ) was used to create Half-Life 2 and the program has been used in several movies, my favorite one it was used in was the 300.<br />
<br />
The scaled down version can export to .collada but has a polygon limit of 64000 polys. for games that's okay, in a model you may use like 6400 but not 64000. rendering is also restricted. It has documentation with it so tutorials and books aren't necessary, you just have to experiment. Besides, all the books that are out for softimage are out of date and there are almost no tutorials anyway. :E <br />
<br />
<a href="http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&amp;siteID=123112" target="_blank">here is the link to the web site</a>, it's a really powerful tool that should go good with this engine.]]></description>
			<content:encoded><![CDATA[Yeah its a scaled down version of a commercial product from Autodesk, those people that make Maya and 3Ds Max. It has be compared to Maya with it's power. The full version of Softimage when it was owned by another company called Softimage (lol  <img src="images/smilies/lol.gif" style="vertical-align: middle;" border="0" alt="lol" title="lol" /> ) was used to create Half-Life 2 and the program has been used in several movies, my favorite one it was used in was the 300.<br />
<br />
The scaled down version can export to .collada but has a polygon limit of 64000 polys. for games that's okay, in a model you may use like 6400 but not 64000. rendering is also restricted. It has documentation with it so tutorials and books aren't necessary, you just have to experiment. Besides, all the books that are out for softimage are out of date and there are almost no tutorials anyway. :E <br />
<br />
<a href="http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&amp;siteID=123112" target="_blank">here is the link to the web site</a>, it's a really powerful tool that should go good with this engine.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Model Optimizer - Atangeo Balancer]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=88</link>
			<pubDate>Wed, 30 Sep 2009 20:33:12 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=88</guid>
			<description><![CDATA[Atangeo Team recently released Balancer 1.0,<br />
which allows quickly and easily simplify 3D models.<br />
It also features fast and effective triangle reordering to<br />
speed up rendering by optimal utilization of GPU vertex cache.<br />
Hope you will find Balancer useful.<br />
<br />
From the press release: <br />
<br />
Atangeo Balancer is a tool to optimize and simplify 3D models. <br />
<br />
Its exceptional performance and a novel user interface allow finding <br />
perfect balance between visual appearance and the number of polygons, <br />
quickly and easily. Balancer utilizes a high quality polygon reduction <br />
(aka mesh simplification or decimation) to preserve the visual <br />
appearance of your model. The model features, normals, texture <br />
coordinates, layer boundaries are all honored by Balancer. It can <br />
optimize your models even further to dramatically speed up rendering <br />
of your models. Balancer features a fast and efficient triangle <br />
reordering that can be tuned for various rendering methods like <br />
triangle strips and array/buffer based rendering. <br />
<br />
Balancer Lite is a <span style="color: #FFFF00;"><span style="font-weight: bold;">free</span></span> version. It is fully functional but works with <br />
small meshes only. <br />
The limits for a single mesh are 15000 triangles and 10000 vertices. <br />
<br />
<a href="http://www.atangeo.com/" target="_blank">http://www.atangeo.com/</a>]]></description>
			<content:encoded><![CDATA[Atangeo Team recently released Balancer 1.0,<br />
which allows quickly and easily simplify 3D models.<br />
It also features fast and effective triangle reordering to<br />
speed up rendering by optimal utilization of GPU vertex cache.<br />
Hope you will find Balancer useful.<br />
<br />
From the press release: <br />
<br />
Atangeo Balancer is a tool to optimize and simplify 3D models. <br />
<br />
Its exceptional performance and a novel user interface allow finding <br />
perfect balance between visual appearance and the number of polygons, <br />
quickly and easily. Balancer utilizes a high quality polygon reduction <br />
(aka mesh simplification or decimation) to preserve the visual <br />
appearance of your model. The model features, normals, texture <br />
coordinates, layer boundaries are all honored by Balancer. It can <br />
optimize your models even further to dramatically speed up rendering <br />
of your models. Balancer features a fast and efficient triangle <br />
reordering that can be tuned for various rendering methods like <br />
