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		<title><![CDATA[Esenthel Forum - Assets on Esenthel Store]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Sun, 26 Jul 2026 03:02:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[GPS Map]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9187</link>
			<pubDate>Mon, 20 Feb 2017 19:58:26 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9187</guid>
			<description><![CDATA[Hi!<br />
<br />
I've created a library to help with GPS enabled applications. Available here:<br />
<br />
<a href="http://www.esenthel.com/?id=store&amp;item=154" target="_blank">http://www.esenthel.com/?id=store&item=154</a><br />
<br />
Features:<ul>
<li>Easily import and draw a tiled map.</li>
<li>Link location to map position (moves map when you walk)</li>
<li>'Unlock' function to show off your app when you're not on the right location</li>
<li>Scale map and all overlays (zoom by pinch or mouse wheel)</li>
<li>Convert between map and GPS positions, calculate distances</li>
<li>Add map overlays (circles, clickable icons, shapes and routes)</li>
<li>Devtool to help you check gps locations</li>
<li>Import KML files from mymaps.google.com<br />
</li></ul>
<br />
Cheers!<br />
<br />
yvan]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
I've created a library to help with GPS enabled applications. Available here:<br />
<br />
<a href="http://www.esenthel.com/?id=store&amp;item=154" target="_blank">http://www.esenthel.com/?id=store&item=154</a><br />
<br />
Features:<ul>
<li>Easily import and draw a tiled map.</li>
<li>Link location to map position (moves map when you walk)</li>
<li>'Unlock' function to show off your app when you're not on the right location</li>
<li>Scale map and all overlays (zoom by pinch or mouse wheel)</li>
<li>Convert between map and GPS positions, calculate distances</li>
<li>Add map overlays (circles, clickable icons, shapes and routes)</li>
<li>Devtool to help you check gps locations</li>
<li>Import KML files from mymaps.google.com<br />
</li></ul>
<br />
Cheers!<br />
<br />
yvan]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mobile Gui]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9154</link>
			<pubDate>Wed, 30 Nov 2016 20:46:15 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9154</guid>
			<description><![CDATA[Hey People<br />
<br />
I'd like to draw your attention to an item i submitted to the EE Store: Mobile Gui.<br />
<br />
Esenthel's Gui system is great for creating windows, but I needed something to create typical Mobile Gui Screens more easily. So I've created a library with a few classes. It won't match everyone's needs, but it covers the basic config screens mostly used in mobile apps.<br />
<br />
<span style="font-weight: bold;">MGui:</span> Global object which replaces Gui. It manages all mScreen objects and redraws them if needed.<br />
<span style="font-weight: bold;">mScreen:</span> a class which represents a screen. UI items can be added to the screen. A fixed header and back button are also supported. Internally this is a fullscreen region. Child objects are layed out automattically in the order they were added, no need to draw rectangles.<br />
<span style="font-weight: bold;">mText:</span> A gui text class. Supports textstyles and margins. The needed height is calculated by the library and updated on rotation. Can be added to mScreen.<br />
<span style="font-weight: bold;">mButtonArea:</span> Class which can contain one or more buttons. Can be added to mScreen.<br />
<span style="font-weight: bold;">mImage:</span> Class to add an image to mScreen. Size is determined by margins.<br />
<span style="font-weight: bold;">mLabel:</span> Adds a label (and a standard Esenthel Gui object next to it) to the screen.<br />
<br />
These classes are meant for simple gui screen where you have all items one below the other. Margins aside, this means the width is always the width of the screen.<br />
<br />
All widths &amp; heights are a percentage of the screen width/height, which is easier to define a decent screen for all screen sizes.<br />
<br />
Anyway, the included demo application should give you enough info to get you started. Oh, and of course the library is free <img src="images/smilies/lol.gif" style="vertical-align: middle;" border="0" alt="lol" title="lol" /><br />
<br />
The Link: <a href="http://www.esenthel.com/?id=store&amp;item=153" target="_blank">http://www.esenthel.com/?id=store&item=153</a>]]></description>
			<content:encoded><![CDATA[Hey People<br />
<br />
