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		<title><![CDATA[Esenthel Forum - Gameplay Ideas]]></title>
		<link>https://esenthel.com/forum/</link>
		<description><![CDATA[Esenthel Forum - https://esenthel.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 05:17:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Bigger Trees]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3902</link>
			<pubDate>Tue, 05 Jul 2011 03:54:51 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3902</guid>
			<description><![CDATA[Trees should take time to grow. Longer than they already do. They should also get bigger. The current trees barely exceed twice a characters height. Some trees in real life can go far larger. It would be neat also, if trees were a little more varied. For example, they stop growing at random places. Sprout new limbs etc.<br />
<br />
My "Mages Guild" has a single tree in the it. I would love for this to be a centerpiece rather than something that is odd and out of place.<br />
<br />
It would also make for an interesting way to lay siege to someones castle. Plant a tree and then grow it rapidly with spells before climbing it and leaping over the castles walls. It would also be neat if trees could be ignited with spells or branches blown off.<br />
<br />
All this makes me want to go out and play Real Life for a while. Lol.]]></description>
			<content:encoded><![CDATA[Trees should take time to grow. Longer than they already do. They should also get bigger. The current trees barely exceed twice a characters height. Some trees in real life can go far larger. It would be neat also, if trees were a little more varied. For example, they stop growing at random places. Sprout new limbs etc.<br />
<br />
My "Mages Guild" has a single tree in the it. I would love for this to be a centerpiece rather than something that is odd and out of place.<br />
<br />
It would also make for an interesting way to lay siege to someones castle. Plant a tree and then grow it rapidly with spells before climbing it and leaping over the castles walls. It would also be neat if trees could be ignited with spells or branches blown off.<br />
<br />
All this makes me want to go out and play Real Life for a while. Lol.]]></content:encoded>
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		<item>
			<title><![CDATA[Smart Paths]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3797</link>
			<pubDate>Fri, 17 Jun 2011 21:51:25 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3797</guid>
			<description><![CDATA[Going with the idea of a dynamic heightmap it would be cool if the texture changed if you walked on it too much, not enough etc.<br />
<br />
for example:<br />
You have a city but the texture is grass. What do you do? Well, every time someone runs across a certain area it adds a slight shade to the dirt texture. This eventually will overpass the grass and make a dirt path. Over time, if the path is not used it will slowly fade back to grass. Should grass not be stepped on for a long enough period it will become overgrown and weeds will pop up (killing crops and increasing the chance of a monster spawn). Should a dirt path be trod on to long it will eventually become gravel which will eventually become paving stones etc. This way, the terrain would change dynamically without the players having to do anything! This should apply to textures placed by the bucket as well so you don't run across a popular city with overgrown grass streets or something like that.<br />
<br />
Not sure how easy this would be to implement or the load it would place on the server but it would be really cool!]]></description>
			<content:encoded><![CDATA[Going with the idea of a dynamic heightmap it would be cool if the texture changed if you walked on it too much, not enough etc.<br />
<br />
for example:<br />
You have a city but the texture is grass. What do you do? Well, every time someone runs across a certain area it adds a slight shade to the dirt texture. This eventually will overpass the grass and make a dirt path. Over time, if the path is not used it will slowly fade back to grass. Should grass not be stepped on for a long enough period it will become overgrown and weeds will pop up (killing crops and increasing the chance of a monster spawn). Should a dirt path be trod on to long it will eventually become gravel which will eventually become paving stones etc. This way, the terrain would change dynamically without the players having to do anything! This should apply to textures placed by the bucket as well so you don't run across a popular city with overgrown grass streets or something like that.<br />
<br />
Not sure how easy this would be to implement or the load it would place on the server but it would be really cool!]]></content:encoded>
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		<item>
			<title><![CDATA[Suggested Building Blocks]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3777</link>
			<pubDate>Mon, 13 Jun 2011 16:04:58 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3777</guid>
