<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Esenthel Forum - Gui]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Sun, 19 Apr 2026 13:55:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Use of Chinese font - causes error ?]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=11478</link>
			<pubDate>Mon, 13 Nov 2023 09:03:08 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=11478</guid>
			<description><![CDATA[Hi,<br />
<br />
I have a font of roughly 20mb that I'd like to use for chinese / jap / korean languages.<br />
<br />
It works fine in the editor, but when i try to build, it has error 1023<br />
and another one where it creates 80m images ?<br />
<br />
i have reduced it slowly, and it seems that 1 font using this type is fine, but anymore than 1 and it causes the issue seen in the screenshot.<br />
<br />
i can share the font if needed<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3301" target="_blank">chinese lang error.JPG</a> (Size: 47.97 KB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3302" target="_blank">chinese lang error 2.JPG</a> (Size: 157.94 KB / Downloads: 29)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I have a font of roughly 20mb that I'd like to use for chinese / jap / korean languages.<br />
<br />
It works fine in the editor, but when i try to build, it has error 1023<br />
and another one where it creates 80m images ?<br />
<br />
i have reduced it slowly, and it seems that 1 font using this type is fine, but anymore than 1 and it causes the issue seen in the screenshot.<br />
<br />
i can share the font if needed<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3301" target="_blank">chinese lang error.JPG</a> (Size: 47.97 KB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3302" target="_blank">chinese lang error 2.JPG</a> (Size: 157.94 KB / Downloads: 29)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[glitch with text extra]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=11473</link>
			<pubDate>Sat, 28 Oct 2023 20:52:20 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=11473</guid>
			<description><![CDATA[Hi,<br />
<br />
It seems that there is a glitch with text extra when on a (gui) Text with autoline.<br />
<br />
depending on the size of the window, part of the text disappear.<br />
<br />
it is not caused by the size of the Text rect, as you can see the text above is fully drawn, it just is missing letters are a certain x ratio, and reappears at others<br />
<br />
I do use a lot of Extra, since i have a fade in per word, so it goes color, word, color, word, color...<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3293" target="_blank">1 extra text.JPG</a> (Size: 13.73 KB / Downloads: 76)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3292" target="_blank">2 extra text.JPG</a> (Size: 14.05 KB / Downloads: 75)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
It seems that there is a glitch with text extra when on a (gui) Text with autoline.<br />
<br />
depending on the size of the window, part of the text disappear.<br />
<br />
it is not caused by the size of the Text rect, as you can see the text above is fully drawn, it just is missing letters are a certain x ratio, and reappears at others<br />
<br />
I do use a lot of Extra, since i have a fade in per word, so it goes color, word, color, word, color...<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3293" target="_blank">1 extra text.JPG</a> (Size: 13.73 KB / Downloads: 76)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3292" target="_blank">2 extra text.JPG</a> (Size: 14.05 KB / Downloads: 75)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gui panel issue [solved]]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=11387</link>
			<pubDate>Tue, 10 Jan 2023 21:16:32 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=11387</guid>
			<description><![CDATA[Hi,<br />
<br />
It seems that the panel does not register the "color" for the center image.<br />
<br />
reproduce :<br />
create a Panel, add a center image<br />
change the color of the center piece<br />
<br />
no colour changes, tho description says it should.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
It seems that the panel does not register the "color" for the center image.<br />
<br />
reproduce :<br />
create a Panel, add a center image<br />
change the color of the center piece<br />
<br />
no colour changes, tho description says it should.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blur color on panel editor glitch]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=10579</link>
			<pubDate>Sat, 26 Feb 2022 23:35:17 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=10579</guid>
			<description><![CDATA[Hi,<br />
<br />
it seems that the blur color now matter in ways that it shouldn't, even if at 0% opacity anything not set as black colour will cause the panel image to not draw.<br />
<br />
<a href="https://gyazo.com/2784b05a4c05ac02dcb81eb3bea09665" target="_blank">https://gyazo.com/2784b05a4c05ac02dcb81eb3bea09665</a><br />
<br />