I'd like to draw your attention to an item i submitted to the EE Store: Mobile Gui.<br />
<br />
Esenthel's Gui system is great for creating windows, but I needed something to create typical Mobile Gui Screens more easily. So I've created a library with a few classes. It won't match everyone's needs, but it covers the basic config screens mostly used in mobile apps.<br />
<br />
<span style="font-weight: bold;">MGui:</span> Global object which replaces Gui. It manages all mScreen objects and redraws them if needed.<br />
<span style="font-weight: bold;">mScreen:</span> a class which represents a screen. UI items can be added to the screen. A fixed header and back button are also supported. Internally this is a fullscreen region. Child objects are layed out automattically in the order they were added, no need to draw rectangles.<br />
<span style="font-weight: bold;">mText:</span> A gui text class. Supports textstyles and margins. The needed height is calculated by the library and updated on rotation. Can be added to mScreen.<br />
<span style="font-weight: bold;">mButtonArea:</span> Class which can contain one or more buttons. Can be added to mScreen.<br />
<span style="font-weight: bold;">mImage:</span> Class to add an image to mScreen. Size is determined by margins.<br />
<span style="font-weight: bold;">mLabel:</span> Adds a label (and a standard Esenthel Gui object next to it) to the screen.<br />
<br />
These classes are meant for simple gui screen where you have all items one below the other. Margins aside, this means the width is always the width of the screen.<br />
<br />
All widths &amp; heights are a percentage of the screen width/height, which is easier to define a decent screen for all screen sizes.<br />
<br />
Anyway, the included demo application should give you enough info to get you started. Oh, and of course the library is free <img src="images/smilies/lol.gif" style="vertical-align: middle;" border="0" alt="lol" title="lol" /><br />
<br />
The Link: <a href="http://www.esenthel.com/?id=store&amp;item=153" target="_blank">http://www.esenthel.com/?id=store&item=153</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[EE Store] Asset GameReady: Models 3D, Materials, Sonds, more.. By IolaCorp]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=9034</link>
			<pubDate>Tue, 31 May 2016 23:01:32 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=9034</guid>
			<description><![CDATA[Hi,<br />
New Item in Esenthel Store. Rubric asset / 3D <br />
<span style="font-weight: bold;"><br />
Modular Wooden Building Pack</span><br />
Here is the store link: <a href="http://www.esenthel.com/?id=store&amp;item=151" target="_blank">http://www.esenthel.com/?id=store&item=151</a><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/j1MJyT8JcBk" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<a href="https://skfb.ly/OOPK" target="_blank"><span style="font-weight: bold;">3D Preview All Items Pack</span></a><br />
<br />
Good for Commercial! Enjoy! <br />
<br />
<br />
IolaCorp - Contact@gmail.com]]></description>
			<content:encoded><![CDATA[Hi,<br />
New Item in Esenthel Store. Rubric asset / 3D <br />
<span style="font-weight: bold;"><br />
Modular Wooden Building Pack</span><br />
Here is the store link: <a href="http://www.esenthel.com/?id=store&amp;item=151" target="_blank">http://www.esenthel.com/?id=store&item=151</a><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/j1MJyT8JcBk" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<a href="https://skfb.ly/OOPK" target="_blank"><span style="font-weight: bold;">3D Preview All Items Pack</span></a><br />
<br />
Good for Commercial! Enjoy! <br />
<br />
<br />
IolaCorp - Contact@gmail.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Manufactura K4]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=8315</link>
			<pubDate>Thu, 22 Jan 2015 23:44:37 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=8315</guid>
			<description><![CDATA[I'm posting on behalf of Manufactura K4 with his permission:<br />
<br />
<hr />
<br />
<span style="font-size: large;">MOBA and Tower Defense</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=135" target="_blank">http://www.esenthel.com/?id=store&item=135</a><br />
<br />
This pack contains over 200 prefabs to construct your very own MOBA (Multiplayer Online Battle Arena) and Tower Defense Game.<br />
With a wide range of vegetation consists of trees, bushes and much more.<br />
In addition, package contains 16 Towers x 3 upgrades (48 towers total) and about 100 game props to make your scene come to life, with its high quality cartoon style textures.<br />