			<description><![CDATA[Here is my list of Buildable blocks and items. I'll be updating it as more come up and/or they are added to the game. Feel free to suggest some below and I'll add them to the list.<br />
<br />
New items will be marked with a NEW tag in brackets behind their name. A new item was added in the last edit of this post.<br />
<ul>
<li>Circle of Protection [NEW] - This circle, drawn with chalk, can be used to contain a single spell. A spell that would create an AOE effect will not extend beyond the Circle of Protection. Creatures summoned in the Circle of Protection may not exit it. Great for training or creating a moving decoration. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /></li>
<li>Floaters [NEW] - Floaters are blocks that may be placed in the air. They move slightly up and down but otherwise stay stationary. Floaters may be pushed if a player walks into them or hits them with a spell that creates a force. Floaters have high friction.</li>
<li>Crafting Tables [NEW] - Used to make potions, armor, weapons, books, and more.</li>
<li>Flowers,Mushrooms [NEW] - Someone, somewhere, is going to want to plant a garden. Wildflowers which can be harvested and transplanted somewhere else would be cool. Wild mushrooms which can also be planted to make mushroom farms, crushed into potions, or eaten to grant special powers.</li>
<li>Chandelier [NEW] - This fixture hangs down with four sides that can have torches, decorative shields etc hung on them.</li>
<li>Rope [NEW] - Use this to hang Chandeliers, climb out of tunnels, or scale walls. Can be attached to a grappling hook to allow throwing and provide a wall climbing utility.</li>
<li>Target/Bullseye - Used for practicing magical and ranged attacks (arrows/crossbows etc) accuracy.</li>
<li>Mana Spring - When standing in a Mana Spring the user regenerates mana at an increased rate.</li>
<li>Fountain of Health - When standing in a Fountain of Health the user regenerates health at an increased rate.</li>
<li>Gate - These massive doors must be opened with an electric trigger or lever. Great at keeping your castle safe.</li>
<li>Orb of Light - This magical orb may be summoned in the air. It provides constant, unwavering light that is stronger than a torches. Additionally Orb's of Light are not put out by water. Orb's may be attacked and destroyed however.</li>
<li>Ladder</li>
<li>Window/Glass Block</li>
<li>Double Door's</li>
<li>Conveyor Belt - Faces the direction the player was facing (NSEW not Up/Down). Will move blocks/people/npc's 1 square above it in the direction it faces.</li>
<li>Piston - Faces the direction the player was facing (NSEWUD). When activated will move the block 1 square infront of it (based on direction) 1 square in that direction.</li>
<li>Lava</li>
<li>Water</li>
<li>Slime - Swimming in slime is harder than water and it eats through armor.</li>
<li>Electrical Wiring - Minecraft Redstone or something original. I don't care but this is needed to activate traps etc.</li>
<li>Trap Door - When activated the door opens, causing whoever is ontop of it to fall.</li>
<li>Pressure Pad - Used to activate a trap when someone steps on the plate.</li>
<li>Lever - Used to activate a trap by pulling the lever (levers are toggled on/off).</li>
<li>Button - Used to activate a trap by pushing the button (buttons are only on/off for 1 activation)</li>
<li>Trip Wire - Used to activate a trap when a player or NPC crossed the Tripped squares (toggle trap on/off).</li>
<li>Chest - Store armor and resources here.</li>
<li>Sign - Say something nice</li>
<li>Bulletin Board - Bigger version of the sign. Allows players to create quests such as: collect 200 granite or kill 20 goblins or kill Mardok. They can assign their own rewards etc. Other players may than go and accept the quest. The sign would show how many players had already accepted the quest and how many rewards their could be. For example their may only be 5 rewards available for collecting the granite. The 6th person would be out of luck and would simply have 200 granite. Think of it as trading but not instantly.</li>
<li>Spike - Place these in walls, anyone that hits them takes damage. Anyone that gets stuck in them dies.</li>
<li>Bed - Sleep...</li>
<li>Chair - Why are you standing all the time, sit down, have a drink.</li>
<li>Stove - cook your food in style.</li>
<li>Furnace - Purify the metal you mine so you can use it for crafting.</li>
<li>Anvil - Make yourself something nice out of all that hard work.</li>
<li>Trees - Players can plant saplings, they grow over time into full trees which drop more saplings. Perhaps introduce an NPC such as a wood nymph or something that plants saplings in uninhabited areas so trees never just disappear.</li>
<li>Cannon - Made from steel the cannon can break your friends toys!</li>
<li>Motion Sensor - When a player comes anywhere near a motion sensor it activates until the player leaves proximity.</li>
<li>Explosives - Mine more efficiently or lay siege to your enemies.</li>
<li>Map - Placed on top of another block. The map displays the surrounding area.</li>
<li>Compass - Placed on top of another block. The compass displays the direction toward North.</li>