<a href="https://gyazo.com/cdc9717322e6293697336a56f65fc442" target="_blank">https://gyazo.com/cdc9717322e6293697336a56f65fc442</a>]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
it seems that the blur color now matter in ways that it shouldn't, even if at 0% opacity anything not set as black colour will cause the panel image to not draw.<br />
<br />
<a href="https://gyazo.com/2784b05a4c05ac02dcb81eb3bea09665" target="_blank">https://gyazo.com/2784b05a4c05ac02dcb81eb3bea09665</a><br />
<br />
<a href="https://gyazo.com/cdc9717322e6293697336a56f65fc442" target="_blank">https://gyazo.com/cdc9717322e6293697336a56f65fc442</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom shaped Progress Bar]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=10283</link>
			<pubDate>Tue, 06 Apr 2021 09:30:06 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=10283</guid>
			<description><![CDATA[Hi all,<br />
<br />
I'm in the process of updating the GUI "progressbar" to my own custom progress bar which is not rectengular shaped. I am quite stuck at the moment on this part of the GUI.<br />
<br />
The example images are added as attachment.<br />
<br />
I have tried changing parameters in the default GUI Skin, yet to no avail. I think that I will have to extend the progress bar and add a layer mask to it as was done in the tutorial... Is this the correct way?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=3188" target="_blank">lb_frame_resized.png</a> (Size: 5.39 KB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=3187" target="_blank">lb_frame_back_resized.png</a> (Size: 7.94 KB / Downloads: 30)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I'm in the process of updating the GUI "progressbar" to my own custom progress bar which is not rectengular shaped. I am quite stuck at the moment on this part of the GUI.<br />
<br />
The example images are added as attachment.<br />
<br />
I have tried changing parameters in the default GUI Skin, yet to no avail. I think that I will have to extend the progress bar and add a layer mask to it as was done in the tutorial... Is this the correct way?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=3188" target="_blank">lb_frame_resized.png</a> (Size: 5.39 KB / Downloads: 29)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=3187" target="_blank">lb_frame_back_resized.png</a> (Size: 7.94 KB / Downloads: 30)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Text Line break]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=10184</link>
			<pubDate>Fri, 04 Dec 2020 19:56:21 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=10184</guid>
			<description><![CDATA[Hi,<br />
<br />
I have all my text stored in a file we call it "lang_data.txt" as example:<br />
<br />
DST_GAME_CONFIRM_BUY_ITEM=`Do you want to buy:\n`<br />
<br />
This is stored in a map. DST_GAME_CONFIRM_BUY_ITEM is the key.<br />
<br />
Now if I wanna create EE::Text with the text "Do you want to buy:\n" then the \n is not creating a new line. But it just shows like this <br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3172" target="_blank">Untitled.jpg</a> (Size: 5.1 KB / Downloads: 42)
<!-- end: postbit_attachments_attachment --><br />
<br />
Is there a way to fix this? I also tried with .code() but it's the same result.<br />
<br />
If I do like this Str text = S + DST_GAME_CONFIRM_BUY_ITEM + "\n"<br />
<br />
then the \n is working fine]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I have all my text stored in a file we call it "lang_data.txt" as example:<br />
<br />
DST_GAME_CONFIRM_BUY_ITEM=`Do you want to buy:\n`<br />
<br />
This is stored in a map. DST_GAME_CONFIRM_BUY_ITEM is the key.<br />
<br />
Now if I wanna create EE::Text with the text "Do you want to buy:\n" then the \n is not creating a new line. But it just shows like this <br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3172" target="_blank">Untitled.jpg</a> (Size: 5.1 KB / Downloads: 42)
<!-- end: postbit_attachments_attachment --><br />
<br />
Is there a way to fix this? I also tried with .code() but it's the same result.<br />
<br />
If I do like this Str text = S + DST_GAME_CONFIRM_BUY_ITEM + "\n"<br />
<br />
then the \n is working fine]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Get GUI Object name]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=10157</link>
			<pubDate>Fri, 23 Oct 2020 17:15:39 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=10157</guid>
			<description><![CDATA[Hi,<br />
<br />
how can I get the name from a button?<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3167" target="_blank">Untitled.jpg</a> (Size: 50.38 KB / Downloads: 43)
<!-- end: postbit_attachments_attachment --><br />
<br />
This is what I mean with name.<br />
Im only able to get the text and typename returns Button.<br />
Is that somehow possible?<br />
<br />
EDIT: To explain what Im trying to do.<br />
Im working on a skilltree and to figure out which skill can be trained/upgraded, I loop my buttons from the GUI.<br />
Then I want to use TextInt func to change text to int and find if I have that skill or not.<br />
<br />