triangle strips and array/buffer based rendering. <br />
<br />
Balancer Lite is a <span style="color: #FFFF00;"><span style="font-weight: bold;">free</span></span> version. It is fully functional but works with <br />
small meshes only. <br />
The limits for a single mesh are 15000 triangles and 10000 vertices. <br />
<br />
<a href="http://www.atangeo.com/" target="_blank">http://www.atangeo.com/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free Autocad alternative - DoubleCAD XT]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=785</link>
			<pubDate>Mon, 02 Mar 2009 00:08:33 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=785</guid>
			<description><![CDATA[DoubleCAD XT is the one of the finest, quickest, and most complete alternatives to Autocad that I've ever tried, but the biggest difference with other options available in the market is that their free version is uncrippled, unexpiring, fully-featured, and best of all, free for commercial use.  <img src="images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="grin" title="grin" /> It's really a unique program.<br />
Info and download here:<br />
<a href="http://doublecad.com/Products/DoubleCADXT/tabid/1100/Default.aspx" target="_blank">http://doublecad.com/Products/DoubleCADX...fault.aspx</a><br />
You'll need to register in order to get your serial and activation code.<br />
<br />
regards,<br />
<br />
Alvaro]]></description>
			<content:encoded><![CDATA[DoubleCAD XT is the one of the finest, quickest, and most complete alternatives to Autocad that I've ever tried, but the biggest difference with other options available in the market is that their free version is uncrippled, unexpiring, fully-featured, and best of all, free for commercial use.  <img src="images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="grin" title="grin" /> It's really a unique program.<br />
Info and download here:<br />
<a href="http://doublecad.com/Products/DoubleCADXT/tabid/1100/Default.aspx" target="_blank">http://doublecad.com/Products/DoubleCADX...fault.aspx</a><br />
You'll need to register in order to get your serial and activation code.<br />
<br />
regards,<br />
<br />
Alvaro]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pacemaker - Free 3d Skeletal Animation Tool]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=966</link>
			<pubDate>Mon, 26 Jan 2009 15:06:32 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=966</guid>
			<description><![CDATA[Features:<br />
<a href="http://www.goddysey.com/pacemaker.htm" target="_blank">http://www.goddysey.com/pacemaker.htm</a><br />
<br />
Download:<br />
<a href="http://www.goddysey.com/downloads.htm" target="_blank">http://www.goddysey.com/downloads.htm</a><br />
<br />
It has great .X and .b3d exporting options, which makes it fully compatible with Esenthel!<br />
<br />
regards,<br />
<br />
Alvaro]]></description>
			<content:encoded><![CDATA[Features:<br />
<a href="http://www.goddysey.com/pacemaker.htm" target="_blank">http://www.goddysey.com/pacemaker.htm</a><br />
<br />
Download:<br />
<a href="http://www.goddysey.com/downloads.htm" target="_blank">http://www.goddysey.com/downloads.htm</a><br />
<br />
It has great .X and .b3d exporting options, which makes it fully compatible with Esenthel!<br />
<br />
regards,<br />
<br />
Alvaro]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ultimate Unwrap 3d - great unwrapper and...]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=984</link>
			<pubDate>Fri, 23 Jan 2009 03:15:21 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=984</guid>
			<description><![CDATA[<a href="http://www.unwrap3d.com/" target="_blank">http://www.unwrap3d.com/</a><br />
<br />
<img src="http://files.wildspad.com/afecelis/esenthel/files/unwrap3d.png" border="0" alt="[Image: unwrap3d.png]" /><br />
Though not a free tool, Unwrap3d is an inexpensive program that not only offers great unwrapping/uv mapping options, but also works as a great 3d file format converter by using plugins. Includes Import/export plugins to convert to/from Esenthel's most used formats: obj, 3ds, x, ase, ogre xml, check the full list here:<br />
<br />
<a href="http://www.unwrap3d.com/formats.aspx" target="_blank">http://www.unwrap3d.com/formats.aspx</a><br />
Just tested all of them (except 3ds) in Esenthel's mesh editor and they all load fine.<br />
<br />
Unwrap 3d comes in 2 versions/flavors SE (V2)US&#36;49.95 /Pro (V3)US&#36;59.95.<br />
Pro vs. SE features list:<br />
<a href="http://www.unwrap3d.com/features.aspx" target="_blank">http://www.unwrap3d.com/features.aspx</a><br />
<br />
regards,<br />
<br />
Alvaro]]></description>
			<content:encoded><![CDATA[<a href="http://www.unwrap3d.com/" target="_blank">http://www.unwrap3d.com/</a><br />