<li>Ballista - Similar to cannon except fires faster and has a longer range. Ballista bolts do not destroy blocks though.</li>
<li>Cage - Used to keep all those unfriendly guard trolls.</li>
<li>Drawbridge - A 2x2 bridge that can be raised with electricity or lowered from the lack of it. Useful for castles.</li>
<li>Picture - Jazz up your room with a random picture.</li>
<li>Bookshelf - Keep books on it.</li>
<li>Fireplace - Keep a fire here. Great for directional lighting.</li>
<li>Ice Block - Frictionless block. The ultimate puzzle block.</li>
<li>Drop Block - Floats in the air until someone stands on it. Then it falls down. When no one is on the block it rises back to it's original position. Fake bridge anyone?</li>
<li>Treasure Block - Looks like a normal block but can be opened to store items. Used for storing secret treasure.</li>
<li>Shocker - When charged with electricity it emits a burst a few meters around it. Damaging all in the area.</li>
<li>Floodgate - Can be used like a damn.</li>
<li>Flag - Mark your territory with pride, waves your flags high.</li>
<li>Corn, Wheat etc - Because someone is going to want to make a farm. The refined materials can make bread, cake, corn, popcorn etc which will heal health, magic points or something.</li>
<li>Fence - Block of your territory without scaring away the neighbors.</li>
<li>Bear Trap - When stepped on the trap does damage and slows the effected person. After activation a bear trap must be reset. They should be hidden as spotted ones may be disarmed and stolen.<br />
</li></ul>
<br />
<br />
That is all, for now, if you want me to add something to this list, just ask (↓ comment ↓).]]></description>
			<content:encoded><![CDATA[Here is my list of Buildable blocks and items. I'll be updating it as more come up and/or they are added to the game. Feel free to suggest some below and I'll add them to the list.<br />
<br />
New items will be marked with a NEW tag in brackets behind their name. A new item was added in the last edit of this post.<br />
<ul>
<li>Circle of Protection [NEW] - This circle, drawn with chalk, can be used to contain a single spell. A spell that would create an AOE effect will not extend beyond the Circle of Protection. Creatures summoned in the Circle of Protection may not exit it. Great for training or creating a moving decoration. <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="smile" title="smile" /></li>
<li>Floaters [NEW] - Floaters are blocks that may be placed in the air. They move slightly up and down but otherwise stay stationary. Floaters may be pushed if a player walks into them or hits them with a spell that creates a force. Floaters have high friction.</li>
<li>Crafting Tables [NEW] - Used to make potions, armor, weapons, books, and more.</li>
<li>Flowers,Mushrooms [NEW] - Someone, somewhere, is going to want to plant a garden. Wildflowers which can be harvested and transplanted somewhere else would be cool. Wild mushrooms which can also be planted to make mushroom farms, crushed into potions, or eaten to grant special powers.</li>
<li>Chandelier [NEW] - This fixture hangs down with four sides that can have torches, decorative shields etc hung on them.</li>
<li>Rope [NEW] - Use this to hang Chandeliers, climb out of tunnels, or scale walls. Can be attached to a grappling hook to allow throwing and provide a wall climbing utility.</li>
<li>Target/Bullseye - Used for practicing magical and ranged attacks (arrows/crossbows etc) accuracy.</li>
<li>Mana Spring - When standing in a Mana Spring the user regenerates mana at an increased rate.</li>
<li>Fountain of Health - When standing in a Fountain of Health the user regenerates health at an increased rate.</li>
<li>Gate - These massive doors must be opened with an electric trigger or lever. Great at keeping your castle safe.</li>
<li>Orb of Light - This magical orb may be summoned in the air. It provides constant, unwavering light that is stronger than a torches. Additionally Orb's of Light are not put out by water. Orb's may be attacked and destroyed however.</li>
<li>Ladder</li>
<li>Window/Glass Block</li>
<li>Double Door's</li>
<li>Conveyor Belt - Faces the direction the player was facing (NSEW not Up/Down). Will move blocks/people/npc's 1 square above it in the direction it faces.</li>
<li>Piston - Faces the direction the player was facing (NSEWUD). When activated will move the block 1 square infront of it (based on direction) 1 square in that direction.</li>
<li>Lava</li>
<li>Water</li>
<li>Slime - Swimming in slime is harder than water and it eats through armor.</li>
<li>Electrical Wiring - Minecraft Redstone or something original. I don't care but this is needed to activate traps etc.</li>
<li>Trap Door - When activated the door opens, causing whoever is ontop of it to fall.</li>
<li>Pressure Pad - Used to activate a trap when someone steps on the plate.</li>
<li>Lever - Used to activate a trap by pulling the lever (levers are toggled on/off).</li>
<li>Button - Used to activate a trap by pushing the button (buttons are only on/off for 1 activation)</li>