Example:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>C MembConst&lt;EE::Button&gt;&amp; buttons = m_gui_lifeskill.button();<br />
FREP(buttons.elms())<br />
{<br />
<br />
UInt skillId = EE::TextUInt(buttons[i].name); // to do: get button name defined in GUI<br />
<br />
}</code></div></div>
]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
how can I get the name from a button?<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=3167" target="_blank">Untitled.jpg</a> (Size: 50.38 KB / Downloads: 43)
<!-- end: postbit_attachments_attachment --><br />
<br />
This is what I mean with name.<br />
Im only able to get the text and typename returns Button.<br />
Is that somehow possible?<br />
<br />
EDIT: To explain what Im trying to do.<br />
Im working on a skilltree and to figure out which skill can be trained/upgraded, I loop my buttons from the GUI.<br />
Then I want to use TextInt func to change text to int and find if I have that skill or not.<br />
<br />
Example:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>C MembConst&lt;EE::Button&gt;&amp; buttons = m_gui_lifeskill.button();<br />
FREP(buttons.elms())<br />
{<br />
<br />
UInt skillId = EE::TextUInt(buttons[i].name); // to do: get button name defined in GUI<br />
<br />
}</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[List setcur question]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=10021</link>
			<pubDate>Sat, 13 Jun 2020 03:21:13 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=10021</guid>
			<description><![CDATA[Hi,<br />
Wondering why setcur on list doesnt highlight the line that is the new cur ?<br />
<br />
Or is there any manual way that i could do that?]]></description>
			<content:encoded><![CDATA[Hi,<br />
Wondering why setcur on list doesnt highlight the line that is the new cur ?<br />
<br />
Or is there any manual way that i could do that?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[List using LDM_RECT]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9814</link>
			<pubDate>Sat, 04 Jan 2020 05:20:43 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9814</guid>
			<description><![CDATA[Hey,<br />
<br />
I am trying to get my LIST with "LDM_RECT" mode on to show multiple horizontal line ( using the setElmType and LIST_TYPE_LINE ).<br />
but so far, the list member that should go beneath it keep drawing on the same line, but just become not target-able.<br />
<br />
Here is a sample of what i use<br />
<br />
<blockquote><cite>Quote:</cite>ListColumn lc[]=<br />
{<br />
ListColumn(MEMBER(DetailedMenuMember, img), 0.5, "Icon"),<br />
};<br />
*R_DetailMenu+=list.create(lc, Elms(lc), true);<br />
list.drawMode(LDM_RECTS);<br />
list.horizontal(true);<br />
list.flag=LIST_TYPE_LINE;<br />
list.setElmType(MEMBER(DetailedMenuMember, type)); // the type member is either 0 or 1.<br />
list. cur_mode=LCM_MOUSE;<br />
list.elmHeight(0.1);</blockquote>
<br />
i'd appreciate any help <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
Thanks,]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I am trying to get my LIST with "LDM_RECT" mode on to show multiple horizontal line ( using the setElmType and LIST_TYPE_LINE ).<br />
but so far, the list member that should go beneath it keep drawing on the same line, but just become not target-able.<br />
<br />
Here is a sample of what i use<br />
<br />
<blockquote><cite>Quote:</cite>ListColumn lc[]=<br />
{<br />
ListColumn(MEMBER(DetailedMenuMember, img), 0.5, "Icon"),<br />
};<br />
*R_DetailMenu+=list.create(lc, Elms(lc), true);<br />
list.drawMode(LDM_RECTS);<br />
list.horizontal(true);<br />
list.flag=LIST_TYPE_LINE;<br />
list.setElmType(MEMBER(DetailedMenuMember, type)); // the type member is either 0 or 1.<br />
list. cur_mode=LCM_MOUSE;<br />
list.elmHeight(0.1);</blockquote>
<br />
i'd appreciate any help <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
Thanks,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gui.image_resize_N size]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9566</link>
			<pubDate>Sat, 13 Jul 2019 23:42:58 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9566</guid>
			<description><![CDATA[Hi,<br />
<br />
Gui.image_resize_N is very small when I use custom D.scale(), how can I change this image size?]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Gui.image_resize_N is very small when I use custom D.scale(), how can I change this image size?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GuiCustom when loading GuiObjs]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9514</link>
			<pubDate>Sun, 26 May 2019 18:53:42 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9514</guid>
			<description><![CDATA[Hi,<br />
<br />
is there a way to specify two or more different classes when I do <span style="font-weight: bold;">replaceCustom&lt;&gt;()</span>? I have a Gui with different custom classes, but they all are inherited from GuiCustom.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
is there a way to specify two or more different classes when I do <span style="font-weight: bold;">replaceCustom&lt;&gt;()</span>? I have a Gui with different custom classes, but they all are inherited from GuiCustom.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Loading GUI using UID]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9435</link>