Assets work on mobile.<br />
<br />
<img src="http://www.esenthel.com/store/items/135/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/135/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/135/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=2703" target="_blank">moba.jpg</a> (Size: 129.07 KB / Downloads: 147)
<!-- end: postbit_attachments_attachment --><br />
<br />
<hr />
<br />
<span style="font-size: large;">Top-Down Graveyard</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=138" target="_blank">http://www.esenthel.com/?id=store&item=138</a><br />
<br />
This pack offers a wide range of assets to construct a Top-Down Graveyard level for your game. <br />
With over 150 objects: graves, walls, old trees etc. and high-res ground textures you can create AAA quality Top Down level.<br />
With all the assets easy to you and put together in your scene.<br />
Assets work on mobile.<br />
<br />
<img src="http://www.esenthel.com/store/items/138/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/138/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/138/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Nature Pack</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=137" target="_blank">http://www.esenthel.com/?id=store&item=137</a><br />
<br />
This pack contains high quality assets: 43 trees, 29 bushes, 3 rocks, 4 wooden fence pieces, 8 ground materials, ..and more!<br />
<br />
<img src="http://www.esenthel.com/store/items/137/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/137/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/137/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Tropical Nature Pack</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=131" target="_blank">http://www.esenthel.com/?id=store&item=131</a><br />
<br />
Pack contains dozens (about 40) of authentic species of tropical palms, trees and plants. In the middle you will find ground textures, rocks.<br />
<br />
<img src="http://www.esenthel.com/store/items/131/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/131/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/131/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Top Down Interiors</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=148" target="_blank">http://www.esenthel.com/?id=store&item=148</a><br />
<br />
<img src="http://www.esenthel.com/store/items/148/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/148/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/148/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Top Down Sci-Fi</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=149" target="_blank">http://www.esenthel.com/?id=store&item=149</a><br />
<br />
<img src="http://www.esenthel.com/store/items/149/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/149/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/149/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Military Pack</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=136" target="_blank">http://www.esenthel.com/?id=store&item=136</a><br />
<br />
An extensive high quality Military Pack.<br />
Containing all the high quality assets needed to make your game come to life.<br />
With all AAA quality all modelling and texturing are fully optimized allowing you to add so much detail to your game. <br />
<br />
Pack contains over:<br />
- 136 High quality Prefabs (With LOD)<br />
- 4 High quality Ground Textures<br />
- 5 High quality Vehicles<br />
<br />
<img src="http://www.esenthel.com/store/items/136/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/136/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/136/image_2.jpg" border="0" alt="[Image: image_2.jpg]" />]]></description>
			<content:encoded><![CDATA[I'm posting on behalf of Manufactura K4 with his permission:<br />
<br />
<hr />
<br />
<span style="font-size: large;">MOBA and Tower Defense</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=135" target="_blank">http://www.esenthel.com/?id=store&item=135</a><br />
<br />
This pack contains over 200 prefabs to construct your very own MOBA (Multiplayer Online Battle Arena) and Tower Defense Game.<br />
With a wide range of vegetation consists of trees, bushes and much more.<br />
In addition, package contains 16 Towers x 3 upgrades (48 towers total) and about 100 game props to make your scene come to life, with its high quality cartoon style textures.<br />
Assets work on mobile.<br />
<br />