<li>Trip Wire - Used to activate a trap when a player or NPC crossed the Tripped squares (toggle trap on/off).</li>
<li>Chest - Store armor and resources here.</li>
<li>Sign - Say something nice</li>
<li>Bulletin Board - Bigger version of the sign. Allows players to create quests such as: collect 200 granite or kill 20 goblins or kill Mardok. They can assign their own rewards etc. Other players may than go and accept the quest. The sign would show how many players had already accepted the quest and how many rewards their could be. For example their may only be 5 rewards available for collecting the granite. The 6th person would be out of luck and would simply have 200 granite. Think of it as trading but not instantly.</li>
<li>Spike - Place these in walls, anyone that hits them takes damage. Anyone that gets stuck in them dies.</li>
<li>Bed - Sleep...</li>
<li>Chair - Why are you standing all the time, sit down, have a drink.</li>
<li>Stove - cook your food in style.</li>
<li>Furnace - Purify the metal you mine so you can use it for crafting.</li>
<li>Anvil - Make yourself something nice out of all that hard work.</li>
<li>Trees - Players can plant saplings, they grow over time into full trees which drop more saplings. Perhaps introduce an NPC such as a wood nymph or something that plants saplings in uninhabited areas so trees never just disappear.</li>
<li>Cannon - Made from steel the cannon can break your friends toys!</li>
<li>Motion Sensor - When a player comes anywhere near a motion sensor it activates until the player leaves proximity.</li>
<li>Explosives - Mine more efficiently or lay siege to your enemies.</li>
<li>Map - Placed on top of another block. The map displays the surrounding area.</li>
<li>Compass - Placed on top of another block. The compass displays the direction toward North.</li>
<li>Ballista - Similar to cannon except fires faster and has a longer range. Ballista bolts do not destroy blocks though.</li>
<li>Cage - Used to keep all those unfriendly guard trolls.</li>
<li>Drawbridge - A 2x2 bridge that can be raised with electricity or lowered from the lack of it. Useful for castles.</li>
<li>Picture - Jazz up your room with a random picture.</li>
<li>Bookshelf - Keep books on it.</li>
<li>Fireplace - Keep a fire here. Great for directional lighting.</li>
<li>Ice Block - Frictionless block. The ultimate puzzle block.</li>
<li>Drop Block - Floats in the air until someone stands on it. Then it falls down. When no one is on the block it rises back to it's original position. Fake bridge anyone?</li>
<li>Treasure Block - Looks like a normal block but can be opened to store items. Used for storing secret treasure.</li>
<li>Shocker - When charged with electricity it emits a burst a few meters around it. Damaging all in the area.</li>
<li>Floodgate - Can be used like a damn.</li>
<li>Flag - Mark your territory with pride, waves your flags high.</li>
<li>Corn, Wheat etc - Because someone is going to want to make a farm. The refined materials can make bread, cake, corn, popcorn etc which will heal health, magic points or something.</li>
<li>Fence - Block of your territory without scaring away the neighbors.</li>
<li>Bear Trap - When stepped on the trap does damage and slows the effected person. After activation a bear trap must be reset. They should be hidden as spotted ones may be disarmed and stolen.<br />
</li></ul>
<br />
<br />
That is all, for now, if you want me to add something to this list, just ask (↓ comment ↓).]]></content:encoded>
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		<item>
			<title><![CDATA[Menu Exit/Cancel Buttons]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3776</link>
			<pubDate>Mon, 13 Jun 2011 15:01:37 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3776</guid>
			<description><![CDATA[On the game menu's there are no "Cancel" or "Exit" buttons. This was really confusing when I first picked up Esenthel. Even an X in the menu corner would be fine.<br />
<br />
EDIT: Also, having to Alt+f4 out of the game should be fixed.]]></description>
			<content:encoded><![CDATA[On the game menu's there are no "Cancel" or "Exit" buttons. This was really confusing when I first picked up Esenthel. Even an X in the menu corner would be fine.<br />
<br />
EDIT: Also, having to Alt+f4 out of the game should be fixed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Easier Box Placing]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3759</link>
			<pubDate>Fri, 10 Jun 2011 02:33:51 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3759</guid>
			<description><![CDATA[It would be a lot nicer if you couldn't place blocks inside other blocks. Some simple collision detection that makes it only possible to add blocks when their isn't one and placing one is possible and that you can only delete blocks when their are blocks there would be nice. This won't effect subscribers much, but it would be a lot nicer for those people (me) with less money.]]></description>