			<pubDate>Tue, 09 Oct 2018 17:22:55 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9435</guid>
			<description><![CDATA[Hello,<br />
<br />
<br />
I was wondering if someone could help me with this compiler error:<br />
<blockquote><cite>Quote:</cite>  Main.cpp<br />
d:\esenthel\projects\_build_\test\source\main.cpp(33): error C2664: 'Bool EE::GuiObj::load(EE::File &amp;,CChar *)': cannot convert argument 1 from 'EE::UID' to 'EE::File &amp;' [D:\Esenthel\Projects\_Build_\test\Project.vcxproj]</blockquote>
I have created a small GUI consisting of two buttons and placed it within a folder called GUI. After declaring a GuiObj I attempted to load the GUI by dragging the from the project pane into the load method.<br />
<br />
What am I doing wrong?<br />
<br />
Thanks,<br />
Kirk]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
<br />
I was wondering if someone could help me with this compiler error:<br />
<blockquote><cite>Quote:</cite>  Main.cpp<br />
d:\esenthel\projects\_build_\test\source\main.cpp(33): error C2664: 'Bool EE::GuiObj::load(EE::File &amp;,CChar *)': cannot convert argument 1 from 'EE::UID' to 'EE::File &amp;' [D:\Esenthel\Projects\_Build_\test\Project.vcxproj]</blockquote>
I have created a small GUI consisting of two buttons and placed it within a folder called GUI. After declaring a GuiObj I attempted to load the GUI by dragging the from the project pane into the load method.<br />
<br />
What am I doing wrong?<br />
<br />
Thanks,<br />
Kirk]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AUTO_LINE and space issues]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9433</link>
			<pubDate>Tue, 02 Oct 2018 12:19:32 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9433</guid>
			<description><![CDATA[I might do it wrong but I have a problem with AUTO_LINE_SPACE and space being first of the new line.<br />
<br />
Original text. Align 1.000, 0.000<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Attack Damage: 3279.68&#92;nKill Enemy To increases Skill Power and Spell Power by 0.003%, also heals you for 10.07 HP at cost of 2.10 AP</code></div></div>
<br />
Outcome.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Attack Damage: 3279.68<br />
Kill Enemy To increases Skill Power and<br />
 Spell Power by 0.003%, also heals you<br />
 for 10.07 HP at cost of 2.10 AP</code></div></div>
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=3032" target="_blank">1112132.png</a> (Size: 12.5 KB / Downloads: 31)
<!-- end: postbit_attachments_attachment --><br />
At line 3 and 4 have space at first of before the text. Which make it looks ugly.<br />
<br />
Is there a way to fix this?<br />
Thanks in advanced!]]></description>
			<content:encoded><![CDATA[I might do it wrong but I have a problem with AUTO_LINE_SPACE and space being first of the new line.<br />
<br />
Original text. Align 1.000, 0.000<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Attack Damage: 3279.68&#92;nKill Enemy To increases Skill Power and Spell Power by 0.003%, also heals you for 10.07 HP at cost of 2.10 AP</code></div></div>
<br />
Outcome.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Attack Damage: 3279.68<br />
Kill Enemy To increases Skill Power and<br />
 Spell Power by 0.003%, also heals you<br />
 for 10.07 HP at cost of 2.10 AP</code></div></div>
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=3032" target="_blank">1112132.png</a> (Size: 12.5 KB / Downloads: 31)
<!-- end: postbit_attachments_attachment --><br />
At line 3 and 4 have space at first of before the text. Which make it looks ugly.<br />
<br />
Is there a way to fix this?<br />
Thanks in advanced!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gui in GUI]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9356</link>
			<pubDate>Mon, 05 Mar 2018 12:27:39 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9356</guid>
			<description><![CDATA[hi guys,<br />
we need to make a 2D game for a school project. I'm kinda stuck on the GUI. i have a GUI that shows a weapon menu with different weapons if you click on that wepaon box it should spawn another GUi with information about the weapons but i don't know how to do that. can someone help me ?<br />
<br />
kind regards <br />
Quinten]]></description>
			<content:encoded><![CDATA[hi guys,<br />
we need to make a 2D game for a school project. I'm kinda stuck on the GUI. i have a GUI that shows a weapon menu with different weapons if you click on that wepaon box it should spawn another GUi with information about the weapons but i don't know how to do that. can someone help me ?<br />
<br />
kind regards <br />
Quinten]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GUI window resizable]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9336</link>
			<pubDate>Tue, 12 Dec 2017 04:15:47 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9336</guid>
			<description><![CDATA[hey,<br />
<br />