<img src="http://www.esenthel.com/store/items/135/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/135/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/135/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=2703" target="_blank">moba.jpg</a> (Size: 129.07 KB / Downloads: 147)
<!-- end: postbit_attachments_attachment --><br />
<br />
<hr />
<br />
<span style="font-size: large;">Top-Down Graveyard</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=138" target="_blank">http://www.esenthel.com/?id=store&item=138</a><br />
<br />
This pack offers a wide range of assets to construct a Top-Down Graveyard level for your game. <br />
With over 150 objects: graves, walls, old trees etc. and high-res ground textures you can create AAA quality Top Down level.<br />
With all the assets easy to you and put together in your scene.<br />
Assets work on mobile.<br />
<br />
<img src="http://www.esenthel.com/store/items/138/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/138/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/138/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Nature Pack</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=137" target="_blank">http://www.esenthel.com/?id=store&item=137</a><br />
<br />
This pack contains high quality assets: 43 trees, 29 bushes, 3 rocks, 4 wooden fence pieces, 8 ground materials, ..and more!<br />
<br />
<img src="http://www.esenthel.com/store/items/137/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/137/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/137/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Tropical Nature Pack</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=131" target="_blank">http://www.esenthel.com/?id=store&item=131</a><br />
<br />
Pack contains dozens (about 40) of authentic species of tropical palms, trees and plants. In the middle you will find ground textures, rocks.<br />
<br />
<img src="http://www.esenthel.com/store/items/131/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/131/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/131/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Top Down Interiors</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=148" target="_blank">http://www.esenthel.com/?id=store&item=148</a><br />
<br />
<img src="http://www.esenthel.com/store/items/148/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/148/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/148/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Top Down Sci-Fi</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=149" target="_blank">http://www.esenthel.com/?id=store&item=149</a><br />
<br />
<img src="http://www.esenthel.com/store/items/149/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/149/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/149/image_2.jpg" border="0" alt="[Image: image_2.jpg]" /><br />
<br />
<hr />
<br />
<span style="font-size: large;">Military Pack</span><br />
Store Link: <a href="http://www.esenthel.com/?id=store&amp;item=136" target="_blank">http://www.esenthel.com/?id=store&item=136</a><br />
<br />
An extensive high quality Military Pack.<br />
Containing all the high quality assets needed to make your game come to life.<br />
With all AAA quality all modelling and texturing are fully optimized allowing you to add so much detail to your game. <br />
<br />
Pack contains over:<br />
- 136 High quality Prefabs (With LOD)<br />
- 4 High quality Ground Textures<br />
- 5 High quality Vehicles<br />
<br />
<img src="http://www.esenthel.com/store/items/136/image_0.jpg" border="0" alt="[Image: image_0.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/136/image_1.jpg" border="0" alt="[Image: image_1.jpg]" /><br />
<br />
<img src="http://www.esenthel.com/store/items/136/image_2.jpg" border="0" alt="[Image: image_2.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Esenthel store item: IMGText!]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7513</link>
			<pubDate>Sat, 22 Feb 2014 23:40:31 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7513</guid>
			<description><![CDATA[IMGText (in the store, under Source Code &gt; Tools) is a relatively simple, but effective way to dynamically(oooh! Much productive!)create images and textures with text on them. <br />
<br />
How to use it: <br />
1) Create an image with evenly spaced letters on a transparent background, and import it into your project. It requires 1 or more of the following: lowercase letters, uppercase letters, 0-9(numbers), non-alphnumeric symbols(!@#? etc). This is the hard part. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