			<content:encoded><![CDATA[It would be a lot nicer if you couldn't place blocks inside other blocks. Some simple collision detection that makes it only possible to add blocks when their isn't one and placing one is possible and that you can only delete blocks when their are blocks there would be nice. This won't effect subscribers much, but it would be a lot nicer for those people (me) with less money.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random ideas.]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3749</link>
			<pubDate>Wed, 08 Jun 2011 20:22:58 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3749</guid>
			<description><![CDATA[Ok so i've played this game now, it would be nice if you could create like a door for your "castle" and like upgrading it and making it stronger, ( more Hp ) That would be nice if there would be like wars, or trying to take other buildings. Like if someone wanted to take my castle they would have needed to kill my door/wall, and then like fighting some guardians that i've hired or something like that, would make pvp awesome and you would like to make your buildings strong <img src="images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /> Also it would be nice with some kind of like leveling system and such. Like crafting and farming and such. It would also be awesome if you could level and get better, like reach level 20 to make wooden gate. And if you could stat and get stronger. And maybe so you could hire guards to protect your buildings.<br />
<br />
It would also be better if you could make other blocks, Like other textures (i bet your already working on something like this)<br />
Some kind of chat system (Someone may have written this). <br />
And some kind of dueling system, or war system. Like "Dynad sent a request for WAR, Are your a coward or do you want to fight until you die?"<br />
Just something so you could feel like i want to get better, And fight with others to collect their gold/grass/mud.<br />
And different servers like 1 for just free building and 1 for more pvp action and such.<br />
And maybe something that prevents people from destroying what you've built with just their left click. Annoying when people destroys your buildings while gone.<br />
<br />
<br />
/*******************************************/<br />
Will update this<br />
/*******************************************/<br />
<br />
Update #1:<br />
It would also be nice if you've built an house. that you would need to put candles out or something to get light. At the moment its still bright if you make a house without windows or doors or anything.]]></description>
			<content:encoded><![CDATA[Ok so i've played this game now, it would be nice if you could create like a door for your "castle" and like upgrading it and making it stronger, ( more Hp ) That would be nice if there would be like wars, or trying to take other buildings. Like if someone wanted to take my castle they would have needed to kill my door/wall, and then like fighting some guardians that i've hired or something like that, would make pvp awesome and you would like to make your buildings strong <img src="images/smilies/pfft.gif" style="vertical-align: middle;" border="0" alt="pfft" title="pfft" /> Also it would be nice with some kind of like leveling system and such. Like crafting and farming and such. It would also be awesome if you could level and get better, like reach level 20 to make wooden gate. And if you could stat and get stronger. And maybe so you could hire guards to protect your buildings.<br />
<br />
It would also be better if you could make other blocks, Like other textures (i bet your already working on something like this)<br />
Some kind of chat system (Someone may have written this). <br />
And some kind of dueling system, or war system. Like "Dynad sent a request for WAR, Are your a coward or do you want to fight until you die?"<br />
Just something so you could feel like i want to get better, And fight with others to collect their gold/grass/mud.<br />
And different servers like 1 for just free building and 1 for more pvp action and such.<br />
And maybe something that prevents people from destroying what you've built with just their left click. Annoying when people destroys your buildings while gone.<br />
<br />
<br />
/*******************************************/<br />
Will update this<br />
/*******************************************/<br />
<br />
Update #1:<br />
It would also be nice if you've built an house. that you would need to put candles out or something to get light. At the moment its still bright if you make a house without windows or doors or anything.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Own shapes]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3747</link>
			<pubDate>Wed, 08 Jun 2011 15:54:42 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3747</guid>
			<description><![CDATA[I think that it could be great if player can make his own shape based on what he made from blocks, for example huge walls or stairs. Player will have his list with these objects and can exchange with another players (or sell them).<br />
<br />
Anyway could we expect some new textures for blocks or terrain?]]></description>