<br />
<img src="http://files.wildspad.com/afecelis/esenthel/files/unwrap3d.png" border="0" alt="[Image: unwrap3d.png]" /><br />
Though not a free tool, Unwrap3d is an inexpensive program that not only offers great unwrapping/uv mapping options, but also works as a great 3d file format converter by using plugins. Includes Import/export plugins to convert to/from Esenthel's most used formats: obj, 3ds, x, ase, ogre xml, check the full list here:<br />
<br />
<a href="http://www.unwrap3d.com/formats.aspx" target="_blank">http://www.unwrap3d.com/formats.aspx</a><br />
Just tested all of them (except 3ds) in Esenthel's mesh editor and they all load fine.<br />
<br />
Unwrap 3d comes in 2 versions/flavors SE (V2)US&#36;49.95 /Pro (V3)US&#36;59.95.<br />
Pro vs. SE features list:<br />
<a href="http://www.unwrap3d.com/features.aspx" target="_blank">http://www.unwrap3d.com/features.aspx</a><br />
<br />
regards,<br />
<br />
Alvaro]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Truespace 7.6 also goes free.]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=1005</link>
			<pubDate>Mon, 19 Jan 2009 03:11:08 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=1005</guid>
			<description><![CDATA[Just register and download here:<br />
<a href="http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp" target="_blank">http://www.caligari.com/Products/trueSpa.../intro.asp</a><br />
Truespace is a fully fledged 3d authoring tool. It also exports to X so it can be integrated with Esenthel's art pipeline.<br />
<br />
regards,<br />
Alvaro]]></description>
			<content:encoded><![CDATA[Just register and download here:<br />
<a href="http://www.caligari.com/Products/trueSpace/tS75/brochure/intro.asp" target="_blank">http://www.caligari.com/Products/trueSpa.../intro.asp</a><br />
Truespace is a fully fledged 3d authoring tool. It also exports to X so it can be integrated with Esenthel's art pipeline.<br />
<br />
regards,<br />
Alvaro]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deled - lowpoly modeler and lightmapper]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=1024</link>
			<pubDate>Thu, 15 Jan 2009 17:52:13 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=1024</guid>
			<description><![CDATA[<a href="http://www.delgine.com/index.php?filename=product_deled" target="_blank">http://www.delgine.com/index.php?filename=product_deled</a><br />
<br />
The Lite version has some limitations in the lighting part and other features (like text) but its modeling capabilities are as powerful as the ones in the pro version. You can download it here:<br />
<a href="http://www.delgine.com/software/deled/downloads/deledlitesetup.exe" target="_blank">http://www.delgine.com/software/deled/do...esetup.exe</a><br />
<br />
And most of the import/export plugins are free, grab them here:<br />
<a href="http://www.delgine.com/plugins/viewPluginCategories.php" target="_blank">http://www.delgine.com/plugins/viewPluginCategories.php</a><br />
<br />
more tools to come! <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="wink" title="wink" /><br />
<br />
regards,<br />
<br />
Alvaro]]></description>
			<content:encoded><![CDATA[<a href="http://www.delgine.com/index.php?filename=product_deled" target="_blank">http://www.delgine.com/index.php?filename=product_deled</a><br />
<br />
The Lite version has some limitations in the lighting part and other features (like text) but its modeling capabilities are as powerful as the ones in the pro version. You can download it here:<br />
<a href="http://www.delgine.com/software/deled/downloads/deledlitesetup.exe" target="_blank">http://www.delgine.com/software/deled/do...esetup.exe</a><br />
<br />
And most of the import/export plugins are free, grab them here:<br />
<a href="http://www.delgine.com/plugins/viewPluginCategories.php" target="_blank">http://www.delgine.com/plugins/viewPluginCategories.php</a><br />
<br />
more tools to come! <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="wink" title="wink" /><br />
<br />
regards,<br />
<br />
Alvaro]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character FX]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=1025</link>
			<pubDate>Thu, 15 Jan 2009 13:10:22 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=1025</guid>
			<description><![CDATA[CharacterFX is a character animation tool, created for gamers, artists, modellers and hobbyists. It allows you to breathe live into your meshes using skeletal animation and advanced tools like Inverse Kinematics or Weighted Vertices, but still it is easy enough to use for all levels of computer graphic artists.<br />
<br />