2) In code, create a configuration, feeding the UIDs of the letters to the configuration, as well as a unique name to identify it by, eg. "Player name" or "damage text" or whatever. You can have...many configurations. The configuration setups are quite easy, and can be all done in your game's Init() function. <br />
<br />
3) Create the image. <br />
ImagePtr ImgTextControl.CreateImage( ConfigurationName, Text )<br />
It returns the ImagePtr, so you can use it wherever an image might be used: material-&gt;base_0 = ImageTextReference.CreateImage( "damage text", "CRITICAL! 84,482,357" ); <br />
<br />
4) The EE cache will take care of freeing the image when there are no longer any ImagePtrs pointing to it. <br />
<br />
I created IMGText as a singleton because it makes use of a list of configurations, and multiple instances would probably confuse things. This also means that it's ready to start making configurations without worrying about creating and passing instances/pointers/references/etc etc etc<br />
<br />
IMGText comes with a couple example applications showing how it could be used in a practical situation. I'm pretty sure I commented it pretty decently, and it's only &#36;1.50 in the store. <br />
<br />
I saw there were a few users that were having issues with dynamically creating images or rendering D.text to a texture. This system provides a fully viable alternative. <br />
<br />
Because Material uses ImagePtr as the texture, this opens the possibility for bumpmapped text/icons, reflective text, glowing letters, etc.<br />
<br />
I'm looking forward to someone who is not incompetent with art trying this out. I'm like a kid with fingerpaint when it comes to photochop, so I use Paint.net, which doesn't yield the highest quality results, so I got som artefacting and color bleeding with my test images. <br />
<br />
Edit before submitting: Don't you just hate finding a typo in code right before submission? Version 2.0 before the initial release. <br />
Esenthel, do I have to hit publish then wait for inspection/approval every time I update the item in the store?]]></description>
			<content:encoded><![CDATA[IMGText (in the store, under Source Code &gt; Tools) is a relatively simple, but effective way to dynamically(oooh! Much productive!)create images and textures with text on them. <br />
<br />
How to use it: <br />
1) Create an image with evenly spaced letters on a transparent background, and import it into your project. It requires 1 or more of the following: lowercase letters, uppercase letters, 0-9(numbers), non-alphnumeric symbols(!@#? etc). This is the hard part. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
2) In code, create a configuration, feeding the UIDs of the letters to the configuration, as well as a unique name to identify it by, eg. "Player name" or "damage text" or whatever. You can have...many configurations. The configuration setups are quite easy, and can be all done in your game's Init() function. <br />
<br />
3) Create the image. <br />
ImagePtr ImgTextControl.CreateImage( ConfigurationName, Text )<br />
It returns the ImagePtr, so you can use it wherever an image might be used: material-&gt;base_0 = ImageTextReference.CreateImage( "damage text", "CRITICAL! 84,482,357" ); <br />
<br />
4) The EE cache will take care of freeing the image when there are no longer any ImagePtrs pointing to it. <br />
<br />
I created IMGText as a singleton because it makes use of a list of configurations, and multiple instances would probably confuse things. This also means that it's ready to start making configurations without worrying about creating and passing instances/pointers/references/etc etc etc<br />
<br />
IMGText comes with a couple example applications showing how it could be used in a practical situation. I'm pretty sure I commented it pretty decently, and it's only &#36;1.50 in the store. <br />
<br />
I saw there were a few users that were having issues with dynamically creating images or rendering D.text to a texture. This system provides a fully viable alternative. <br />
<br />
Because Material uses ImagePtr as the texture, this opens the possibility for bumpmapped text/icons, reflective text, glowing letters, etc.<br />
<br />
I'm looking forward to someone who is not incompetent with art trying this out. I'm like a kid with fingerpaint when it comes to photochop, so I use Paint.net, which doesn't yield the highest quality results, so I got som artefacting and color bleeding with my test images. <br />
<br />
Edit before submitting: Don't you just hate finding a typo in code right before submission? Version 2.0 before the initial release. <br />