			<content:encoded><![CDATA[I think that it could be great if player can make his own shape based on what he made from blocks, for example huge walls or stairs. Player will have his list with these objects and can exchange with another players (or sell them).<br />
<br />
Anyway could we expect some new textures for blocks or terrain?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[General improvements.]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3733</link>
			<pubDate>Tue, 07 Jun 2011 05:41:17 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3733</guid>
			<description><![CDATA[There's a fun little 2D game (which is free too): <a href="http://www.devmaster.net/forums/showthread.php?t=17460" target="_blank">http://www.devmaster.net/forums/showthread.php?t=17460</a><br />
It has cool ideas which could very well be used in 3D, such as:<br />
<br />
- 2 teams fighting eachtother (16 vs 16), each with their own main building. In this building you can change class (The quick class changing wouldn't really fit Ineisis. BUT it is quite refreshing when you're sick of playing with a certain class all the time, you can quickly swap).<br />
- Classes: <br />
Builder: Can collect resources by destroying blocks, build walls, gates (which open upwards), ladders, catapults.<br />
Knight: Can block with shield, slash with sword, throw an explosive.<br />
Archer: Can fire arrows, collect them by activating tree-blocks.<br />
- The point of the game is to get to a certain amount of gold before the other team does.<br />
- You can get gold by mining it or stealing it from the other team.<br />
- When the game starts, the gold bags are spawned behind the main building in a little vault in the rocks.<br />
- Your inventory is displayed top-left. When you destroy a stone block, you get 1 stone; when you destroy 1 tree-block, you get 1 wood; when you destroy 1 gold-block, you get 1 gold.<br />
- Simple hitpoints system: Knights have 2 hearts, archers and peasants 1. 1 arrow and you lose 1 heart. <br />
- Catapult fires a couple of rocks, which need to be placed at the catapult by builders. Each tock subtracts 1 heart and damages/destroys walls/gates/ladders.<br />
<br />
Could be a cool idea for a game, Esenthel, unless you have other plans already. ^^]]></description>
			<content:encoded><![CDATA[There's a fun little 2D game (which is free too): <a href="http://www.devmaster.net/forums/showthread.php?t=17460" target="_blank">http://www.devmaster.net/forums/showthread.php?t=17460</a><br />
It has cool ideas which could very well be used in 3D, such as:<br />
<br />
- 2 teams fighting eachtother (16 vs 16), each with their own main building. In this building you can change class (The quick class changing wouldn't really fit Ineisis. BUT it is quite refreshing when you're sick of playing with a certain class all the time, you can quickly swap).<br />
- Classes: <br />
Builder: Can collect resources by destroying blocks, build walls, gates (which open upwards), ladders, catapults.<br />
Knight: Can block with shield, slash with sword, throw an explosive.<br />
Archer: Can fire arrows, collect them by activating tree-blocks.<br />
- The point of the game is to get to a certain amount of gold before the other team does.<br />
- You can get gold by mining it or stealing it from the other team.<br />
- When the game starts, the gold bags are spawned behind the main building in a little vault in the rocks.<br />
- Your inventory is displayed top-left. When you destroy a stone block, you get 1 stone; when you destroy 1 tree-block, you get 1 wood; when you destroy 1 gold-block, you get 1 gold.<br />
- Simple hitpoints system: Knights have 2 hearts, archers and peasants 1. 1 arrow and you lose 1 heart. <br />
- Catapult fires a couple of rocks, which need to be placed at the catapult by builders. Each tock subtracts 1 heart and damages/destroys walls/gates/ladders.<br />
<br />
Could be a cool idea for a game, Esenthel, unless you have other plans already. ^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Space reservation]]></title>
			<link>https://esenthel.com/forum/showthread.php?tid=3732</link>
			<pubDate>Mon, 06 Jun 2011 18:37:21 +0000</pubDate>
			<guid isPermaLink="false">https://esenthel.com/forum/showthread.php?tid=3732</guid>
			<description><![CDATA[I propose something like "space reservation" for the money or for points or for other...<br />
<br />
For example: <br />
<br />
 - reservation 20x20 blocks in space from max low to max high<br />
 - all buildings in this space can be modified only by builder<br />
<br />
It prevents destruction own buildings by other players.]]></description>
			<content:encoded><![CDATA[I propose something like "space reservation" for the money or for points or for other...<br />
<br />
For example: <br />
<br />
 - reservation 20x20 blocks in space from max low to max high<br />
 - all buildings in this space can be modified only by builder<br />
<br />
It prevents destruction own buildings by other players.]]></content:encoded>
		</item>
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