just wondering because i'm not getting it <img src="images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /><br />
<br />
anyway to get the resize delta of a window when we change it with the resize of the mouse ?<br />
<br />
i'd like to resize and move all children of that window with the same delta.<br />
<br />
so player can change the window size manualy with his mouse, and every thing will be resized as per the window.<br />
<br />
thanks]]></description>
			<content:encoded><![CDATA[hey,<br />
<br />
just wondering because i'm not getting it <img src="images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /><br />
<br />
anyway to get the resize delta of a window when we change it with the resize of the mouse ?<br />
<br />
i'd like to resize and move all children of that window with the same delta.<br />
<br />
so player can change the window size manualy with his mouse, and every thing will be resized as per the window.<br />
<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dialog window]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9293</link>
			<pubDate>Sun, 01 Oct 2017 02:28:15 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9293</guid>
			<description><![CDATA[Hi!<br />
<br />
Why is Button height in Dialog window fixed to 0.06f?<br />
In mobiles buttons appear to be too small, and if i manually adjust button height, i also need to adjust its position, width and window height.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=2998" target="_blank">dialog.png</a> (Size: 25.57 KB / Downloads: 52)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-style: italic;">P.S. I am making mobile GPS-based online RPG now, just wondering if such projects are interesting to Esenthel community <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /></span>]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
Why is Button height in Dialog window fixed to 0.06f?<br />
In mobiles buttons appear to be too small, and if i manually adjust button height, i also need to adjust its position, width and window height.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=2998" target="_blank">dialog.png</a> (Size: 25.57 KB / Downloads: 52)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="font-style: italic;">P.S. I am making mobile GPS-based online RPG now, just wondering if such projects are interesting to Esenthel community <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GUI Quality loss]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9273</link>
			<pubDate>Mon, 04 Sep 2017 14:52:00 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9273</guid>
			<description><![CDATA[Hi Esenthel,<br />
<br />
The monitor pixel rate to 1:1 D.w() and D.h() is 950x950. The GUI image element size is determined by the function f(x) = (x/MonitorPixelRate)*2, which in this case is 950px. f(x) = x/475 simplified. This gives a GUI image object the same size as the original image, assuming the GUI Scale option to Window is enabled. Doing that same process for buttons, tabs any element however does reduce the quality for whatever unknown reason.<br />
<br />
What is the reason for this quality loss on say for example tabs, and not when we place it as an image.<br />
<br />
See the attached screenshot for a clarification of the issue.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=2995" target="_blank">EE_UI_Quality.png</a> (Size: 81.51 KB / Downloads: 38)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi Esenthel,<br />
<br />
The monitor pixel rate to 1:1 D.w() and D.h() is 950x950. The GUI image element size is determined by the function f(x) = (x/MonitorPixelRate)*2, which in this case is 950px. f(x) = x/475 simplified. This gives a GUI image object the same size as the original image, assuming the GUI Scale option to Window is enabled. Doing that same process for buttons, tabs any element however does reduce the quality for whatever unknown reason.<br />
<br />
What is the reason for this quality loss on say for example tabs, and not when we place it as an image.<br />
<br />
See the attached screenshot for a clarification of the issue.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=2995" target="_blank">EE_UI_Quality.png</a> (Size: 81.51 KB / Downloads: 38)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Fixed] Window FadeIn nice bug]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9234</link>
			<pubDate>Wed, 24 May 2017 20:40:39 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9234</guid>
			<description><![CDATA[Hi, i found a nice bug with window.FadeIn();<br />
Demo project can be loaded <a href="http://houge.ru/ee/window_fade.zip" target="_blank">here</a>.<br />
<br />
So first goes <span style="text-decoration: underline;"><span style="font-weight: bold;">the task:</span></span> when i press on my game object (character in demo project), a window appears by fading in.<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">The problem:</span></span> sometimes it fades in, but sometimes it appears constantly <span style="font-weight: bold;">without</span> fade effect!<br />
<br />
And i found a reason experimentally <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