Esenthel, do I have to hit publish then wait for inspection/approval every time I update the item in the store?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EE store item - Visual Event System]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7250</link>
			<pubDate>Tue, 12 Nov 2013 23:52:24 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7250</guid>
			<description><![CDATA[Hi there,<br />
<br />
I've added a project to the store that allows you to add events and triggers to a world. I've used it in my own project ( <a href="http://www.esenthel.com/community/showthread.php?tid=7100" target="_blank">http://www.esenthel.com/community/showth...p?tid=7100</a> ), and I'm now making it available for everyone. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<span style="font-weight: bold;">What can it do?</span><br />
You can simply place interaction points in the level, such as: Triggers, buttons or items.<br />
These things can then trigger a whole bunch of events, like: drawing text, particles, lights, shaking the camera, opening/closing/(un)locking doors, toggle objects, playing sounds and teleporting objects (Moving platforms in next release too). <br />
<br />
<span style="font-weight: bold;">Here is the store link:</span> <a href="http://www.esenthel.com/?id=store&amp;item=50" target="_blank">http://www.esenthel.com/?id=store&item=50</a><br />
<br />
I still plan to update this project with better triggers and more events. Make sure to post remarks and suggestions that you would like to see implemented. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
I've added a project to the store that allows you to add events and triggers to a world. I've used it in my own project ( <a href="http://www.esenthel.com/community/showthread.php?tid=7100" target="_blank">http://www.esenthel.com/community/showth...p?tid=7100</a> ), and I'm now making it available for everyone. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /><br />
<br />
<span style="font-weight: bold;">What can it do?</span><br />
You can simply place interaction points in the level, such as: Triggers, buttons or items.<br />
These things can then trigger a whole bunch of events, like: drawing text, particles, lights, shaking the camera, opening/closing/(un)locking doors, toggle objects, playing sounds and teleporting objects (Moving platforms in next release too). <br />
<br />
<span style="font-weight: bold;">Here is the store link:</span> <a href="http://www.esenthel.com/?id=store&amp;item=50" target="_blank">http://www.esenthel.com/?id=store&item=50</a><br />
<br />
I still plan to update this project with better triggers and more events. Make sure to post remarks and suggestions that you would like to see implemented. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[IndieGameModels] All our models are available on Esenthel Store!]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=7269</link>
			<pubDate>Sat, 17 Mar 2012 23:08:26 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=7269</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
We are happy to announce new 3D models for indie game developers available on Esenthel Store <a href="http://www.esenthel.com/?id=store" target="_blank">http://www.esenthel.com/?id=store</a><br />
<br />
IndieGameModels aims to give you high quality models at a friendly price.<br />
<br />
<span style="font-weight: bold;">Special rebate coupons will be posted on it, so become a fan and get rebates!</span><br />
<br />
Our new products all have a 1 week discount, so grab them while they are hot  <img src="images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="grin" title="grin" /><br />
<br />
<span style="font-weight: bold;">Black Track, Sci-fi tank</span> <br />
<br />
Low poly model with high resolution texture. Now 5.99EUR only!<br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/sci-fi/tanks/black_track/black%20track%20thumb.jpg" border="0" alt="[Image: black%20track%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Avian hunter, Sci-fi tank</span> <br />
<br />
Low poly model with high resolution texture. Now 5.99EUR only!<br />
<br />
 <img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/sci-fi/tanks/avian_hunter/avian%20hunter%20thumb.jpg" border="0" alt="[Image: avian%20hunter%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Train track creation kit</span> <br />
<br />
Creating a good  looking train track is a breeze with our train track creation kit! Low poly model with high resolution textures. Now 5.99EUR only!<br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/modern/rail/rail%20thumb.jpg" border="0" alt="[Image: rail%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Chain 3D model</span> <br />