CharacterFX is especially usefull for game developers who need an affordable animation solution. It comes with exporters that allow you to easily get your animated characters into DarkBasic Professional or Blitz 3D, and a SDK is available allowing custom import and export filters. <br />
<br />
From their site:<br />
<blockquote><cite>Quote:</cite>From now on, CharacterFX is available as Freeware - you can use it free of charge, without any restrictions, for as long as you like. If CharacterFX asks you to register, you can use the following registration details to continue using it free of charge:<br />
<br />
Username: 	CFX4FREE<br />
Registration Key: 	5b2fe4</blockquote>
<br />
Download link:<br />
<a href="http://www.insanesoftware.de/index.php?page=cfx/downloads.php" target="_blank">http://www.insanesoftware.de/index.php?p...nloads.php</a>]]></description>
			<content:encoded><![CDATA[CharacterFX is a character animation tool, created for gamers, artists, modellers and hobbyists. It allows you to breathe live into your meshes using skeletal animation and advanced tools like Inverse Kinematics or Weighted Vertices, but still it is easy enough to use for all levels of computer graphic artists.<br />
<br />
CharacterFX is especially usefull for game developers who need an affordable animation solution. It comes with exporters that allow you to easily get your animated characters into DarkBasic Professional or Blitz 3D, and a SDK is available allowing custom import and export filters. <br />
<br />
From their site:<br />
<blockquote><cite>Quote:</cite>From now on, CharacterFX is available as Freeware - you can use it free of charge, without any restrictions, for as long as you like. If CharacterFX asks you to register, you can use the following registration details to continue using it free of charge:<br />
<br />
Username: 	CFX4FREE<br />
Registration Key: 	5b2fe4</blockquote>
<br />
Download link:<br />
<a href="http://www.insanesoftware.de/index.php?page=cfx/downloads.php" target="_blank">http://www.insanesoftware.de/index.php?p...nloads.php</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Giles - global illumination/radiosity lightmapper]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=1026</link>
			<pubDate>Thu, 15 Jan 2009 13:06:36 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=1026</guid>
			<description><![CDATA[From their forums:<br />
<blockquote><cite>Quote:</cite>We're pleased to announce that gile[s] is now free to use! Get it here:<br />
<a href="http://www.frecle.net/index.php?show=giles.download" target="_blank">http://www.frecle.net/index.php?show=giles.download</a><br />
<br />
You can use the following code to activate the full version.<br />
Registration name: Freeware<br />
Registration code: GLS-7781-C787-C274<br />
<br />
We hope you will find a use for it in your games and experiments.<br />
We will still be updating it occasionally, so feel free to suggest improvements and report bugs!<br />
<br />
Thanks to one and all who bought and helped improve gile[s] over the years! It's been a lot of fun!</blockquote>
<br />
Tree[d], its tree plugin, is also free now:<br />
<a href="http://www.frecle.net/forum/viewtopic.php?t=780" target="_blank">http://www.frecle.net/forum/viewtopic.php?t=780</a><br />
<br />
download here:<br />
<a href="http://www.frecle.net/treed/tree%5Bd%5D-setup300.exe" target="_blank">http://www.frecle.net/treed/tree%5Bd%5D-setup300.exe</a><br />
<br />
This is a great tool to add to one's gamedev resources.<br />
regards,<br />
Alvaro]]></description>
			<content:encoded><![CDATA[From their forums:<br />
<blockquote><cite>Quote:</cite>We're pleased to announce that gile[s] is now free to use! Get it here:<br />
<a href="http://www.frecle.net/index.php?show=giles.download" target="_blank">http://www.frecle.net/index.php?show=giles.download</a><br />
<br />
You can use the following code to activate the full version.<br />
Registration name: Freeware<br />
Registration code: GLS-7781-C787-C274<br />
<br />
We hope you will find a use for it in your games and experiments.<br />
We will still be updating it occasionally, so feel free to suggest improvements and report bugs!<br />
<br />
Thanks to one and all who bought and helped improve gile[s] over the years! It's been a lot of fun!</blockquote>
<br />
Tree[d], its tree plugin, is also free now:<br />
<a href="http://www.frecle.net/forum/viewtopic.php?t=780" target="_blank">http://www.frecle.net/forum/viewtopic.php?t=780</a><br />
<br />
download here:<br />
<a href="http://www.frecle.net/treed/tree%5Bd%5D-setup300.exe" target="_blank">http://www.frecle.net/treed/tree%5Bd%5D-setup300.exe</a><br />
<br />
This is a great tool to add to one's gamedev resources.<br />
regards,<br />
Alvaro]]></content:encoded>
		</item>
	</channel>
</rss>