When you press on a character and mouse pos <span style="font-weight: bold;">is inside window rect</span>, then it appears without fading animation, but when mouse pos is <span style="font-weight: bold;">outside window rect</span>, it appears with animation, as expected.<br />
<br />
There are two lines with window rect in demo project, #56 and #57, if you try both of them you will see the issue.]]></description>
			<content:encoded><![CDATA[Hi, i found a nice bug with window.FadeIn();<br />
Demo project can be loaded <a href="http://houge.ru/ee/window_fade.zip" target="_blank">here</a>.<br />
<br />
So first goes <span style="text-decoration: underline;"><span style="font-weight: bold;">the task:</span></span> when i press on my game object (character in demo project), a window appears by fading in.<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">The problem:</span></span> sometimes it fades in, but sometimes it appears constantly <span style="font-weight: bold;">without</span> fade effect!<br />
<br />
And i found a reason experimentally <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
When you press on a character and mouse pos <span style="font-weight: bold;">is inside window rect</span>, then it appears without fading animation, but when mouse pos is <span style="font-weight: bold;">outside window rect</span>, it appears with animation, as expected.<br />
<br />
There are two lines with window rect in demo project, #56 and #57, if you try both of them you will see the issue.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Fixed] Google keyboard and Enter in Android]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9228</link>
			<pubDate>Thu, 18 May 2017 19:37:39 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9228</guid>
			<description><![CDATA[Hi!<br />
Google keyboard Enter in Android is not recognized when i use <br />
<blockquote><cite>Quote:</cite>if(Kb.bp(KB_ENTER))<br />
{<br />
    //do something<br />
}</blockquote>
Nothing happens but it textline "new line" symbol is added as "?" sign.<br />
Interesting moment is that it happens only with Russian keyboard, English Enter <span style="font-style: italic;">(haha, multilanguage Enter <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /> )</span> works as expected.]]></description>
			<content:encoded><![CDATA[Hi!<br />
Google keyboard Enter in Android is not recognized when i use <br />
<blockquote><cite>Quote:</cite>if(Kb.bp(KB_ENTER))<br />
{<br />
    //do something<br />
}</blockquote>
Nothing happens but it textline "new line" symbol is added as "?" sign.<br />
Interesting moment is that it happens only with Russian keyboard, English Enter <span style="font-style: italic;">(haha, multilanguage Enter <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /> )</span> works as expected.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Automatic scrolling]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9227</link>
			<pubDate>Thu, 18 May 2017 13:18:30 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9227</guid>
			<description><![CDATA[Hello!<br />
<br />
I have a region for chat messages, i need to make my region auto scroll to last message at the bottom only if the scroll is at he bottom, and if i scroll up to read old messages it should not automatically scroll when new message appears.<br />
If i check scroll position like this:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>if(T.slidebar[1].offset() &gt;= T.slidebar[1].lengthTotal() - T.slidebar[1].length())<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;T.scrollY(9999, true);<br />
}</code></div></div>
<br />
It performs very bad with <span style="font-weight: bold;">immediate=false</span>, because it takes current position which != <span style="font-weight: bold;">lengthTotal()</span>.<br />
<br />
Maybe someone has an idea how to do this correctly? <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">P.S.</span> It would be great to make it like build log in EE editor <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /></span>]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I have a region for chat messages, i need to make my region auto scroll to last message at the bottom only if the scroll is at he bottom, and if i scroll up to read old messages it should not automatically scroll when new message appears.<br />
If i check scroll position like this:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>if(T.slidebar[1].offset() &gt;= T.slidebar[1].lengthTotal() - T.slidebar[1].length())<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;T.scrollY(9999, true);<br />
}</code></div></div>
<br />
It performs very bad with <span style="font-weight: bold;">immediate=false</span>, because it takes current position which != <span style="font-weight: bold;">lengthTotal()</span>.<br />
<br />
Maybe someone has an idea how to do this correctly? <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">P.S.</span> It would be great to make it like build log in EE editor <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /></span>]]></content:encoded>
		</item>
	</channel>
</rss>