<br />
Low poly model with 3 LODs and high reslution textures. Now 1.99 EUR only! <br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/props/chain/chain%20thumb.jpg" border="0" alt="[Image: chain%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Rope 3D model</span> <br />
<br />
High quality rope texture. Now 1.99 EUR only! <br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/props/rope/rope%203D%20model.jpg" border="0" alt="[Image: rope%203D%20model.jpg]" /><br />
<br />
Our collection will get bigger and bigger with time, so stay tuned!<br />
<br />
I hope our models will give you entire satisfaction,<br />
<br />
Vincent]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
We are happy to announce new 3D models for indie game developers available on Esenthel Store <a href="http://www.esenthel.com/?id=store" target="_blank">http://www.esenthel.com/?id=store</a><br />
<br />
IndieGameModels aims to give you high quality models at a friendly price.<br />
<br />
<span style="font-weight: bold;">Special rebate coupons will be posted on it, so become a fan and get rebates!</span><br />
<br />
Our new products all have a 1 week discount, so grab them while they are hot  <img src="images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="grin" title="grin" /><br />
<br />
<span style="font-weight: bold;">Black Track, Sci-fi tank</span> <br />
<br />
Low poly model with high resolution texture. Now 5.99EUR only!<br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/sci-fi/tanks/black_track/black%20track%20thumb.jpg" border="0" alt="[Image: black%20track%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Avian hunter, Sci-fi tank</span> <br />
<br />
Low poly model with high resolution texture. Now 5.99EUR only!<br />
<br />
 <img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/sci-fi/tanks/avian_hunter/avian%20hunter%20thumb.jpg" border="0" alt="[Image: avian%20hunter%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Train track creation kit</span> <br />
<br />
Creating a good  looking train track is a breeze with our train track creation kit! Low poly model with high resolution textures. Now 5.99EUR only!<br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/modern/rail/rail%20thumb.jpg" border="0" alt="[Image: rail%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Chain 3D model</span> <br />
<br />
Low poly model with 3 LODs and high reslution textures. Now 1.99 EUR only! <br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/props/chain/chain%20thumb.jpg" border="0" alt="[Image: chain%20thumb.jpg]" /><br />
<br />
<span style="font-weight: bold;">Rope 3D model</span> <br />
<br />
High quality rope texture. Now 1.99 EUR only! <br />
<br />
<img src="http://www.indiegamemodels.com/media/catalog/product/_Pics/props/rope/rope%203D%20model.jpg" border="0" alt="[Image: rope%203D%20model.jpg]" /><br />
<br />
Our collection will get bigger and bigger with time, so stay tuned!<br />
<br />
I hope our models will give you entire satisfaction,<br />
<br />
Vincent]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[READ BEFORE POSTING !]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=4103</link>
			<pubDate>Fri, 19 Aug 2011 09:42:07 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=4103</guid>
			<description><![CDATA[Here you can advertise your own assets which were uploaded to Esenthel Store - <a href="http://www.esenthel.com/?id=store" target="_blank">http://www.esenthel.com/?id=store</a><br />
Here you <span style="font-weight: bold;">may not</span> advertise assets that are sold on external websites / stores - posts redirecting to other websites will be deleted.<br />
<br />
In order to upload your assets to Esenthel Store, you have to:<br />
-purchase Esenthel Engine license that will unlock ability to upload assets (you can use the cheapest license - <a href="http://esenthel.com/?id=store&amp;item=1" target="_blank">http://esenthel.com/?id=store&item=1</a> and you can buy it only one time, there's no need to subscribe)<br />
-download Esenthel Editor <a href="http://esenthel.com/?id=store&amp;mode=download" target="_blank">http://esenthel.com/?id=store&mode=download</a><br />
-start Esenthel Editor, inside it, click the "M" menu button and select "Esenthel Store"<br />
-in the "Esenthel Store" window, log in to your Esenthel Account<br />
-create a "New Item"<br />
-setup item description, images, drag and drop files in the item's "Download" tab<br />
<br />
It is recommended to upload both source files (FBX, TGA, PNG, JPG, FLAC, WAV, etc.) and already pre-imported *.EsenthelProject:<br />
-Asset Name (Source Files).7z<br />
-Asset Name.EsenthelProject<br />
<br />
To create the source files archive "Asset Name (Source Files).7z", simply compress the directory containing all the original files, recommended compression program is 7-zip - <a href="http://www.7-zip.org/" target="_blank">http://www.7-zip.org/</a> alternatively WinRAR - <a href="http://www.rarlab.com/" target="_blank">http://www.rarlab.com/</a> or ZIP.<br />
<br />
To create the pre-imported Esenthel Project "Asset Name.EsenthelProject", create a new project in Esenthel Editor, drag and drop the source files on the project list to import them, make sure that imported assets meet the guidelines described below, and export the project using "Build\Save as *.EsenthelProject" menu command.<br />
<br />
Asset guidelines:<br />
-make sure that 3d models have correct materials and textures setup<br />
-3d models don't look too dark<br />
-3d model scale is reasonable (for example size of the model is not 10000 or 0.0001 meters)<br />
-provide detailed description of what you're offering:<br />
-specify number of vertexes/tris/quads, what textures are included (color/normal/bump/etc.) and their resolutions<br />
-specify duration of any audio files<br />
-for 3d models it is recommended (but not required) to make preview image with wireframe mode to clearly see the mesh geometry<br />
<br />
You can see a video tutorial here <a href="http://youtu.be/YhyJh1P4MO8" target="_blank">http://youtu.be/YhyJh1P4MO8</a>]]></description>
			<content:encoded><![CDATA[Here you can advertise your own assets which were uploaded to Esenthel Store - <a href="http://www.esenthel.com/?id=store" target="_blank">http://www.esenthel.com/?id=store</a><br />
Here you <span style="font-weight: bold;">may not</span> advertise assets that are sold on external websites / stores - posts redirecting to other websites will be deleted.<br />
<br />
In order to upload your assets to Esenthel Store, you have to:<br />
-purchase Esenthel Engine license that will unlock ability to upload assets (you can use the cheapest license - <a href="http://esenthel.com/?id=store&amp;item=1" target="_blank">http://esenthel.com/?id=store&item=1</a> and you can buy it only one time, there's no need to subscribe)<br />
-download Esenthel Editor <a href="http://esenthel.com/?id=store&amp;mode=download" target="_blank">http://esenthel.com/?id=store&mode=download</a><br />
-start Esenthel Editor, inside it, click the "M" menu button and select "Esenthel Store"<br />
-in the "Esenthel Store" window, log in to your Esenthel Account<br />
-create a "New Item"<br />
-setup item description, images, drag and drop files in the item's "Download" tab<br />
<br />
It is recommended to upload both source files (FBX, TGA, PNG, JPG, FLAC, WAV, etc.) and already pre-imported *.EsenthelProject:<br />
-Asset Name (Source Files).7z<br />
-Asset Name.EsenthelProject<br />
<br />
To create the source files archive "Asset Name (Source Files).7z", simply compress the directory containing all the original files, recommended compression program is 7-zip - <a href="http://www.7-zip.org/" target="_blank">http://www.7-zip.org/</a> alternatively WinRAR - <a href="http://www.rarlab.com/" target="_blank">http://www.rarlab.com/</a> or ZIP.<br />
<br />
To create the pre-imported Esenthel Project "Asset Name.EsenthelProject", create a new project in Esenthel Editor, drag and drop the source files on the project list to import them, make sure that imported assets meet the guidelines described below, and export the project using "Build\Save as *.EsenthelProject" menu command.<br />
<br />
Asset guidelines:<br />
-make sure that 3d models have correct materials and textures setup<br />
-3d models don't look too dark<br />
-3d model scale is reasonable (for example size of the model is not 10000 or 0.0001 meters)<br />
-provide detailed description of what you're offering:<br />
-specify number of vertexes/tris/quads, what textures are included (color/normal/bump/etc.) and their resolutions<br />
-specify duration of any audio files<br />
-for 3d models it is recommended (but not required) to make preview image with wireframe mode to clearly see the mesh geometry<br />
<br />
You can see a video tutorial here <a href="http://youtu.be/YhyJh1P4MO8" target="_blank">http://youtu.be/YhyJh1P4MO8</a>]]></content:encoded>
		</item>
	</channel>
</rss>